Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3046 3047 [3048] 3049 3050 ... 3706
45706
DF Community Games & Stories / The Goblin Age
« on: October 10, 2012, 10:06:15 pm »
I just generated a 1,999-year world in Kobold Camp. For the first 163 years, the mighty beasts and living gods held sway over the world. The Age of Myths came to a close when Gatshi Boardfed the human adventurer defeated Ica Granitemolded the Horns of Squashing. These times of monsters were swiftly fading; the Age of Legends ended merely 24 years after it started, due to the goblin Telsta Workshark killing Elifa Islandlake the Sunny tufts, an icy giant with mandibles and a deadly spittle who lived in the Fair Hills. These two beasts were arbitrarily chosen as the ends of their eras; the roc Zusmob Budtaker the Famous Shin of Zeal was slain by the elven clothier, woodcrafter, and adventurer Afe Mothshaft, later slain by Nemen Gleamsweat the Primitive Muck. This many-headed monster was slain in 172 by the legendary elf Sethe Councelledmirthful the Wad of Length, who also slew hundreds of goblins, dozens of their warbeasts, and a few kobolds. The only other notable creature was a snowy, winged blob called Ngomustu Rocksumbral the Misty Ford, slain by the kobold Stolrorer Squeezethinned, a kobold adventurer who did no other notable deeds before her peaceful death. Regardless, by the dawn of the 188th year of the world, the mighty monsters were no more.
For many years, it was a golden age for the world. While there were wars, most were waged against kobolds, and they don't count. From 188 to 346, 158 years, this golden age lasted--nearly the age of the world, and longer tha many of it inhabitants. Then...well, it had started earlier, but by the 340s attacks by kobolds and their troll soldiers had weakened the humans enough that even they had to admt it.
The goblins were by far the most powerful race in the world.
Now, after over a millenium and a half of goblin domination, things are no longer the same. While the lands to the south of the Fair Hills--The Dune of Poems, The Barb of Limbs, and so on--are still the only unoccupied land, the land and the people in it are much different. There has been nothing built except tombs and fortresses built for almost two millenia now; the last fortress, Thriftygrowls, was built nearly a millenium ago and was lost to the elves five hundred years ago. While the indominable goblin empires war, the elves and humans have been squabbling, each race blaming the other for the wrongs of the world. The four human nations have been reduced to as many towns, plus two fortresses and several tombs; one has only a pair of tombs left under its control. The elves have several retreats among five nations, the goblins' might is unquantifiable, and several noecromancer towers dot the land.
Kobolds are doing surprisingly well, all things considered. They occupy several towns among three tribes and a forest retreat with another, and have a sense of camaraderie alien to the larger races.

This is Anenu as the second millenium dawns.
I have three questions.
One, are there any questions you have about the history of the world?
Two, are there any tools or special techniques you would suggest that would let me, say, determine how many of each race are alive (and ideally citizens of civ X)?
Three, do you think this sounds like a good place to start a community or succession kobold camp, and do you have any ideas?
The kobolds

45707
Most things have already been said
Do the Escort mission stuff (MMC).

Yup.

I agree with everything.

45708
The orchards sound like a good idea.

I'll keep the suggestion for trade in mind. Once I get a real house up, I can probably accept it.

45709
How much pasture do the cattle need?
How much land for chickens?
How much silver would the chickens/cows bring in annually, on average?

45710
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: October 10, 2012, 09:26:56 pm »
Exosuit is on your side. Was, now she's dead.

45711
How much do buildings cost now?

45712
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: October 10, 2012, 09:07:54 pm »
Yours.

45713
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: October 10, 2012, 08:57:20 pm »
It's alright. Just bear in mind that without those limits, you'd likely be the most powerful superhero in the League. You could basically point at problems and solve them. You'd be the Superman to Spinal's Batman and most everyone else's Aquaman or maybe Flash.

Anyways...Seer hurries towards the jeep, noting that the exosuit's operator was burnt to the suit by the heat ray. Untroubled, or close enough to it, he continues, causing the villain to blindly crash into a tree. Seer pops the tires, and then the dwarf crashes his forklift into the same tree, narrowly missing Seer.

45714
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: October 10, 2012, 08:54:27 pm »
Now onto the update.

[3v1] The exosuit lady gets fried. Nice shot! You note the black-suited hero heading in your direction, and [1] run into a tree. It helps to watch where you're going, Ray. Anyways, the hero sorta pinches his fingers together and pops the tires on the jeep.
In other news, [6] the dwarf on the forklift seems to have fixed it and barrels into the same tree as you. He draws an axe and turns.

What do you do?

45715
Forum Games and Roleplaying / Re: You wake up in a white room
« on: October 10, 2012, 08:40:02 pm »
I like the second one better.

45716
I'd be interested to know what the Aura and Radii mean, and how far units can plant bursts.

And, also, Tsuchigumo, why did you kill my cleric? That makes me sad...

45717
I mean can you inform me on gender and other notable traits ahead of time, so I can figure out a name before the next update.

As for the other stuff: Good to know. Can you give me an approximate cultural and temporal counterpart for figuring out what kind of industries exist?

45718
Not that one,

Spoiler: Turn 2 (click to show/hide)

That one.


GreatWyrmGold: I think it might be more efficient if we're not both potters.
Missed that, dangit!

45719
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: October 10, 2012, 07:43:41 pm »
And I'm fighting GLaDos to take control of the facility. I'll join the picnic via telepresence.

45720
That's what the "on average" means. I just want a rough estimate so I don't run myself into the ground for thinking the loom would make an annual gold piece when the average or estimate is closer to 2.5 silver pieces.
You are guaranteed to make back the cost of the loom within 5 years of weaving after accounting for raw materials, cost of selling, etc. After that, it is largely dependent on economy. This same statistic goes for almost any trade.
Thanks. Here's my actions:

Spoiler: Turn 2 (click to show/hide)

Oh, and so I can choose a name: Can you describe the new baby? Gender, at least?
And, as knowledge for next turn, would it be possible to hire someone and have them work and live on your property? Magnum's not getting any younger...
And while I'm asking questions, is this a dwarf-like town (e.g. lots of masonry and mining) or more realistic medieval? On that note, is there any magic or whatever?

Pages: 1 ... 3046 3047 [3048] 3049 3050 ... 3706