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Messages - GreatWyrmGold

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46291
Forum Games and Roleplaying / Re: Would You Rather...
« on: October 03, 2012, 09:44:13 pm »
Rebellion, Hobson.

Would you rather be a good ruler with a short rule or a poor ruler with a long time in office?

46292
Forum Games and Roleplaying / Re: You are a Suburban Supervillain
« on: October 03, 2012, 09:39:14 pm »
I'd personally advise getting a taser or other nonlethal weapon, instead of or in addition to a firearm.
Pistols of some kind are best, insofar as firearms go, but avoid revolvers--you can't silence them. Bring up two specificish examples and I'll provide some knowledge. How many people here have ever handled a gun IRL?
(subtley raises hand)

46293
DF General Discussion / Re: What Would Urist Do?
« on: October 03, 2012, 09:34:18 pm »
Nothing, because Detrahmet didn't post a question.

What would Urist do when Detrahmet posts a question?

46294
DF Modding / Re: DF Dumbass of the Year Edition
« on: October 03, 2012, 09:32:45 pm »
It's intended to.
I mean...uh...UR MORON! MORON!

I suck at trolling.

46295
That frontier settlements would start with economies essentially the same as towns'. At the start, dwarves should work because they were told to and because it'll help them survive. Later on, an economy would come into play, but not until everyone has their needs met, or close to it.

46296
DF Suggestions / Re: Exploding fruit trees in evil areas
« on: October 03, 2012, 09:14:05 pm »
Maybe they were technically seed pods or something. Either way, unless I'm mistaken, something similar to this exists IRL.

46297
That would make sense,

46298
--Slate Report--

Plenty of progress was made. We now have workshop space for some workshops and a room for nest boxes. Noobazzah became a miner just over halfway through the month. On the 23rd, Peregarrett hit the caverns. They seem to mostly be twisty passages, all alike, but there is a small lake and a cave crocodile. As well as a need to rethink our central staircase.
We've also struck many ores. By ok, there's a lot of ore here!
As a final note, we have a kiln, and therefore we will soon have clay.

-----

I might need to let the bearded runts here do metalwork after all. Anyone have some suggestions on how else I could rely on trade?
Maybe the clothing industry...

46299
Forum Games and Roleplaying / Re: Narrative By Trope: The Reboot
« on: October 03, 2012, 07:10:15 pm »
Nothing Is Scarier: Everything about The Stranger. We never find out anything meaningful about him/her, but s/he is easily the creepiest character, despite the presence of vampires and at least one intelligent zombie.

46300
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: October 03, 2012, 07:06:51 pm »
Ask Shadow.

46301
Forum Games and Roleplaying / Re: Would You Rather...
« on: October 03, 2012, 07:06:23 pm »
Escaping a zombie apocalypse, it is possible.


Would you rather be stuck on the ISS with a necromorph or a xenomorph?
Or a necroxenomorph?

46302
DF Modding / Re: DF Dumbass of the Year Edition
« on: October 03, 2012, 07:03:51 pm »

46303
DF Dwarf Mode Discussion / Re: Fort Idea: Dorfbrella Corporation HQ
« on: October 03, 2012, 07:02:05 pm »
Spencer Mansion Inspiration, over in the CGaF subforum. Links are annoying on tablets, but currently it's near the top of page 2.

46304
DF Dwarf Mode Discussion / Re: Its just one of those fortresses
« on: October 03, 2012, 06:57:47 pm »
Oh and FYI, if you take the sword you'll need like a hundred of them...

46305
Quote
I was referring to peasant revolts, which is what I thought we were talking about.

Starting with a certain amount of money and needing to pay for everything from the start seems real...game and dumb and stuff. "You spent all of your money? Sorry, no farms!"

Again, not necessarily. You could just "own" them money for a while if it comes to that. As long as they are being fed, it should be good enough for a long time. Or if your administration REALLY becomes too inefficient they would start working for themselves. Meaning, they would start claiming your farms and workshops and selling/producing the goods by themselves. It would kind of go along with the "independent" part of the fortress I was talking about, where your peasants own their own farms and workshops and produce stuff by themselves, and then sell their products on their local market for themselves or maybe even try and bargain with the caravans if you allow them to. It would be like a fortress village, working more or less independently, and you could choose to tax it. Right? I don't think an early economy would be gamey at all.
The very concept of paying settlers so they will do vital work irks me.

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