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Messages - GreatWyrmGold

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45331
DF Gameplay Questions / Re: One off?
« on: October 14, 2012, 08:44:32 pm »
Why should raw materials be worth more than the finished product?

45332
DF Gameplay Questions / Re: No Clothes from Wool Cloth?
« on: October 14, 2012, 08:43:54 pm »
Hair thread, implying that it was not one of those hairs that can't be woven into thread?

45333
DF Gameplay Questions / Re: dwarven vampire babies
« on: October 14, 2012, 08:42:00 pm »
Does it check for dead ones? Bleeding creatures aren't always alive.

45334
DF Dwarf Mode Discussion / Re: On Noxious Clouds and Dwarven Denial
« on: October 14, 2012, 08:40:38 pm »
I was just pointing out that they might not be considered friendly.
No, they're definitely friendly.
Yet you can shoot them (on purpose, for sure).

I suppose the question is whether bolts actually go through intervening targets or if they can only hit what they were aimed at...
Quietust, Quietust, Quietust...

45335
DF Suggestions / Re: Bushel, Cords and others in the use of trade
« on: October 14, 2012, 08:36:36 pm »
A log is pretty big...
Your general point is sound, though.

45336
"I also believe self-sufficiency would be a good idea, but could we not also send some people to the mine as well? I would have gone in my youth...I suppose for similar reasons to why I eventually came here.
I would be willing to contribute to the mine. If we all contribute equal shares to build the mine from our own pockets, we could take 25 or 30% of the mine's profits and split them up evenly without being seen as rude, no? That offer should appeal to the more mercantile of you.
I do not like the idea of all the refugees being indebted to one of us. Let us divide the responsibilities among ourselves."

45337
Roll To Dodge / Re: Tales of the Lost Zinc Mine: Exciting and Serious RTD
« on: October 14, 2012, 08:30:50 pm »
Name: Jeremiah Douglass
Description: 5'8", wiry. Blonde hair, gray eyes
Past: Jeremiah came from a religious family, 11th of 13 kids. He grew up in want, if not in poverty. When the chance to join the army, he jumped at it, tested well, and joined a special forces group. He's never looked back and tries not to think about his past.

45338
If mundane methods of healing were tossed out in favor of easy magical healing, doctors would be the new cheese makers and the game would lose some of its grittiness." Oh, Urist lost an arm? Send him to Cog McCleric, he'll be fighting greenskins in five minutes!"

45339
Roll To Dodge / Re: Endgame: Vaguely inspired by YOU AT FINAL BOSS
« on: October 14, 2012, 08:17:10 pm »
Before using Pokemon moves that sound like real things, can you explain that they're PokeMoves?

45340
"Docks? We're in a forest! How many ships will come here? Rafts, perhaps, but not enough to justify a dock when we need farms and orchards!
We need to put the refugees to work. Give each an acre, give them seed, make sure they can live."

Fenix, we can't expect to afford to import food at this time. It's too expensive. We've all of us--all four of our families-we all have lots of crops. Let each family make its own homestead, we'll make sure they don't starve and give them a tent. When everyone's on their feet, we'll ship food to the starving rest of the kingdom and use that money to make sure everyone has housing. Fair?"

45341
It would suffer an emotional breakdown. Even if not programmed in a way that would let it do so. Even if it had no emotions.

45342
DF General Discussion / Re: Is Toady making a Matrix-like construct?
« on: October 14, 2012, 08:10:16 pm »
Dwarf Fortress is a sequel, technically...

Unless you were referencing xkcd.

45343
Forum Games and Roleplaying / Re: Logic!(D&D, 3.5e-ish)
« on: October 14, 2012, 08:08:25 pm »
Could be interesting...

45344
Hold on, Fenix. The good of the town comes before we worry about our own properties. We need to assess what we have and what we need.
What we need, for starters, is a large orchard and plenty of farms. If we can export food while the price is still high, Cairnwood Crossing could be the richest town in the region. We can't do that if 20% of our labor is working on building things for you, 20% for me, 20% for Kappel, get cetera. For now, I think we need to get farms organized and get silviculture active for WHEN we run out f forest.

45345
Yes, because Dwarf Fortress is not the most complicated game ever designed by humankind.

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