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Messages - GreatWyrmGold

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451
Roll To Dodge / Re: Aspects of Eight RTD [Turn 11: Charisma]
« on: June 03, 2014, 07:17:05 pm »
((He dosn't seem friendly, to be honest, he tried caging a god and i'm getting that little itch I get that tells me to be careful.))
((A sleeping god. As likely to be trying to protect the sleeping, defenseless god as anything, especially since that cage really shouldn't be able to hold him unless the crab is somehow more powerful than the Aspects. And every other word and action the crab did indicated friendliness. There's not enough reason to assume hostility, reason to suspect friendliness, and plenty of reason to assume sapience.))

452
Forum Games and Roleplaying / Re: Is anyone here familiar with GURPS?
« on: June 03, 2014, 07:10:27 pm »
Okay, we're definitely not playing the campaign I thought we were.

453
I'm pretty sure HILDA can shift her stays around and fly more than thirty feet high.
Plus HILDA doesn't need to charge, as she siphons void magic. Maybe rarely.
And plus she can't be repaired by normal means, at least not actually replacing her hull.
As for everything else, that should be fine. HILDA runs on electricity as well as void magic.

HILDA would not only be damaged by electricity but also antivoid.
The first couple of points are issues from cost.
If people are willing to let HILDA go over the disadvantage cap, I can fiddle with things until they work to PrivateNomad's pleasure. Any opposition?

what does DR: [number] mean`
DR is short for Damage Resistance. It's basically armor. The number is the number of points of damage negated, but since damage, armor, and such work differently in this system than GURPS, it needs fiddling.

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as for Selina, does she really need to be nerfed *that* bad? As it stands, she is barely capable of doing..anything.
She never was a combat character. And she's still capable of doing lots of stuff. In fact, given how little she has been using her ability lately, I'd say it wouldn't affect anything except preventing her from making magical items.

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as for HILDA, there's a bit of a lore break here, she is not, infact, an AI. Technicaly, she is a part of a void entity that is used to animate golems and machinery, that got *corrupted* by creation. There is no such thing as an actual computer that is controling her robotic body. It contains a fist-sized core that can not be changed, and the rest of her body is more or less terminator 2 style alloy stuff. The whole robot theme is more of an identity crisis. Though it does also mean her reaction time is not perfect.
She still acts as an AI, as far as I was aware.
Was.

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Which btw gives me an idea for the flaw you were asking for - void creatures are vulnerable to creation magic. Though considering that would mean all magic that is not void magic, that might be a WAY more harmfull flaw than what is still needed. I guess limiting it to specific anti-void measures would be better. Anti-void fields would not immediatly desintegrate her, but may fuck up with her senses, maybe give some debuffs etc.
Noted.

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Also, similarly to ICARUS that too, is less of an AI and more of a modern day spirit that posesses computers, hacking is really not the trouble. Remember how it was a large character arc that ICARUS discovered she could actually ignore the -hardcored- prime directives. Whatever programming is going on on the body Icarus is in, her presence in it overrides it.
Odd. And not something I was aware of.

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the actual problem would be, though nobody ever tried that, an excorcism. If actually driven out of a sufficently advanced computer to sustain her, Icarus would probably not live long. Of course, excorcisms are time-intensive things, and considering Icarus appearance and lack of actual data on what is going on (with her being the first (I guess?) of her kind), an excorcism may be a bit counter intuitive. It may be a bit more intuitive for HILDA, as unlike Icarus, she gives of a clear void presence. The TN would probably still be rather high.
Noted. There's probably something to simulate that.

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edit: I forgot to mention, but what happens to HILDA having 4 standard forms to switch inbetween?
What's the difference between the forms? Is it comparable to the differences between ICARUS's chassises?

Why does magic work like that?
Like what?

You misspelled stupid.
A ha ha. Grow up.

(but she can also turn herself into a nuclear reaction, thus going way faster.).
That doesn't sound safe for anyone involved...

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What HILDA can do, is with some time, technomance an entirely new AI and allow it to take control of her body. Same with parts that she detaches from herself--she can put an AI into the separate part.
How, exactly, does this work? Could AIs made some other way also be used to control her body?

454
Roll To Dodge / Re: Aspects of Eight RTD [Turn 10: Immortal Kombat]
« on: June 03, 2014, 06:44:17 pm »
((I suppose that's a "no" to retconning the "Comedy" of Errors.))

[6] You know how to fix this! You collapse the world in on itself, ejecting and crushing the heat into a boiling atmosphere and incandescent core. The rest of the planet becomes a ball of tightly-compacted volcanic rock, covered with elaborate lines from various collapse and overlap points.
"I am not in a good mood!"
Blame this on my lack of an action from a Watsonian perspective. (Doylistly, I was waiting to see what you said on the possibility of retconning the "C"oE.)

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[5-1] "Ah, greetings!" it announces in a tinny voice, tipping a tiny tophat you hadn't noticed before. "Say, you look like you could be of assistance. Did you know you can channel the powers of Aspects through other things? Why don't you help me tap into that sleeping thing over there; she's not using her powers anyway, right?"
What.

Roasted crab is starting to sound like a good idea. It might happen if you try doing that again.
((So, accidentally killing some mindless undead beings to protect life in the rest of the universe is a horrible thing, but threatening to kill a clearly intelligent and apparently friendly being is A-OK?))

455
well, we can have a look at the chars after you are done, and *then* vote, after everybody is done actually putting their own touches on the whole thing
So, I'm supposed to do all the work, and then if you don't like it it all goes bye-bye?
I also note that you put up a poll to end the GURPSing earlier, before I did so. Interesting.



Spoiler: Selina's Stuff (click to show/hide)
Spoiler: Summary (click to show/hide)

Spoiler: Stella's Stuff (click to show/hide)
Spoiler: Summary (click to show/hide)

Spoiler: HILDA's Stuff (click to show/hide)
Spoiler: HILDA Summary (click to show/hide)

456
I'll try to do that.

I take it you're still interested?

457
Forum Games and Roleplaying / Re: Is anyone here familiar with GURPS?
« on: June 03, 2014, 04:23:55 pm »
1000$ by default. You shouldn't buy more than a level or two more wealth, though you can go as low as dead broke. Also note that Signature Gear gives 500$ per point.
Noted. I'll fiddle with my stuff immediately.

458
There are people who are generally considered insane. Any definition of sanity which places those individuals as not only sane, but the only sane, is clearly problematic.

459
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: June 03, 2014, 04:15:11 pm »
We are not playing Dwarf Fortress, we are playing Einsteinian Roulette. And the kinamp-bladed-eggbeater-of-death idea has merit, but it's a bit expensive for what it would do.

460
((Regardless of ideas for protective measures, what we need more is a way to keep the subjects alive.))

461
Forum Games and Roleplaying / Re: Is anyone here familiar with GURPS?
« on: June 03, 2014, 02:25:33 pm »
Ah.

Next question: What's starting wealth?

462
Forum Games and Roleplaying / Re: Is anyone here familiar with GURPS?
« on: June 03, 2014, 02:04:25 pm »
Setting question: What languages are common?

463
((Once we figure out what's going into the isolation chambers? Sure. That seems like an important detail, though. And I like details.))

464
He intends to be destroyed by a meteorite, maybe? Or exiled to Corsica? Or to be inexplicably slain by a Spinosaurus? Or be destroyed by Corsica striking the Earth near where he's fighting a Spinosaurus?

465
((Alright.))

If I haven't, gather critters and materials for Metamorphosis Device* testing. Specifically, ten of the little native bug-rat-things (which I called cabeiri) and (if currently available) four rats/guinea pigs/whatever Terran rodents we have on hand; if we don't, figure out how we would get some. Importantly but simply, some gauss bullets and spoons, seven of each if I got the rodents and five of each if not, for turning into pills. Also get small cages or boxes or something, one for each subject (so 10 or 14). Finally, locate some kind of pistol capable of accurately striking and killing a rodent-sized creature at close range.
*That's the technical term I've given the pill machine, in case you missed/forgot that.

Once I've brought all this stuff into the isolation chamber, make pills with the Metamorphosis Device. Specifically, five or seven made with a single gauss round and a pinch of Grate's hair, and the same number made with nothing but a spoon. Make sure I keep the two types of pill separate.
Having made the pills, feed them to the subjects. Five of each go to five cabeiri, such that each gets precisely one pill. Once the cabeiri have all gotten a pill, if I have rodents, give each of them one pill, two getting bullet/hair pills and two getting spoon pills.
Note results. In particular:

-Did all members of a given species given a specific type of pill receive the same abnormalities? If not, how different were they?
-For that matter, what abnormalities were they? How similar were they to the results of equivalent pills on humans (tentacle-hair and metal-scale club-arms for the hair/bullet, pseudohelmet for the spoon)?
-How easy was it to get the subjects to consume the pills?



If the subjects refuse to consume the pills, cover them in some sort of foodstuff appealing to the subjects (we did some research on what the cabieri ate, right? Or it's in a database somewhere?) and try again. Like how you get pets to do the same, except with heartworm pills or something replaced by heavily mutagenic compounds.
If the subjects turn violent after ingesting the pills, or otherwise appear to be too dangerous to keep, execute them with the pistol as quickly as is possible. If they merely appear to be in distress from the transformation, do not execute them unless they turn violent or otherwise dangerous.
(I don't expect this to happen, but hey--doesn't hurt to be prepared.)



Record all observations and results. Compile into a report and submit it.

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