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Messages - GreatWyrmGold

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45571
DF Dwarf Mode Discussion / Worldgenocide
« on: October 12, 2012, 05:27:35 pm »
How can I increase the probability of a dead dwarven civ existing in a given world, and how can I make sure the civ I embark with is the extinct one?

45572
DF Dwarf Mode Discussion / Re: Time to make a large bonfire?
« on: October 12, 2012, 05:26:21 pm »
That's enough coal to create a new magma sea  :o
That's not how magma works.

Do coke corpses eternally burn? I thought that was lignite and graphite.
Items made of flammable materials without a HEATDAM point burn for exactly 9 months and 16.8 days (322560 frames) before disappearing (fire inflicts 10 damage points per frame, with 806400 damage points per wear level, which works out to 2 months and 11.2 days per wear level, and it takes 4 wear levels for an item to disappear). Nothing eternally burns aside from artifacts, and that's only because artifacts are immune to wear.
"Was" being the operative word...

Human sieges would be easy yo break.  Just have Aragorn fight the first one and the rest of the siege will have a loyalty cascade.  Let them have it out, and then it'll just be mop-up.
That is the best battle plan inspired by DF ever.

45573
DF Dwarf Mode Discussion / Re: Pigs!
« on: October 12, 2012, 05:17:52 pm »
No domestic animal has more than a few offspring per litter. Presumably due to FPS issues.

45574
DF Community Games & Stories / Re: Silver Fortress Succession Game
« on: October 12, 2012, 05:07:19 pm »
Uh, wait, wouldn't the fortress be made out of native silver blocks? Human fortresses are always made from (something) blocks in adventurer mode...
ROUGH (something) blocks, which means "rocks."
Ah, of course. I didn't think of that.

build a silver town! with gold roads! and diamond windows!
this please. the roads and windows can come later.
I'll ask for the materials when the caravans come around. Anyone else want any raw materials?
Kaolinite.
Pigs and geese. I'll probably set up a big animal farm. Without the communist overtones, of course.
All dwarves are equal.

45575
DF Community Games & Stories / Re: The Pick and the Plump Helmet
« on: October 12, 2012, 05:06:10 pm »
Evil isn't fair.

45576
I think a good way to limit magic would be a Wizard noble that arrives once you've fought and killed a necromancer of sufficient power. They're a one time deal and make massively ridiculous and highly specific demands and mandates, such as fifty pairs of troll fur socks or a masterwork candy shortsword, all deposited into his personal super valuable storage room.

In order for them to cast a spell, they have to be ecstatic and have no mandates currently active. After casting a spell, their happiness is reduced to near suicidal levels, so unless you keep an eye on them you'll have a tantruming wizard blowing holes in your magma reservoir.
That's absurd. Only one wizard will ever come? They demand absurd items? They only help the fortress that feeds them and gives them absurd stuff, if they're ultra-happy, and of course alive, and they get depressed if they have to lift a magic finger to help? You need to kill another magician to get him to come? Once one comes, and dies, no more ever will come to your fortress? Sounds like an absurd gamey unit, and unless the spells he casts are huge game-changers he's not worth keeping.

Better ideas similar to yours:
Wizards only immigrate if they want to, and only cast spells if they think it's in their best interest. Payment and keeping the fortress that feeds, clothes, and houses them interested in doing so are valid reasons.
Wizards are territorial; if one isn't the other's apprentice, expect magical duels and such if you don't keep them separated.
Wizards will leave if they aren't kept happy enough. Having to cast lots of spells can lead to unhappiness. Another potential consequence is a tantruming wizard.
Wizards will make demands like any noble, which may lead to issues noted above if they feel  they aren't getting the respect they deserve.
Wizards won't immigrate just anywhere; if you haven't done some big deed, and your living conditions aren't first-rate, your best hope is to get a bunch of magical stuff, such as rare herbs or spellbooks of another magician.
Wizards do not have god-like power. Magic is limited to only a few types per wizard and is never costless.

45577
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: October 12, 2012, 04:49:39 pm »
Once the Final Boss is dead, I suspect misko and the other omnicidalists to be like the Special Bonus Boss.

First we must kill the Lichette! Then we must kill anyone who has ever fought the Lichette! Then we must kill those who killed those who killed the Lichette! And finally, we'll have to go ahead and kill everyone in all existence ever, just for good measure and giggles.
Seeing as we are the only ones who fought the lich, that would basically be the battle followed by ritual suicide.
My entire purpose is to decay the iniverse into nothingness, so once we win I'll do this for you guys.
Let's see, misko, Xantalos, Wrex...anyone else who wants to wipe all of existence off the map?

45578
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: October 12, 2012, 04:48:53 pm »
Meme

45579
That is stupid. For starters, I can see someone wrestling with their legs, if not in the same way one would wrestle with their arms. Second, a game cannot figure out if something" makes sense." Third, a lot of what we would think makes no sense actually does. Fourth, DF runs on unrealism. Can you imagine a realistic magma forge, or dragon, or zombie? Fifth, if you just arbitrarily stripped out everything that doesn't" make sense," the game would have to figure out what to do, in a way that makes more sense. Sixth, that was the least of the arguments against Skyrim (or whatever) -esque graphics.

45580
DF General Discussion / Re: What Would Urist Do?
« on: October 12, 2012, 04:31:05 pm »
Not care, for GreatWyrmGold is a alien concept to him.
BTW, how do you know he doesn't have original answers already at 23 posts?
WWUD if the place he embarked upon had A surface of spoilerite? ((spoilerite, not candy))

I have always had a good reason for Urist to do nothing. At first it was the best answer, now merely a good one.

As misko has issues with my answers, let him answer this one.
Hey dude, woah, no disrespect. I was just curious as to why she referenced your name, and I said that automatically when I responded. I'll take it down if you feel bad.
Somehow I mistook you for that guy who keeps being angry at my responses. Sorry about that.

Anyways...Whaddya think the dwarves would do if their various organs and limbs got eaten?

What would Urist do with a healing factor?

45581
DF General Discussion / Re: Why are aquifers considered annoying?
« on: October 12, 2012, 04:29:01 pm »
Or don't construct the walls and have a nice, impenetrable entrance...

45582
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: October 12, 2012, 04:18:02 pm »
Granted, his uncharacteristically nice wish for you to live a long healthy life is corrupted to you living forever in massive pain and being tortured so that your only desire is for death.
That's cheating! That's not uncharacteristic, that's practicality impossible!
...I never said it would be tough...

45583
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Depends on the animal.
No, it doesn't. There are no mammal that reproduce that fast. Mice have 20 days gestation period and 40 days to become adult. that's two months
We may use some weird alien creature if they available but that equals to more problems. And I don't believe that there are much demand  for such goods
There are non-mammalian animals, you know. And there is always a demand for companionship when you live in a little ship mining asteroids all day.

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do we have some sort of cryostorage we could put the critters into while we transport them?
*Facepalm* [sarcasm] Of cause we have, 200 year old  cruisers that spent centuries in scrapyard, bound to have such equipment [/sarcasm]
You never know...It doesn't hurt to ask. Cryostorage that works on humans should work on non-humans without much modification.

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Can't we start discussing something more urgent and practical?
Animal farm in space is so unpractical that it's not even funny
It's just an idea which I haven't gotten the most vital data for.

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Besides we may start trading when we will not spend majority of our money on repairs and upgrades. As for not using empty cargo space, it's main usage - store the loot! Just imagine, our cargo bays are full with goods, we fight with pirates, win a tough fight, get a lot of good loot and.... leave it because our cargo bays are overfilled with crates
Well, there's a few possibilities. One, don't look for trouble. How many pirates will specifically target an armed cruiser for looting? Two, leave some cargo space open. Three, commandeer the pirates' ship. Four, tie it to the outside or something. It's not like it'll pick up space barnacles...

45584
DF Community Games & Stories / Re: Silver Fortress Succession Game
« on: October 12, 2012, 04:09:57 pm »
Uh, wait, wouldn't the fortress be made out of native silver blocks? Human fortresses are always made from (something) blocks in adventurer mode...
ROUGH (something) blocks, which means "rocks."

build a silver town! with gold roads! and diamond windows!
this please. the roads and windows can come later.
I'll ask for the materials when the caravans come around. Anyone else want any raw materials?
Kaolinite.

45585
i want to download KC but i cant get into the file.
Did you unzip it?

we can simply build them as solid structures with a nice one or two wide outside with ramps leading to the next level. Build on top of the walls, and continue.

Those instructions sounded better in my head.
Sounds a lot like  my plan.

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