Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2969 2970 [2971] 2972 2973 ... 3706
44551
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 24, 2012, 08:17:22 pm »
Yay, mining passes!

44552
Oh, and an eldritch abomination showed up. Forgot that.

44553
Roll To Dodge / Re: YOU ALWAYS ROLL FIVE
« on: October 24, 2012, 08:16:02 pm »


AQUIRE NUCLEAR WEAPONS BY ATTACKING BACONURY GOVERNMENT. FIRE NUCLEAR WEAPONS AT FLEET ATTACKING MARS.
Wait What?!?

GIVE CORAI TO DEMONS IN EXCHANGE FOR PEACE.
IMPEDE ACTION
IMPEDE THE IMPEDE
IMPEDE ACTION

44554
My dwarves often survive combat long enough to be helped by healing magic, to say nothing of civilian injuries. If healing magic was easy, OSHA could go out the window. "Arm broken by a runaway mine cart? Drag 'im over to the church and get 'im back to mining in five!"

44555
DF Suggestions / Re: Caltrops and you
« on: October 24, 2012, 08:11:06 pm »
Or with large soles...
How would that help?
Actually, platform boots could be useful against larger enemies...
Large as in thick? Yeah, that could help.
But platform boots sound unstable...

44556
DF Suggestions / Re: We all know its true...
« on: October 24, 2012, 08:09:29 pm »
This suggestion is worthless and a waste of time! I am personally offended that anybody even would suggest it, let along discuss it... actually I have an idea

When you insult the poster and the post, then try to join in on the discussion afterward, you only prove his accusations that you are a negative nancy...

hei ya no wut wood b g8? dorfs trnin into kats. LOL. toadee must ad NAO!

He didn't write anything at all like that.  You know all you accomplish with crap like that is to make yourself look bad, and to bump the thread you apparently detest so much.
I assume the third paragraph was paraphrasing me? A. Just for the record, I said nothing like the first and no one else did either. B. I was saying that there are such things as bad suggestions. There are. Thus, you can't say there aren't.

One thing Toady could do is have more things post to a log for SoundSense (or any other utility) to read. There's probably all sorts of events that don't currently output any text that could be taken advantage of.

Overall, though, there's not much point in Toady implementing something that's already been pretty well implemented by somebody else. I mean, look what happened with Notch.
A. SFX could be interesting, but I think that's a topic that needs much in-depth discussion on how it would work.
B. What happened with Notch?

44557
DF Suggestions / Re: Abstract conversations
« on: October 24, 2012, 08:05:38 pm »
I think that this idea will be doomed WHEN Toady improves conversations.

What do you mean?
I mean, Toady isn't the type to half-ass stuff and leave it all abstracted when he could...not.

Quote
Stuff like this makes you painfully aware of that distance between character and player.

Do you mean if for example you create a character with no social awareness, but like to imagine that he's suave, and then he keeps doing badly in social situations and it jars your sense of immersion? I don't think that's a problem, so it's probably not what you mean...
No, I mean if I create a character and can't hear what's being said, it reduces conversations to being just, "Can I trade with you? No? Got any quests?"

It goes with the whole "imagination" thing people like to go on about here.  No computer generated random conversation can ever seem real.  So a generic description lets you make it up yourself. 
I mean, the goofy stuff they say in conversation really makes you painfully aware of the distance between player and character, you know?  Not to mention that the character is a little @...
Again, 0.34.11 =/= 1.0.01. How can you imagine things if not given all the requisite information DF has bristling at its virtual fingertips? After all, games far less complex than DF generate acceptable conversations. Do you not think Toady could do the same?

You play a character. The character isn't you. There's no first person perspective in dwarf fortress adventures, since the skills and (soon) the personality isn't yours, but the character's. You make the choices, but the rest is the character. It's all 3rd person, as in most other RPGs.
Yes, because the game says "Urist McAdventurer slashes the goblin in the left hand and the severed part goes flying off in an arc," not "You slash the goblin in the left hand and the severed part goes flying off in an arc."

Quote
I find repetition and unimaginative replies to be far more immersion breaking than the fact that character I play doesn't represent the person I am.
Now =/= end.

Quote
Leaving room for interpretation is a big aspect of DF and I think that gives you less immersion breaking moments. It seems natural that the conversations follow the same line.
I see adventure and fortress mode differently. Fortress mode gives you tons of info and leaves plenty up to interpretation. Adventure mode is more stingy with what it tells you, but explains it better.

44558
Roll To Dodge / Re: YOU ALWAYS ROLL FIVE
« on: October 24, 2012, 07:57:44 pm »


AQUIRE NUCLEAR WEAPONS BY ATTACKING BACONURY GOVERNMENT. FIRE NUCLEAR WEAPONS AT FLEET ATTACKING MARS.
Wait What?!?

GIVE CORAI TO DEMONS IN EXCHANGE FOR PEACE.
IMPEDE ACTION

44559
Or have migrants generated like now and have the guys you can buy have skills you can ask for. Obviously, skilled dwarves would be much more expensive than peasants.
In response to the "this is how to make people want to buy dwarves," BTW.

44560
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 24, 2012, 07:55:02 pm »
Build the rules up from the ground
not trying to hate here but,  thats a tall order.
Yet, it's what we're doing. Right now.
Ish.

No need to rebuild them all anyway some of them are fine as they are.
But the committees are more or less a way to adjust rules for systems to make them more fitting anyway.

I have a rough system for smithing weapons and armor with metals as well as a list of all the kinds of weapons and armor.

I'll post them shortly I just need to make some minor adjustments.
Cool. I'd like to see...oh, wait. I'd like them to see your latest version.

44561
DF Suggestions / Re: Caltrops and you
« on: October 24, 2012, 07:51:52 pm »
Or with large soles...
How would that help?

44562
DF Suggestions / Re: Map overhaul
« on: October 24, 2012, 07:50:48 pm »
Not all. *cough* whatifyourunhalfafortressatonce */cough*

44563
Roll To Dodge / Re: Arena: An Arena RTD in an Arena (Turn 2: Misses)
« on: October 24, 2012, 07:45:53 pm »
Why is everyone attacking me?

44564
I want some help here. Do any of the players or watchers of the previous game have suggestions of how to do some of the following?:

--Reduce complexity. #1 goal here.
--Encourage fishing and other historically accurate Polynesian behaviors. Fishing comes to mind first.
--Fix balance (see below)
--Preserve realism.

I found that all players chose similar choices with their traits. How could I modify them so there's less "good/bad" choices? I want the tribes or clans or whatever to be a lot different from the start.

-----

Wait list for when I start again:
mesor
Caerwyn
TopHat
GUNINANRUNIN
10ebbor10
LordSlowpoke
Maximum McDreitch
Nerjin

44565
Roll To Dodge / Re: You Are Islanders--Day Three, Monsoon!
« on: October 24, 2012, 07:41:13 pm »
Boy, this is a lot...I give up. Hours for updates and another long time to update the OP...Tell y'all what, I'll reduce complexity and restart.

Pages: 1 ... 2969 2970 [2971] 2972 2973 ... 3706