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Messages - GreatWyrmGold

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46156
Forum Games and Roleplaying / Re: Narrative By Trope: The Reboot
« on: October 05, 2012, 06:23:33 pm »
Schizo Tech: Pre-apocalypse. Hover-boats were common enough that the Captain being able to find a working one is not unusual, but aircraft seems to have been limited to helicopters and zeppelins, among other things. This only gets worse as time goes on...
I'm pretty sure this doesn't count as Schizo tech. Hoverboats and Helicopters are relatively same tech, and I extremely doubt that there would be more then one commercial Zeppelin, if any at all on the Orkney Islands.
The lack of airplanes might, though. And, uh, the Orkneys aren't the only places with zeppelins.

46157
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: October 05, 2012, 06:14:38 pm »
Kajju.

46158
Forum Games and Roleplaying / Re: The League--OOC thread
« on: October 05, 2012, 05:53:02 pm »
I'm still in the frontline party.
I think he's going, GWG, but if Pathfinder stays, I'll stay so as to not leave him all alone.
I misinterpreted that quote of Fool's.

Everyone going? Any objections?

46159
Roll To Dodge / Re: PUPPY
« on: October 05, 2012, 05:51:37 pm »
Wait, a posse of small badgers or a posse of badgers which is small in number?

small in number

More useful, less cute.

46160
Roll To Dodge / Re: Survive the End
« on: October 05, 2012, 05:51:12 pm »
So sticking with 7 is safe. Would the mags be interchangeable with other guns?
I'm not sure, but for simplicity's sake let's say no. Maybe very similar guns, but not different ones.

46161
Forum Games and Roleplaying / Re: The League--OOC thread
« on: October 05, 2012, 05:50:19 pm »
I think everyone's going, though.  :P Ah, well. To Sin, which is totally not a trap!
I think Tomcat's staying, and probably Pathfinder.

Where is this happening?
Which, the meeting with Sin? It's happening in Macropolis, a big city a state or two over. I'm leaving it vague because both the location of the League and Macropolis are meant to be left vague until better-defined by the players' or plot's needs

46162
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: October 05, 2012, 05:48:07 pm »
Jaws

46163
Forum Games and Roleplaying / Re: You are a Suburban Supervillain
« on: October 05, 2012, 05:47:40 pm »
No, If we start shooting, we have failed in our goals. Notice how every other "evil" plan in history went south the second bullets flew at their founders. Risky, bad things are bad. They will get us killed.To death. Or jailed. All of that is bad.
Having a gun and not needing it is much better than needing a gun and not having it. We can't be perfect all the time, and not everyone will refuse to shoot people without guns.

46164
DF Modding / Re: light stone and ores
« on: October 05, 2012, 05:42:19 pm »
Adapt your playstyle to the changes. I find that it's generally faster and more effective (sans a few bugs) than the old hauling.

Make dedicated stone quarries, build a temporary mason's workshop right there, convert to blocks, transport off with minecart tracks. Optionally use wheelbarrows to ferry the blocks to collection stockpiles next to the minecarts if you collect from a dispersed area.

Use several small stockpiles instead of few large ones. That allows for more wheelbarrows.

Have more dedicated haulers than before.
i understand that but i like to move all the smeltable ore into a custom pile but it never gets hauled even when i have haulers free
Stone stockpiles default to requiring a wheelbarrow. Make one or make the stockpile not use wheelbarrows.

46165
DF Suggestions / Re: Using teeth and claws for butchering
« on: October 05, 2012, 05:35:01 pm »
I'd like to see the ability to use body parts to substitute for tools in general. Like, a mole's claws could be used to dig, a beaver's teeth could cut down trees, carnivores' teeth could butcher, etc.
I also think a crude butchery would be neat.


About "wildman" adventurers, wouldn't it make sense to grab a blade anyways?

46166
DF Suggestions / Re: Please stop this repeating announcement madness!
« on: October 05, 2012, 05:31:32 pm »
Something like that could work; presumably, coding the game to categorize that kind of reaction would be...well, simpler than many ideas tossed out here.

46167
DF Suggestions / Re: Vector based font
« on: October 05, 2012, 05:30:04 pm »
I'll continue pointing out that it requires more skill and understanding to make. If the game doesn't vectorize the image tilesets, you need to understand vectors to understand how to make a tileset, which will drive away (some) tileset makers, which will drive away (some) tileset users. Is this worth reducing DF's fanbase?

On the other hand, if vector graphics were only an option, or if the game could vectorize the tilesets, that would be a good compromise.

46168
I'd like to see dwarves who immigrate at first be more frontiersey than woodsmaney. The two overlap a lot, but the first is based more on personality and the second more on skills.

46169
DF Suggestions / Re: new building: coliseum!
« on: October 05, 2012, 05:19:50 pm »
While the topic's here... how could this be implemented? Would it be better as a room or a zone?
I vote zone, it allows more freedom and arenas don't really require a specific kind of furniture.

46170
Forum Games and Roleplaying / Re: You are a Suburban Supervillain
« on: October 05, 2012, 05:18:05 pm »
They help us cut our losses, and anyways we already have them so unless you want to try selling them to Mexico there's not a lot of point worrying about...
Wait, are we close enough to the Mexican border to make smuggling viable? If we take illegal immigrants here, we can claim it was a humanitarian thing!

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