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Messages - GreatWyrmGold

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45376
Roll To Dodge / Re: Roll to Velociraptor
« on: October 14, 2012, 04:13:48 pm »
Finish running to assist.
Assist.


Come on, don't make me feel useless...

45377
I still prefer freeformschooler's pic...

45378
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 14, 2012, 04:10:40 pm »
Yup.
Do I start with any supplies of metal or have to gather them all from the beginning?
And what supplies do I begin with?
Let's say you start with a year's worth of minerals, plus or minus a year's worth of standard trade.

Yea like your heavily armored army that has no access to metal or smiths unless you can find something to trade for it :).
So your entire armed force will be out classed by every person who has mines unless somebody should choose to give you better equipment :).
Of course, if the knightly orders actually have royal support, they'll probably have enough gear.

mesor, where do your peasants farm? And are none of the knights married, or do they just leave their family behind in the villages they hailed from?

45379
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: October 14, 2012, 04:09:18 pm »
You drop off the Light. Nothing of note happens.

How will you try to find Chaos, if you try to?

45380
DF Gameplay Questions / Re: No Clothes from Wool Cloth?
« on: October 14, 2012, 04:00:50 pm »
Yak hair (et al.) can only be spun into thread, not woven into cloth.  It can be used for sutures, but nothing else.
Shorn wool is different, and the topic at hand. I also doubt the general content of this statement.

45381
The general idea is good, but if you work hard you should be able to get dozens of migrants per year or season by...oh, year 2 or 3, maybe.

45382
DF Gameplay Questions / Re: Adventurer and Fortress Interaction
« on: October 14, 2012, 03:57:10 pm »
I recently started to (successfully) use adventurer mode, and now I'm wondering what sort of stuff you can do to have the two modes interact?
You have to end one game to start another, so not a lot directly.

Quote
With my adventurer I found lots of "exotic" materials like human/elf/dwarf meat, bones, bone meals... hundreds of cut gems... thousands of coins from different civs... can I drop these in a fortress and use them to craft stuff?
Yes.

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can I build a hide-out in fortress mode to use as a base for adventurers?
As much as you can use anything as a base. The biggest difference is the lack of living inhabitants. Adventurers can also loot old fortresses.

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that sort of stuff...
Well, in some circumstances (specifically, a dwarven adventurer retires in a Mountainhome), you might get an old adventurer as a migrant. Deeds done in one mode might appear on images in the other...I'm not sure about any other interactions, though.

45383
DF Suggestions / Re: The Journey
« on: October 14, 2012, 03:54:18 pm »
how about having the option of choosing to leed immigrants with the benefit of having them be more numerous and arrive faster, thus having it be a choise that effects your fortress, without haviing it be that leading the immigrants and the journey effecting them as one thing to turn on or off.
Sounds sensible, if there's a good reason why your fortress would be leading them, such as if it sent out a guide or the party was actually being lead by your adventurer or something.

45384
DF Suggestions / Re: Improving the unit description screen
« on: October 14, 2012, 03:52:28 pm »
Unused?

Overall, makes sense for when Toady gets to interface improvements.

45385
DF Suggestions / Re: Dwarves coloured by profession in embark screen
« on: October 14, 2012, 03:50:37 pm »
Meh. Given how easily it can change and how often the profession relates to the actual work being done...

I suppose it would be helpful, but at this stage in the game is it worth the time?

45386
DF Dwarf Mode Discussion / Re: Best ways to troll somebody's raw files?
« on: October 14, 2012, 03:38:59 pm »
Literally troll the files.
Make trees at embark turn into trolls. (And any trees that grow turn into them.)
Make every 50th stone dropped turn into a troll.
Make trolls invincible.
And so on.
None of those are possible. You can, however, make dwarves randomly turn into [CRAZED] trolls.

Mod dwarven children into trolls. Don't know if you can specifically choose newborn babies, but having trolls come out of the dwarves would be a fun shock.
Unless normal dwarves were also trolls, not possible.

Lowering dwarven speed to 1000-1500 would be nice and subtle. They'd wonder why their FPS was so low...

45387
DF Dwarf Mode Discussion / Re: Idle Dwarves Help?
« on: October 14, 2012, 03:33:46 pm »
'v'iew them. Go to their 'p'refrences screen and view their 'l'abors.
Scroll down to "Farming, Etc" and hit enter. Is the labor entitled "Brewing" white or gray?

45388
DF Dwarf Mode Discussion / Re: Searching for Fun (Spoilers inside)
« on: October 14, 2012, 03:32:14 pm »
One would think that noobs aren't prepared for HFS.
I think that's the cause, demons must be disabled there. (Though really I don't get why there are FBs in that case)
Because you can't remove FBs, even with advanced worldgen parameters. Unless you removed caverns.

45389
Arched ceilings.
d-r will be our friend.

Sorry, I don't understand how designating ramps will help us build arched ceilings.  Could you elaborate please?
It lets you dig up, not just down.

45390
DF Dwarf Mode Discussion / Re: About Sparing
« on: October 14, 2012, 03:29:39 pm »
I have a feeling you should fear them.
That rhyme's been said GWG, we wouldn't want to wear them down eh?
Not in the pyramid!

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