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Messages - GreatWyrmGold

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44881
Roll To Dodge / Re: You Are Islanders--One Day, Ten Dead
« on: October 20, 2012, 12:41:05 pm »
Oh, and
That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
You really don't have enough material to make picks it adzes. Nets aren't a lot of use unless you can get out to sea, which requires a canoe.

Canoes are not a one-man, one-day job. The smallest canoes let one person fish at a -1 penalty, and require 6 wood, a chisel to work with, and 4 man/days. I suppose you could use grass/reeds to tie sharpened flints onto sticks and make a crude chisel...

44882
Roll To Dodge / Re: You Are Islanders--One Day, Ten Dead
« on: October 20, 2012, 12:37:29 pm »
You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?
Who was that addressed to?
No one else even HAS a dozen kids..

Quote

EDIT: looked at resources and a few things:
1. I only have 14 wood, 45 grasses / reeds (some things were used up in the fire)
2. The poisoned person lived? Is he in a better / worse state than the injured?
3. Don't I only have 2 wounded men ('... Including all but 1 of the injured, and another man was injured.')
Sorry for all the questions
1,3. Oops. Hey, even with AndroiDice, I probably had to roll a few hundred real dice. Thank Gygax that there's an app for some if that...
2. Yup. He'll be fine, but he'll take a -1 to rolls for a day. The penalty is -1d3, with the penalty dropping by one per day.

BRILLIANT MASTERPLAN WAS BRILLIANT AND SUCCESSFUL

>One man: apply adze to trees

>Two men: mass manufacture adzes

>Two men: research pickaxes

>Three women: tend wounded

>Children: Collect fruit
You can make pickaxes, or could if you had stone and a chisel; also, good choice not to send them out hunting more. At this rate you'd be dead in just over a week.

44883
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 20, 2012, 12:31:48 pm »
You could I guess but the only way to make it less complex would be more or less to make every nation pretty much the same.
I am no longer considering simplifying the game.

The port is possible sometimes just having a road leading to the port from the city can be considered having the port in the city.
I just wanted clarification.
I doubt it would work now it's got a bit to big for that.
Making the game realistic more or less has complicated it a lot.
But it also means that planning and tactics become far more important which is good since those who plan ahead or who are smart in who they choose to make friends with will likely come out ahead of those who don't.
It certainly worked for me when I planned ahead and built my nation around being expert miners and smiths at least for the short term.
Yeah...I'm halfway considering starting over from scratch and making things less complex...
Just looking at the island- it's really not large. So the city would take up a fair portion of it- enough for it to occupy the oasis and one edge, I assume.
On another note: I've sent you P.M.'s about possible advantages- can I combine those with the fishing and aluminium mine?
Um, Ouldlend is a pretty big island. Certainly not city-sized, and at least half the size of the other fiefs. That's a big city if it reaches from the middle to an edge.
I am willing to accept the "path to a village" explanation, but I haven't gotten the PM with advantages, but fishing and the aluminum mine should work. You'd probably get some gems along with the aluminum.

44884
Roll To Dodge / Re: Roll to Kobold 2: Random.org does work!
« on: October 20, 2012, 12:12:37 pm »
Head back to the camp, ask if anyone has food.

44885
Roll To Dodge / Re: Roll to Raptor - Turn 7: Are We There Yet?
« on: October 20, 2012, 12:11:55 pm »
(I'll head at the same pace as everyone else, but if no one else suggests a different moving speed then we're all Jogging according to me. :P That way we can move fairly quickly and those of us with a +1 to stealth don't get a stealth penalty.)
Sounds good.

44886
Roll To Dodge / Re: You Are Islanders--One Day, Ten Dead
« on: October 20, 2012, 12:09:53 pm »
You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?

Anyways, to make a knife you have a few options. With a stone knife, you can turn a shell or a bone into a knife, up to 1d56 per day. To get a stone knife, you could simply smack rocks against each other, turning one unit of rock into 1d6 rocks. As you can see, tools are important.

44887
Excellent.
A quick overview: First I roll for events, then I roll to see how well everyone did, then I tally up results, deal with food consumption, and spoil some of the food. 25% of meat and fish, 10% of plants and eggs. 0% of smoked meat and fish.

-----

Have fun keeping track! Screw the work, I want FUN! Plus I'm already keeping track of 2-3 RTD characters...

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Kamehameha will order two of his men to take the adze and fell medium-sized trees, two other men to scout in a roughly one-mile radius around the village, five men to head to the local mines and begin to gather chunks of ores/sturdy rocks, and two men will try and discuss a way to fashion a BOW. Oh, and three men to try and hunt for meat.
The final man will gather water for everybody.

Five women will also hunt for tubers, reeds and etc, while the last five women and children will go out and pick fruit.


Color-coding is fun!

Kamahameka looked up. He was on a beach within feet of a vibrant forest. A river ran nearby, and a mile or so away he could see rocky slopes. He gave orders for men to split up tool use amongst them.

The woodcutters sort of fumble with the adze. While they sort of help each other out, their clumsiness (a random event), the crudeness of the adze, and sheer poor luck prevent the harvest of any appreciable amount of wood.
The scouts scout around for a mile, finding the spring where the river flows from, and not much else.
The miners start mining. They bring in two units of basalt.
The hunters split up and look for meat. Two bring in meat--one a largish lizard about five feet long, the other two flightless pigeons about the size of a chicken. They are butchered for seven units of meat, seven of bone, two of leather, half a unit of scale, and four units of brown ground pigeon feathers. All returned unharmed.
The water-carrier doesn't do too well, but gets almost enough water to satiate everyone through the day. The rest is made up after the day's work is ended.
Only a couple children help the women gather food; the rest mostly play. Some try to help the gatherers but mostly impede them, and two of them fall out of trees, injuring them! (Health -2, -3) The gatherers overall bring in 45 units of fruit and tubers, but nothing else of note happens.
Everyone enjoys some meat, and adds some fruit and roots. Kamehameka and another thinker decide that to make a bow, they'll need wood and grasses/reeds, plus a knife and one craftsman with a day to make it. Pretty much every man knows how to make a bow, so that won't be an issue.

-----

BRILLIANT MASTERPLAN INBOUND

Five women will take a group of 6 children each to the Hunt. One man will acquire shellfish. Ten children get grass and reeds, while the remaining ones research food preservation.
Maya Panponpapou the Drunkard found himself at the mouth of a stream running east. To the west were some large, rocky hills; about half a mile in any non-seaward direction was forest. He organized five hunting parties, hoping to reduce headcount before anyone realized what he had done...

The first hunting party had only one child actually help; the others mostly played in the forest. The child and the woman were both injured, the child lethally so.
The second hunting party had four children helping. In addition to three injured children, one dead one, a wild pig, and size large lizards, the hunting party found the body of a large tortoise--easily twice the size of a pig. (Decent rolls for half the party and a 12 for the random event will do that.)
The third hunting party had two helpful children, two deaths, and a large swallow brought in by the surviving child.
The fourth hunting party had one helpful child, an injured woman, a badly injured child, and four large lizards. They also found a nest of bird eggs.
The fifth had two helpful children, one injured child, who was later crushed along with the woman by some large animal, a more normal-sized tortoise only a bit bigger than a dog, and a large lizard. The woman survived but is still unconscious.
The man gatering shellfish had an uneventful day, prying enough shellfish off the rocks to...well, mostly feed himself, but also to get a couple good tools.
Out of the ten children told to get grass and reeds, four do so and six don't. The four who do gather six units of the stuff--not much--and one gets lost.
This leaves 26 children gamboling about and being children. One tries to help the shellfish-gatherer but mostly dumps his entire day's catch into the water, another nearly dies from some sort of animal attack, and a third makes a crude shell adze from an old tortoise shell she found.
Well, then. The animals are butchered, and the survivors feast, ridiculing Maya and the others who merely sat around and didn't do anything. All they had to show for their day of "work" was figuring out that if they had a flint, they could start a fire, letting one person smoke 25 units of fish or meat per day.
If it truly was his intention to kill people, Maya had succeeded.

-----

5 Men hunting,
1 Man gathering wood
1 woman Egg collecting
1 woman teach 5 children hunting.
9 men + 4 women practice running.

Gunagua Kanagi looked around his landing site. He was surrounded by rich, vibrant forest with the ocean to the north. He saw a stream maybe half a mile to the east, and a small, rocky island a few miles to the north.

The hunters hunted. Three were injured, one greviously so, and they brought in a fairly large finch and an eight-foot lizard. This lizard and its pack were the ones who injured the hunters; the hunters termed them igulves.
The woodcutter dropped his crude adze on his foot, injuring himself.
The woman collecting eggs messed up a little and smashed them all on accident.
Another woman taught the children everything she knew about hunting, which as implied in the OP is not much. The children mostly played.
The runners had varying levels of success. Two broke their legs, two strained themselves, but everyone feels tired.
As the hunters dragged in their kill and their wounded, everyone felt crushed. They didn't have half enough food for everyone. On the bright side, maybe they could use the bones and scales of the igulv against others of its kind.

-----

1 man gets water [no tools]
2 men cut trees [adze]
9 men hunt [no tools]
3 men and 5 women gather plants [no tools]
1 woman collects eggs [no tools]
3 women gather grass / reeds [no tools]
1 woman starts a fire [no tools]
5 kids muck about, or whatever it is kids do.

Heiruphus and several others found themselves surrounded by forest, with the sea to the north. Nearby was a small islet gleaming black with obsidian. Thankfully, the makatea on which his canoe was ruined did not block the shallow quarter-mile strait.

The water-gatherer split most of the water from the spring, but saved five units of it.
The woodcutters, swapping between cutting wood an stacking it, accidentally brought a tree down on one! On the bright side, they have 15 wood!
The hunters are mostly fine. Two got injured, but the rest were okay. They brought in two wild pigs and a large, five-foot lizard, and were heading back when two saw a larger lizard, eight feet long, and attacked it. They escaped with rather bad injuries. Topping off the bad luck, the lizard's pack came back for revenge. Four were killed, including all but one of the injured, and another man was injured. (Multiple bad events and a couple over shots are lethal.)
The plant-gatherers had nowhere as much of an interesting day. While one man poisoned himself by eating poisonous berries, and one woman got hit in the head with an unripe breadfruit, overall little interesting happened. They gathered 24 units of fruit.
The egg-collector succeeded.
The women gathered 47 units of grass and reeds, much of which was entangled around two if them. They'll be untangling themselves and recovering tomorrow.
The fire-starter quickly gathers some kindling and gets a good fire going.
The children play.
Everyone eats and hopes tomorrow won't be so bad.

-----

Spoiler: Orders (click to show/hide)
Robert looks around. He sees a wide, good beach near his puny pile of tools. Two, to be exact. Well, he has a good beach, livestock, and plenty of help.

The woman gathering shellfish does okay, getting enough to feed two and a similar amount of shell. Then her prier breaks. On the bright side, she also located a beached shark!
Gathering eggs is important and difficult when the mother hens drive off those who would take their young, like this woman found.
The women take the pig to help them look for edible vegetation. The old sow certainly helps; they bring in 41 units of food, of which the sow eats only one.
The reed-gatherers find a bird's nest, but it is sadly empty. They also gather 31 units of grasses and reeds.
The wood-gatherers (a good idea I hadn't thought of an am making rules up for as I type) don't do as well as they could have. A branch falls, crushing one and injuring another. On the other hand, they get 10 units of wood.
The rock-gatherers survey the site. At this point, "mine" is a misnomer--the "mine" is just a spot of good, rich stone. They go grab 13 flints, though, which can be used to make fire or arrow/spear heads.
The scouts survey the whole of you or island. It is three miles by two, and has some rocky hills in the middle. The southern side is mostly covered in grass and ground birds, but the rest is forest. You see no other people, but smoke is seen coming from another island, several miles away...
While four children run around, getting water for their parents and mostly filling the pot, the last gets bored and plays with the dogs.
Between the shark and the fruit, there is plenty of food for all.

-----

Before I update the OP, here's some tips.
1. Hunting without weapons or armor? DANGEROUS.
2. Try not to make people do things they're not good at. Especially if those things have injuries as the penalty for a 1.
3. While I was lenient this turn (because I forgot), if people have to get their own water yields will be halved.
4. If you want to know if and how to make something, ask!
5. Try not to roll so badly next time. I'm looking at YOU, woodcutters!

44888
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 20, 2012, 07:58:34 am »
The port is possible sometimes just having a road leading to the port from the city can be considered having the port in the city.
I just wanted clarification.

I doubt it would work now it's got a bit to big for that.
Making the game realistic more or less has complicated it a lot.
But it also means that planning and tactics become far more important which is good since those who plan ahead or who are smart in who they choose to make friends with will likely come out ahead of those who don't.
It certainly worked for me when I planned ahead and built my nation around being expert miners and smiths at least for the short term.
Yeah...I'm halfway considering starting over from scratch and making things less complex...

44889
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: October 20, 2012, 07:47:38 am »
Whoops, premature posting.

Spoiler (click to show/hide)

Jackie Chan man.
When GreatWyrmGold needs help, he builds an Aperture Science Helping Device to help. This doesn't always work, but it's typically better than trusting people who probably secretly want to kill you.

I suppose I could be defined as this. To some, I'm this.
Often, I feel like this. Of course, I live here.

PHYSICALLY FRAIL? I COULD SLAUGHTER YOU. I COULD KILL LITERALLY EVERONE HERE. I DON'T BECAUSE YOU ARE MORE USEFUL TO ME ALIVE THEN DEAD.

That is the sole determiner.
Not your best arrogant, hot-air claim...

Technically not even of this universe, so neither. I sing at your petty attempts to define me.
That is the defintion of non-defined by complex numbers.

It is annoying when my annoyance does not come through.

I have further decided to sleep. Night.
Come through what? :P
I be neither, because that's my nature and non-nature and fuck logic, I already did ate it.
I don't think your actions can live up to your claims. Currently, you exist, trapped, in a little Aperture Science Omnicidal Containment Device which is being secured as we speak.

44890
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: October 20, 2012, 07:36:41 am »
BTW, if you don't join us, you're saying you agree with Misko. Do you really want to agree with Misko? We don't and we're on his team.
False dichotomy. It's possible to disagree with misko without being on any particular team.

Would anyone mind leaving the manipulation to Tzeentch, kindly? I've had a little practice with this sort of thing, unlike some of my more... Direct comrades.
Yes, we would mind. Manipulation is pretty much the only way I can affect people I don't trust in Aperture, which is most of them, and it's also nice and relaxing.

Nonono, you're kinda par for the course around here. In fact, I even heard GWG saying he thinks you're positively dimwitted!
Nope, I didn't. He might be a powergamer, but that's not the same as stupid. And besides, it seems like at least half of us are powergaming.

Would anyone mind leaving the manipulation to Tzeentch, kindly? I've had a little practice with this sort of thing, unlike some of my more... Direct comrades.
yeah, GWG really thinks hes the Leader of this thing. He is constantly insulting you too man, so, draw your own conclusions.
I insult Hanslandia less than I insult Xantalos or you. I can't even remember insulting Hanslandia. And I only think I'm the leader of myself, the Moderates, and Aperture Science. Stop spreading malarcky while I sleep.

Nonono, you're kinda par for the course around here. In fact, I even heard GWG saying he thinks you're positively dimwitted!


ಠ_ಠ

Remember that buddy cop shit? Yeah, fuck that.
I don't ever remember seeing a buddy cop shit onscreen.
Besides, you ARE rather suited for the manipulation thing, but you aren't Tzneetch any more. You're Merlin.
Apparently, they're not mutually exclusive.

I shall! I will! I might even grow a beard(squee) and I shall barge through the door and carry her out the back as I slaughter the old spice man because he isn't man enough to be in my presence!
DOO EET MAN! WE ALL ROOTIN FOR YOU!
FINALLY SOMEONE SAYS 'ALL' AND INCLUDES ME!

44891
Forum Games and Roleplaying / Re: Feudalism Rules
« on: October 20, 2012, 07:12:50 am »
Right, right, add rules here. Gotta do that.
A mine for common stone is normally called a quary, btw...

((Yup, disguised ptw.))

Note: Also, complexity isn't always good, just so you know that.
I've reached the Complexity Event Horizon, sadly...

44892
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 20, 2012, 07:11:30 am »
Would cultural artifacts and similar vanity items be able to increase the happiness/complacency? If so, would you be able to sell/trade them so that that benifit would still be usable by whomever bought them? Also my offer to the king is half of any slaves I ever take, and about 1/10th of all cultural/vanity items my nation creates
Probably; why, what did you have in mind?

I left mining and such to Wyrm, as I wouldn't want to be throwing presumptions around about what resources I have.
Alright...Let's see, no metals and probably fairly poor farmland and low population...where is the city? It's described at first as being near the center of the island but somehow has a port? And what advantages do you see for your fief? Right now it's looking pretty weak. Maybe an aluminum mine and good fishing?

44893
Forum Games and Roleplaying / Re: Feudalism Rules
« on: October 20, 2012, 07:05:05 am »
Right, right, add rules here. Gotta do that.

44894
Forum Games and Roleplaying / Re: Press Start
« on: October 20, 2012, 07:03:40 am »
>Language
>English

44895
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: October 19, 2012, 11:46:32 pm »
Are you kidding, GWG? I AM THE LAW!
I feel ashamed that I can't reference it, but if you're willing, I'll temporarily leave off destroying the universe to go do buddy-cop stuff with ye.

Oh no, I'm finally Merlin. I'm going to disintegrate the fuck out of some people. Also, Tzeentch-Merlin. Scary thought.
Indeed.
Care for another ally? You might as well create a complex interlocking web of alliances and people who owe you favors...if you're really Tzeentch-Merlin...

Why not? Sure. So... I've literally got leaders of three different factions as my backup, AND I'm Merlin.
If you start screwing around with not destroying the universe or preventing me from doing so, Imma trap you in a tree again and put you somewhere else. Just saying.
You know, based on what Spinal has been hinting atm there may not be a universe to destory next turn. What with the Number of Factions causing Universal Dis-integration, and all. I'm sure GreatWyrm dies because of that too. And corai. And Lichette. And possibly even Merlin. No Chaos of there isn't anything at all.
And you, and everyone you were going to conquer...
I know. Thats why I have solution.
I'd like to hear it.

Quote
Seriously though, look inot that virtual dildo. Sounds like like you could use it.
Do I need to use an Aperture Science Point-Giving Ballistic Point Launcher on you to get this point across, or will a simple NO. do?

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