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Messages - GreatWyrmGold

Pages: 1 ... 3060 3061 [3062] 3063 3064 ... 3706
45916
DF Dwarf Mode Discussion / Re: So I went to embark...
« on: October 08, 2012, 06:37:25 am »
FYI, my research indicates that adding a single creature entry "replaces" all further creatures with the next one in the raws.

45917
DF Dwarf Mode Discussion / Re: Webbing titan
« on: October 08, 2012, 06:34:23 am »
Flanking and crossbows, yup. Good answer,

45918
DF Suggestions / Re: Historical Figure ID (Legends mode)
« on: October 08, 2012, 06:33:24 am »
How would an artificial ID number be better than, say, improving the Legends mode interface?

45919
Roll To Dodge / Re: YOU ARE SCIENTIST
« on: October 08, 2012, 06:25:09 am »
FIND A ALIEN AND HER DAUGHTER.

TIE BOTH TO TABLES.

TORTURE DAUGHTER TO SEE MOTHER'S REACTION.

WRITE DOWN RESULTS.


SMACK CORAI UPSIDE THE HEAD.
THAT EXPERIMENT IS IMORAL!

...AND THERE'S NO CONTROL GROUP!

45920
Roll To Dodge / Re: Tower of Horrors RTD [Turn 6, Floor 1: Boom Headshot]
« on: October 08, 2012, 06:23:23 am »
"What the hell...What am I thinking?"

Listen for sounds of combat. If none, return to where I came from. If some, run away from them.

45921
Roll To Dodge / Re: Endgame: Vaguely inspired by YOU AT FINAL BOSS
« on: October 08, 2012, 06:21:22 am »
I should think explosive arrows and flaming arrows could count as trick arrows...
They do.

not the kelp man the boss
When did he get engines?

45922
COME BACK TO A LIFE. ASSIMILATE TRAIN.
HINDER THIS ACTION.
ESPECIALLY THE SECOND PART.

45923
Forum Games and Roleplaying / Re: You are alone.
« on: October 08, 2012, 06:17:35 am »
Better idea that deals with the "we're the crazy killer" hypothesis:

RUN.

45924
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 08, 2012, 06:13:09 am »
No, just forgotten. My bad. I'll post the complete map this afternoon. I'd post it now, but in the morning I'm a bit pressed for time.
In the meantime, could some of you be so kind as to link to your list of how many of each kind of person, lives in your fief? Thank you. It would save me lots of time.

45925
DF Modding / Re: [RAW] way to TAME goblin or kobolds?
« on: October 07, 2012, 10:30:51 pm »
To make goblins and kobolds butcherable, you need to alter dwarven ethics and generate a new world.

To make them tameable is much harder, maybe impossible. They'd probably retain their hostile civ alliance, so they'd attack you ASAP.

45926
DF Suggestions / Re: Proposal: 'Project Stages'
« on: October 07, 2012, 10:27:18 pm »
This sounds fairly reasonable, but I'm having trouble connecting it with megaprojects.

45927
DF Suggestions / Re: Historical Figure ID (Legends mode)
« on: October 07, 2012, 10:26:19 pm »
What good would this do?

45928
Roll To Dodge / Re: Tower of Horrors RTD [Turn 5, Floor 1: First Contact]
« on: October 07, 2012, 10:25:17 pm »
Technically, I'm just running from everything.
I still think cowardly soldiers should have a bonus to running away...

45929
Forum Games and Roleplaying / Re: You are alone.
« on: October 07, 2012, 10:22:59 pm »
Mottle a table leg into a statuette that depicts us holding several bundles of intestines. Then put it in the apron pocket and continue on to the circle exhibit with the machete and gun out and ready.
Also
VOTING FOR THIS FOR ALL ROUNDS AFTER THIS: VETO ANYTHING THAT INVOLVES INTESTINES/POSTED BY MRWILLSAUCE/POSTED BY OBJECTIVE.


and
We could warm ourself by igniting the gunpowder in our bullets.

...

All voices in this man head, MURDER MRWILLVOICE!

Then go to the bar for the machete.


45930
DF Dwarf Mode Discussion / Re: So I went to embark...
« on: October 07, 2012, 10:17:05 pm »
I'm talking about if you want predictable results, not duplication.

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