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Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 17, 2012, 03:21:07 pm »
If you don't want to mine and sell gems, you could potentially import stone, wood, metal, or whatever, and then export finished goods. I still think there's potential in gems, though--pretty much the only other reliable source of gems in the kingdom is Gondolin, and they only get diamonds. Try some sort of ruby monopoly or whatever.
Here's some more tentative rules: Ships cost a certain amount of wood and an amount of labor equal to one man/month times the amount of wood. (A man/month is about equal to 300 man/hours.) This abstracts away sails and such, but meh.
A small warship costs 25 wood and carries around 25 soldiers plus five crew. It needs at least 3 men, plus possibly someone manning the ballista, and has enough cargo space for food to feed 30 people for two weeks or 25 ballista bolts. Larger warships extrapolate this formula linearly.
Cargo ships cost 20 wood and carry around 100 units of cargo. Typically, one unit of cargo equals one unit of anything else. There is also room for ten crew or passengers; the ship requires only two crew but typically has four or five for maximum efficiency, plus officers and such. Larger cargo ships, again, extrapolate this formula linearly.
Larger ships do better against attack, but many smaller ships are typically more versatile.
Here's some more tentative rules: Ships cost a certain amount of wood and an amount of labor equal to one man/month times the amount of wood. (A man/month is about equal to 300 man/hours.) This abstracts away sails and such, but meh.
A small warship costs 25 wood and carries around 25 soldiers plus five crew. It needs at least 3 men, plus possibly someone manning the ballista, and has enough cargo space for food to feed 30 people for two weeks or 25 ballista bolts. Larger warships extrapolate this formula linearly.
Cargo ships cost 20 wood and carry around 100 units of cargo. Typically, one unit of cargo equals one unit of anything else. There is also room for ten crew or passengers; the ship requires only two crew but typically has four or five for maximum efficiency, plus officers and such. Larger cargo ships, again, extrapolate this formula linearly.
Larger ships do better against attack, but many smaller ships are typically more versatile.

