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Messages - GreatWyrmGold

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45151
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 16, 2012, 09:40:15 pm »
900 trees, 9,000 units of wood.

Ships...well, I suppose I need to think about that. Let's see, how big of ships are you thinking and where is a web page about shipbuilding?
(I'm planning to find the latter, actually.)


EDIT: Some rough estimates for pricing of forging metal items, as well as other weapons, which will be changed with a good objection from realism or balance:
1 Unit of metal for chain mail armor.
2 units of metal for plate armor.
2 units of metal for mail armor for a horse, 3 units if metal plate for head and chest is included.
1 unit of metal for a solid shield .5 units of metal .5 units of wood for a metal rimmed shield.

2 unit of wood for a bow.
1 unit of metal+1 unit of wood for spear/pike/halberd and throwing spears.
1 unit of wood+1 unit of metal for 1h axe and throwing axe.
1.5 units of wood + 1.5 units of metal for 2h axe.
 1.5 units of metal for a sword, 2 units of metal for a 2h sword.
1 unit of metal 1 unit of wood for a mace.
0.5 units of metal for a dagger.

Pretty much all of these will require a unit of fuel (coke or charcoal) to forge.
Forging metal furniture won't likely be as important, so let's just use DF's numbers, about 3 units of metal per furniture. Sound OK?

45152
Roll To Dodge / Re: Roll to Be Minecraft
« on: October 16, 2012, 09:36:17 pm »
I'll identify the potions.

Spoiler: Inventory (click to show/hide)

45153
Roll To Dodge / Re: Endgame: Vaguely inspired by YOU AT FINAL BOSS
« on: October 16, 2012, 09:29:56 pm »
Check the OP to answer your own question. Just include your entrance in your action.

45154
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: October 16, 2012, 09:21:03 pm »
I seem to recall that Merlin ages backwards...
OOC
Why do I keep mistaking posts in the IC thread for OOC posts?

45155
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 16, 2012, 09:18:33 pm »
Wow, that's almost not worth calculating regrowth rates...

And, as someone has pointed out that they are producing absurd amounts of coke, I'm cutting coke production slightly.

45156
Roll To Dodge / Re: HERO CIVIL WAR (YOU AT FINAL BOSS PART 2)
« on: October 16, 2012, 09:15:58 pm »
I seem to recall that Merlin ages backwards...

45157
DF Suggestions / Re: Sparring in water
« on: October 16, 2012, 09:15:07 pm »
I was making a sparring arena in my latest fortress and I thought it'd be neat-o if you had the dwarves train in shallow water their experience would climb higher because of the added weight that they would have.
The added weight? Huh? If anything, weight would be lower due to buoyancy...
I could see dwarves trying to train swimming and fighting simultaneously, but I'm having trouble seeing it work.

45158
DF Suggestions / Re: Plant Oil As Lubricant
« on: October 16, 2012, 09:13:41 pm »
He didn't quote you, now did he?

I agree, ZZ, that sounds like a good idea, and thanks for ressurecting an old thread rather than starting a redundant one.

45159
Well, then magic which fixes limb loss would notably reduce DF's lethality if it was cheap/easy.
No because magic won't be able to save them with 100% accuracy either because they will die before getting to your magician.

Dwarf Fortress is much too lethal for magical healing to even get close to making it "less lethal"
It depends on the lethal. Missing limbs? Maybe not. Infection? Ayup.
And you're assuming that magicians won't be sent to within magic-range of battle...
If you are sending your magician, with healing magic, into magic range of battle then you deserve the healing bonus because you are risking that magician's grizzly death.

Mind you most of your soldiers are going to die anyway since battle is STILL that lethal.
Couldn't healers heal each other?

Look, can you agree that the ability to easily heal grevious wounds would reduce DF's lethality, especially if it could also heal infection?

45160
DF Suggestions / Re: Off-screen hunting
« on: October 16, 2012, 09:05:07 pm »
It depends on how much they hunt, how well they do, and what they're hunting... but generally, yes.

I would challange whether three small men with crossbows who walk like their legs are tied together could off balance an ecosystem, unless they only ate a small top predator. The same should apply to fisher-dwarves once sea farers are implemented.

Edited for typo
It depends on the ecosystem...
... but generally, yes.

45161
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 16, 2012, 09:01:42 pm »
Excellent. That's about half of the woodcutting mechanics. How about tree regrowth rate? I was thinking of abstracting the size of forests as two numbers, current number of trees and maximum number of trees, and have regrowth rate be the average of those numbers, divided by 10, per year. Does this number, or at least the mathematical concept behind it, sound okay?

And does anyone know how long it takes a tree to reach maturity in, say, Canada?

45162
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: October 16, 2012, 08:58:24 pm »
Lonnie came up from the storage room with a monitor and immediately headed back up to his room. There was a desk that sat off to the side of the apartment in it's own little office. He put his bag down and started to pull wires from the bag to get everything ready. Within moments he had the computer set up. He quietly whispered under his breath, "And now for the moment of truth." The computer's screen lit up and displayed a login screen. Success. Lonnie was feeling pretty happy about having his computer back, and soon enough he'd be searching databases for hints as to who this mysterious Chaos character was.

Within moments he was back down in the lobby, grabbing a slice of pizza.
Definitely a pseudonym. There's no professors in the area with a surname of Chaos. No one surnamed Chaos, in fact, except for a nutty militia guy whose credentials reveal that he couldn't handle an exosuit that came with an instruction manual. However, you hear of one or two other criminals who were caught and made references to a Chaos....they were also green-behind-the-ears, and some superhumans who helped bring in the crooks consistently reported defeat by someone in an exosuit. This was hard to piece together--Chaos covered his tracks well. Ah, well.

(Could King Arthur have had a daughter, are you making things odd, or is this another Persona reference?)

45163
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 16, 2012, 08:54:03 pm »
lol I'm not making things easy xD
You are, however, participating. Which reminds me, I need to change some fiefs to NPC...

I have 170 smelters.
So that leaves 67 to turn iron into steel.

You said 3 iron to between 1-2 steel so If I say 3 Iron makes 1.5 units of steel?
I can work out how much steel I'll make each month myself if that ratio works for you.
That could work. Remember, you also need a unit of charcoal for the steel...so I need to finalize the logging rules...

10 units of wood per tree and 10 trees per woodcutter per month sound okay?

45164
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 16, 2012, 08:47:40 pm »
Sure. Let me change it...

45165
Oh, dear. Private, prepare for some zero-G medicine.
Get on my vacc suit, just in case, and check every few minutes for anywhere I can help.

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