Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3065 3066 [3067] 3068 3069 ... 3706
45991
Neat.
Can my dwarf be given a room with the slabs of all previous GreatWyrms in it?

Bit macabre don't you think?  :o

The fortress? Duh.

45992
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: October 07, 2012, 02:37:48 pm »
Twilight is finally over!

45993
Sounds fair, let's do it.

45994
Neat.
Can my dwarf be given a room with the slabs of all previous GreatWyrms in it?

45995
DF Community Games & Stories / Re: The Pick and the Plump Helmet
« on: October 07, 2012, 02:10:00 pm »
Can I have a dwarf in the reclaim party? Name him/her GratWyrmCopper and make him/her the miner, please.

Sure. But I assume you meant GreatWyrmCopper?
Yup, oops.

45996
LEAD TABBLEGIAN REVOLT.
WHO ARE YOU REVOLTING AGAINST? THE ONLY NATIONS LEFT ARE THE TABLE TOWN OF HELL (WHICH YOU ARE A PART OF), AND THE TRAIN GOVERNMENT.
THE FIENDISH GREATWYRM.
THEN I SHALL ALSO LEND MY RESOURCES TO THE OVERTHROW OF THIS FLAGRANT DISREGARD OF TABLE RIGHTS.
THE TABLEGIANS ARE JUST BEING 2ND LAW COMPLIANT.

45997
Have I been redwarfed?

While I'm on the subject, what are my death-, ghost-, and slab-counts?

45998
So that's where my StNPO post went...

45999
DF Community Games & Stories / Re: The Pick and the Plump Helmet
« on: October 07, 2012, 01:26:44 pm »
Gather plants, deconstruct the wagon and use it to build a carpenter's workshop and a training axe. Quickly chop some trees and build a shelter against a hillside.
It is not a mountain biome so you should have no problems farming aboveground and staying alive until autumn caravan.
A good idea, but I won't admit to advocating exploits.

Can I have a dwarf in the reclaim party? Name him/her GratWyrmCopper and make him/her the miner, please.

46000
DF Suggestions / Re: The Journey
« on: October 07, 2012, 12:54:57 pm »
For people who really want to build a fort on Undead Tentacle Island, they should be able to disregard the journey altogether, otherwise it would probably make it impossible to get a team of dwarves to the site alive.
But perhaps that should actually be a "thing". It would be nice if you set up a fortress on a haunted island in the far northeast of a world when you've come from a civ in the arctic southwest, then actually be recognised for that triumph. It's not really very exciting if you can set fortresses up anywhere without concern for the length of the journey or the dangers that lie on it. It would also encourage you to build fortresses closer to your home civ, that way conventional empires would begin to take shape.
Basically, DF would go a bit "Oregon Trail on Steroids". I'd love that though, it'd be great. Imagine creating a Dwarven adventurer and becoming an expert tracker/mountain man, then you get hired by the king to lead an expedition into the far distant mountains across the jungles you know so well. You are tasked with setting up an outpost, and with time, your adventurer becomes an expedition leader of your greatest fortress. Seamless integration of adventure mode and fortress mode, as is planned in the future.
Sounds good.
It would allow better Migrant control, too.

46001
Roll To Dodge / Re: Survive the End
« on: October 07, 2012, 12:53:33 pm »
...That's a lot...

-----

Check supplies. Especially food and water...

46002
Forum Games and Roleplaying / Re: You are Canada!
« on: October 07, 2012, 12:52:05 pm »
In case of failure, flee to colonize the Moon.
Start preparations fr the Lunar colony NOW--It's better to build the bridge before you need it, and exporting solar energy via microwaves would let us further corner the energy market.

Sabotage Russian reactors, Make them Explode. Then tell the world itwas too bad the russisns didn't have safety equipment.
Compare it to Chernobyl, the world will understand.

46003
DF Suggestions / Re: Nature Destroying Constructions & Repair
« on: October 07, 2012, 12:49:43 pm »
This makes sense, and with roots being added Toady might get started on it.

46004
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: October 07, 2012, 12:45:56 pm »
They charge another $100 to just repair the holes.
Jim begins work.
[2] You try to make more Model HR-9's but fail. [4] The HR-10 is successful, though. [2] You can't figure out how to mount it on a jeep, except by using duct tape and twine.
Chopper notes Sin and a large number of heroes in the burning city, which due to funky time things is still burning.
[5] The cutebolds steal $3,172 dollars in cash, three pounds of gold from a local Cash-For-Gold place, and around $600 in jewelry, as well as a few computers and someone's nose.

46005
Roll To Dodge / Re: Survive the End
« on: October 07, 2012, 12:38:20 pm »
Oops!
...How much time did you end up saving?

Pages: 1 ... 3065 3066 [3067] 3068 3069 ... 3706