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Messages - GreatWyrmGold

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45391
DF Dwarf Mode Discussion / Re: Worldgenocide
« on: October 14, 2012, 03:29:02 pm »
In my experience, that causes errors and/or dwarves to not be generated.

45392
DF Dwarf Mode Discussion / Re: Making the ocean flood into caverns!
« on: October 14, 2012, 03:25:41 pm »
Could you upload the save so we can look at it and/or try and figure out what's wrong?

45393
This makes me seem like a bad person.
What has happened to the Bay12 community? Is tormenting those little hairy drunkards no longer considered "dwarven" and praiseworthy?
The forums are undergoing a renaissance where more value is put on Dwarves. It seems to be a side effect of there being more things overseers have to protect Dwarves from being murdered from.
The Age of Enlightenment has come.
That's pretty much how the age-changing announcements go, right?

45394
No, that's FIXED_TEMP or somesuch. Specific heat is an actual science term.

45395
DF Dwarf Mode Discussion / Re: About Sparing
« on: October 14, 2012, 03:20:11 pm »
Sparing? We don't spare anyone! Spear them!
Shear them!
Smear them! Which actually happened once when it started raining elf blood on one of my fortresses. Armok clearly blessed them.
In the spirit of the upcoming changes: Pear them!
No, these are Dwarves. Rear them!
Shouldn't your forges be hard at work, Gearing them?
I have a feeling you should fear them.

45396
DF Dwarf Mode Discussion / Re: On Noxious Clouds and Dwarven Denial
« on: October 14, 2012, 03:19:45 pm »
When fired against friendly Dwarves. It's still open to speculation with liaisions and merchants.
With all the clusterfucks I've had my marksdwarves fired into I'm sure a liason, trader, or caravan guard must have been hit but someone should do definitive testing.
Well, you can target caravans and liaisons for attack...

45397
DF Dwarf Mode Discussion / Re: Werejackal Kobold Egg
« on: October 14, 2012, 03:17:14 pm »
Well I floored up the only entrance to the caves. It's a disappointing cave since it only spans 1 z-level and only has one way in and out. So, this means crazy mama-werejackal kobold will just chill out in the small cave forever until I decide what to do with it all. The eggs won't like, rot and disappear will they?
nope! It might even lay more eggs if theres a male on map...
Is the werejackal still a civ member? If so, it needs to be married to have babies.

45398
DF Community Games & Stories / Re: The Goblin Age
« on: October 14, 2012, 03:14:59 pm »
Can I be bolded as a mechanic?
Sure. Name?

I would like to be bolded as Lightningfalcon, Kobold carpenter. 
Sure thing. Between Scruffy, Winterdirge, Baldyhead,the mechanic, and Lightningfalcon, as well as my kobold, there's one spot left and neither a miner nor a food-gatherer!

45400
DF Modding / Re: Creating a Race help
« on: October 14, 2012, 03:11:52 pm »
Is the stuff listed as "X" or as "small X" or "large X"?

45401
DF Modding / Re: OK, so, Let's make our Goblins kind and BENIGN.
« on: October 14, 2012, 03:10:17 pm »
Not every token can be added with CE_ADD_TAG, you know.
Nor removed with CE_REMOVE_TAG, IIRC.

45402
DF General Discussion / Re: What Would Urist Do?
« on: October 14, 2012, 03:09:05 pm »
Nothing. No one else has.

What would Urist do if sieged by Luddites? Other than elves.

45403
DF General Discussion / Re: Why are aquifers considered annoying?
« on: October 14, 2012, 03:08:20 pm »
Or don't construct the walls and have a nice, impenetrable entrance...
You kinda need the walls to keep the water from flowing down the stairway....
Not if you keep the pumps running!
Ideally combine this with some mechanism to seal the fortress's entrance when you stop the pumps.

45404
Clubs can be lethal. Other than that...
Yeah, sounds good.

45405
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 14, 2012, 02:53:02 pm »
Alright...
Silver is about as common as iron, let's say, but gold rarer, so you only get about 20% as much, varying on luck [probably rolling 3d6 and divining by 50, then multiplying the result byt the number of miners]. Fine?

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