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Messages - GreatWyrmGold

Pages: 1 ... 3053 3054 [3055] 3056 3057 ... 3706
45811
DF Suggestions / Re: More abudant iron.
« on: October 09, 2012, 06:32:51 pm »
DF does its best to be realistic while still being enjoyable and moderately simple. And, of course, extant in this time and not in 2040.

45812
DF Suggestions / Re: Different cultures for different civilizations
« on: October 09, 2012, 06:31:48 pm »
Yes, but they wouldn't be creates due to unique circumstances in history or anything.

45813
Anyone know any good dwarven curse words? My save just got corrupted. I need to start over at Square 1.

45814
DF Suggestions / Re: The Journey
« on: October 09, 2012, 06:29:33 pm »

Time I spend IRL watching a caravan cross the wilderness is time not spent watching my outpost bloom into a fortress.

But, I don't see the point of what you're saying. It's not like you would just watch the caravan move from A to B, you would be given messages like "Your caravan is crossing through the Forests of Aching. This forest reeks of death and vile torture. You see a blah blah blah". The journey could happen off-screen. Eventually, there would be a situation when you have to cross a river or fight a bear Jeremiah Johnson style or other such wild traveller things, or maybe an ambush or whatever. One of your party could become sick and you have to hunt for medicine for them, who knows. If you don't want it, you'd have a choice because it's an optional feature, just... don't choose to follow the journey. It's not like you have to. The fact that it's optional means that there's no point in complaining about it using up your time.
I missed the optional part.
Now let's get into better detail. IIRC, Toady said that the player is supposed to represent the leadership of the fortress or somesuch. What could the player, in that position, do to affect the caravan or even know about it?

45815
Roll To Dodge / Re: The Art of Minimalism: A maybe-minimalist RTD
« on: October 09, 2012, 05:52:34 pm »
Spoiler (click to show/hide)
I cn now single handedly fuck over a entire continent, with untold possiblities for global damage.

DO IT
ALSO CREATE THE FIRST EVER HYPER-CANE, A EXTREMELY LOW PRESSURE HURRICANE THAT CAN PERSIST FOR MONTHS AND IS SUPER HUGE. ITS REAL LOOK IT UP.

[6] Apocalypse How? Oh, about a P5. Respawn?

RESPAWN AS DRUNKEN TIME-TRAVELLING SASQUATCH/YETI/BIGFOOT
[4] You do. Your time travelling is a bit limited, though--only forward.

Course Correction + More acceleration!
[1] Well, one out of two isn't bad, right? You've got a day.

Try to posses Mars again. If successful, initiate terraforming. If not, dance.
[5] You are Mars. [4] Terraforming has begun and should finish within, oh, a century tops.

JUMP INTO HYPERCANE

SPIN FASTER

You are wine, on the wrong planet, and the hypercane mostly scattered what was left of Earth.

Restore the Enterprise. Spock can do it, so can we. Kill the evil Enterprise.
http://www.youtube.com/watch?v=4bBD5yyT-s0
[1] You help the demons build their own Enterprise. [3] You are made a technical officer, sorta like Scotty except with them actually saying, "Beam me up, Spinal!"

GM Turn:
The band [3+1] plays decent music, regaining its reputation.
The demons [1] accidentally destroy half of their own fleet. They've still got most of it...

45816
Roll To Dodge / Re: PUPPY
« on: October 09, 2012, 05:38:52 pm »
YAY LAIR
REST
TAKE NOTE OF WHO ALL IS IN MY PACK
ENCOURAGE OTHER PLAYERS TO JOIN PACK

45817
SCREAM DEMAND MY EYES BACK RUN AROUND AHHHHHHHH!!!!

Somehow, that's how I imagine a little girl would react to losing her eyes...

45818
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: October 09, 2012, 05:32:21 pm »
Misko, could you help me with taking over Aperture Science? Having an ally who controls the facility must be useful...

45819
Roll To Dodge / Re: HERO CIVIL WAR (YOU AT FINAL BOSS PART 2)
« on: October 09, 2012, 05:31:34 pm »
"I'm not undead, I am a mechanical dragon! And what moron thinks CPU stands for Cranial Precarious Unarmored...thing...?"

Repair self. Locate that chamber where Wheatley replaced GLaDos. Replace GLaDos.

45820
Forum Games and Roleplaying / Re: Neverending Story Revived
« on: October 09, 2012, 05:28:29 pm »
The plan, if you could have called it that, was completely derailed by the Goblins of Daret, who lived in the Burning Plains, where the legends said the amulet was hidden.

45821
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: October 09, 2012, 05:26:59 pm »
Who

45822
So. About the spaceship thing. I recently read an essay by Larry Niven, detailing various megastructures. One of the things he described involved taking an asteroid, focusing sunlight on it using a specially shaped mirror, melting it, spinning the resulting glob, and turning it into a hollow sphere to serve as a hull for a spacecraft. Sounds interesting. Although that'd probably be better for trips to the outer system, or potential interstellar trips. Unless you guys feel like waiting until Apophis makes another close pass.
Um, we need spaceships to get us to the asteroids...

Will we put our leadership's brains inside Large Mechs? Or will they remain organic?
I'd suggest uploading a few backups and possibly a copy or two of the leaders onto cephalopod processing units once I invent them, then we can hook 'em up to anything.

45823
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 09, 2012, 05:10:44 pm »
Spoiler (click to show/hide)
Presumably, the 4k are housekeepers? You remember when I mentioned that? Actually, that's still rather low...

Circle Census:

1,300 men
1,700 women

500 mages
450 scholars
20 lords/mayors/burghers
10 militia

300 farmers
500 builders
40 children
 The rest are peasants.
Looks okay. You could probably produce, oh, at least 1,000 or 1,500 units of food, depending on your relations with nearby nobles and how many of the peasants are full-time farmers.

I'd probably pay for someone like ansanton, in return for protection of course

anyway
17,000 people

8,000 men
4,000 Farmers
1,400 Miners
400 Woodcutters
1,000 Soilders
100 Blacksmiths
400 Builders
100 Armourers
100 Tanners
100 Bowyers
100 Masoners
300 Stone cutters

6,000 women
All women do houswork

3,000 children (so about 1,000 work)
400 farmers
300 miners
150 wood cutters
50 Blacksmith in training
50 Armourer in training
50 Bowyer in training
50 Masoner in training
50 Soilers in training

(I can always boost up the army temporairily with levy right? Say ages 16-30)
Also I'm going on Holiday for a week so I might not be able to post all that often
That's 4,400 farmers, so...crap, I should have put player next to fief to begin with. Ah, there you are. Um...there's only one area of good farmland, so only the first 2,500 farmers  will get full food production and the others, whether helping those 2,500 or farming less productive land will only make about half as much food, so that's 14,000 units of food for your 17,000 people. Not much to import.

Census of von Scliesen Lands:

25 000 total population Divided Among:

7 Counties, and a total of 20 baronies, held by either the family or locals who are more or less stuck supporting the family

300 trained knights

1000 men at arms (crossbowmen and pikemen mostly)

15000 farmers

2000 fishermen in the rivers

5000 assorted craftsmen

500 priests

1000 merchants

200 tax collectors, scribes and other civil servants
Again, any housekeepers?

1 500 population:
------[Food]------
->100 plant gatherers
->100 fishermen (in the little mountain rivers and ponds)
->100 hunters
------[War]-------
1000 Trained soldiers:
-> 400 Archers
-> 500 (Nagitana's? Naginatano?) (wo)men with naginata's
-> 100 Longswordsmen
------[Religon]----
-> 30 priests
------[Crafts]-----
-> 120 Metalsmiths
------[State]------
-> 30 scribes
-> 10 Tax colletors
-> 10 people of justice (judges,.....)
Since you've got a little rocky city in the mountains, I'll let the priests help out in households around the area charitably and have the rest covered by various off-duty officials and soldiers looking for a quick buck...copper? Anyways, since you're in the mountains your 300 food-getters can only get about 2-3 units apiece, which is 750 units total...you'll need to import half of your food.

Also, GWG, you forgot to update the first post.
So I did. Fixing.

45824
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: October 09, 2012, 06:37:33 am »
Mugpies

45825
DF Modding / Re: A few quick questions about creating a new playable race
« on: October 09, 2012, 06:33:44 am »
Just wait a version...

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