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Messages - GreatWyrmGold

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45631
A fortification is more like a chest-high wall.
And yet, if you surround a cat with these "chest-high walls" it will be completely trapped?

The walls are steep, and nothing climbs yet.
Makes sense, except how would you carve fortifications into walls then?

45632
Forum Games and Roleplaying / Re: You are Canada!
« on: October 11, 2012, 08:18:24 pm »
Request a detailed status report from the intelligence listing known assets of:

Canada
Russia
Japan
China
United States of America
Australia
UK
Etc

45633
or refine said ore and sell the materials resulting.
Or both! A still or something would probably be cheaper than a smelter, though.

45634
We should start a waterfall when we make a temple for Jrodluthis.

45635
DF Community Games & Stories / Re: The Goblin Age
« on: October 11, 2012, 08:08:57 pm »
I'm working on getting dffd to accept the zipped save, but until then here's some population numbers.

There are over 27,700 goblins; a bit under 3,700 humans; around 8,500 elves; and less than 2,000 kobolds. There are hundred, maybe over a thousand, humans in goblin settlements; maybe one in ten or fifteen is a prisoner. A similar proportion of free elves to goblin and prisoner elves seems to exist, and probably at least a hundred or two kobolds are goblin prisoners. Elven and kobold settlements are purely their parent race an and domestic animals, but human towns seem to contain maybe 1% goblins. Some hamlets are just hundreds of abandoned farm animals and pets. It only gets worse...

45636
DF Dwarf Mode Discussion / Re: Embark question
« on: October 11, 2012, 07:56:39 pm »
The evil stuff should usually only affect the evil side, although evil critters might wander over hue border. Beware evil syndrome-bearing stuff being brought to your side.

45637
DF Modding / Re: Death note
« on: October 11, 2012, 07:53:35 pm »
Not easily, and if your adventurer retires somewhere they might end up in  a fortress.

45638
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: October 11, 2012, 07:42:32 pm »
That "corruption" is more of the "You didn't wish not to be set on fire" variety, IMHO.

Oh, and granted, but the genie isn't really bright and is a bit hard of hearing. He does his best, but hilarity inevitably ensues when you ask for a wish, often dangerously.


Stupid ninjas. Granted, but you need to spend much of your lifespan to do so.

I wish people would corrupt wishes sensibly.

45639
Don't you think that miners have other sources of stuff? It's not a way to get serious profit when you have a cruiser
There's a lot of asteroids... And what do you suggest we do? Name one thing as safe and legal as and more profitable than trading low-bulk luxuries to miners with tons of minerals. We could probably sell the stuff to them for ore, much cheaper than we would if buying the ore directly, and then make a profit on the ore!

45640
DF General Discussion / Re: A few questions before I LP Dwarf Fortress
« on: October 11, 2012, 07:35:41 pm »
About low viewing: Maybe in part because everyone around here already plays lots of DF?

45641
Problem isn't pressure, it's quantity.

45642
DF General Discussion / Re: What Would Urist Do?
« on: October 11, 2012, 07:21:34 pm »
Nottghing. Contract? Play? These are foreign concepts to a dwarf.

What would Urist do if he was suddenly a superhero?

45643
Roll To Dodge / Re: Survive the End
« on: October 11, 2012, 07:18:16 pm »
Shout for help and try and slice or cut or rip an arm or something off.

She already ran away...

Oh, uh....
Rescind previous action and search for some sort of easy chokepoint we could defend. Close off other entrances to the newly-designated safe area and search for any threats in said safe area.

45644
Quote
Obviously, but we could buy potatoes or corn or something and sell vodka or whiskey or something and sell it for more than we bought the alcohol for. To sober miners.
No, miners don't have their own stills...

I can't understand are you all trolling or serious?
Serious. We would be brewing the alcohol. Or not, the basic idea I have is to sell stuff to the miners.

45645
There is something more depressing about this too. with the creation of quantum computers, philosophers now think that there is a possibility that we might be living in a simulation. I know it sounds crazy but think about it carefully: If quantum computers have the potential to be this powerful, then it is possible they can create artificial intelligence in a simulation. And these computers also have the possibility to simulate entire universes.
As to the math stuff: Couldn't the universe be the three-dimensional surface of a four-dimensional black hole?
well... a black hole contains what is known as singularity in its center. Singularity is one dimensional (so a infinitely small dot) so if we did live in a black hole 1) time would go backwards and 2) we would be crushed to a point by hyper gravity.
I knew the singularity bit, but assumed it wasn't the literal black hole mentioned several posts back.

Code doesn't take up much space, resources do. Even if you have ten thousand goblins standing in a field, the save data just needs to know all their coordinates and conditions, and you only need to store one goblin texture/model to display them with, or a set of textures for separate body types and all that (along with smaller textures for scars, stumps and so on). Assuming the actual game mechanics stayed the same save size wouldn't really need to change, and then you just have to draw textures and make models for every tile type, item, creature, whatever else. I'm not saying it wouldn't be a fairly monumental undertaking given the sheer amount of detail in DF, but it's by no means undo-able.
The bigger concern would be writing a proper engine to handle all of our nonsense, but storage-wise machine code is pretty trivial.
Have you paid attention to how much is abstracted that couldn't be if we had Skyrim graphics? The location, shape, and orientation of scars; the position of scars; the way a dwarf holds a crossbow when missing three fingers; how one wrestles with one's left lower leg; and much, much more. Oh, sure, a crappy job could be done easily, but when has Toady been content with a crappy job?


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