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Forum Games and Roleplaying / Re: Salvation : A Spaceship suggestion game [Poll]
« on: October 04, 2012, 05:03:47 pm »A couple if those were mistakes/humorously-intentioned excuses by the GM, the pirates were using the planetoid as cover. Weren't we going there?Oh what. Space is not an ocean. We don't need to see the whites of their eyes to fire them (30 kilometers in space is nothing). Unless we only have visual sensors (which is completely idiotic because we're in space), there was absolutely no way for them to sneak up on us due to radiation and stuff. Finally, planets tend to orbit their suns. That means that unless the 'flight route' (whatever the hell that means IN SPACE) is system-wide, they would have to miss their prey for a large part of the year.They sneaked up on you by hiding on a local planetoid(which was suprisingly close to the flightroute). They're about 30 kilometers away, possibly a bit more or less. The fighters are much closer though, and closing in fast.Quite close, and I forgot you haven't got an automatically zooming high tech interface. Just suppose one of your crewmembers is really good with binoculars.Binoculars? Do you really mean that we're like several kilometers away from that ship?
So yeah, some really good space binoculars.
How does FTL work, by the way? Why did we slug along on STL speeds, anyway? And what happened to that merchant?
Meh, PPE'd.
Also, it bugs me when people use "sector" to refer to an arbitrary section of space. A sector is a part of circle defined by two radii.
