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Messages - GreatWyrmGold

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46411
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: October 02, 2012, 09:14:29 pm »
Note: Thread necromancy is typically around three months of age, not less than one.
It just so happens that your thread here is only MOSTLY dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do: Go through its clothes and look for loose change.
true...love

46412
Bad news: While reinstalling DF, I lost Stakuddakas.
Good news:

That is a road between a Mountainhome and a dark fortress. I will found the new fortress there.

Gimme a chance to embark and stuff...

46413
DF Community Games & Stories / Re: Silver Fortress Succession Game
« on: October 02, 2012, 09:10:20 pm »
Stupid dumb idiot sick of it why'd I delete the save...

While redownloading DF, I managed to erase my save of this fortress. Frankly, I don't really know what to do with it, either; to start, I don't start a metalworking industry without magma most of the time. So...let Lightningfalcon have his turn, I've a community fortress to run!

46414
Forum Games and Roleplaying / Re: You are a Suburban Supervillain
« on: October 02, 2012, 09:00:02 pm »
Add armor to costume.
Make sure face will be concealed.
Paint hammer silver or something, so we don't look like Bargain Bin Man.
Look into some sort of base, away from parents, but don't buy yet.

46415
Roll To Dodge / Re: You Are Bolo
« on: October 02, 2012, 08:54:05 pm »
Have solar arrays, fuel cells, fore tracks, radar, outer shell, and antipersonnel battery repaired, in order of priority.

46416
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: October 02, 2012, 08:51:33 pm »
You hire the hacker and he does his thing. As a side benefit, you don't need to pay taxes, which is good because you don't need to look up your deductibles anymore!

You start work on cloning Psyghost. It's going to be tougher; due to a human's greater mass, you'll be cloning a baby her, and memories are impossible to add without a mind to copy them from,live or fresh. Also, you'very never cloned a mammal before; there's a reason they started with frogs. [4-1] By the end of the day, you create a sickly little baby, genetically identical to Psyghost.

That evening, Sin comes by. He runs before you can get there, but Fred tells you his ultimatum: Leave alone, and leave forever, or Sin will bring an army upon the castle within a week.

Well, then...After dinner, you catalogue the swag. A lot of it is suitable only for rewarding the cutebolds, but the blueprints seem to be for some sort of magic-based thingy or seven. The other stuff includes:
8 battle rifles, with 367 bullets
One RPG-13, with 17 RPGs
Nine sets of combat armor
Ten sidearms, with 146 bullets
One pair of golden earrings
One platinum class ring from Yale's class of 1988
Other stuff which is far less interesting

Note: The RPG-13 is a  more powerful version of the real-world RPG-7. It was designed for use against superhuman targets.

DAY 15 OF VILLAINY COMPLETE

Ayup, you're in in the news...

46417
With a sufficient number of universes, the anthropic principal makes sense. With one universe with unvarying laws? Nope.
It's not about making sense, it's about logic. Any physical theory that attempts to explain our universe must imply our existence. Our universe, through our observations, dictates physics. Not the other way around.

Once you go beyond that boundary, you've veered off into philosophy.
I prefer a theory in which our existence is all but inevitable over one in which it is all but impossible. Does that count as philosophy? If so, I'm a philosopher. I think that it doesn't make a difference, because both the many-worlds theory and the Copenhagen interpretation are pretty much impossible to prove or disprove at the moment, AFAIK, what with their inherent invisibility.

Quote
Now the goal is to get two artifacts to have images of each other. Maybe easiest with a pair of planepackeds.

I also assume that, as a result of the delay in content generation, you need to read the description before it gets added to the history (if unrevealed)?

Do images on artifacts interact with the likes/dislikes of dwarves? Like if Urist McMayor detests flies and the artifact is a statue of a dwarf, will Urist like the statue until you read the description which makes it be covered with images of flies?

Does the same mechanic for artifact descriptions also apply to general statues and possibly engravings?
These are the _current_ questions. Note that you buried them under cat corpse [12].
I did a little testing on a handful of regular statues. As far as I can tell, a their description is fixed before you view it. If there's any delayed generation at all, I'm guessing it happens when you first view the "statue of" string.
I am somewhat certain that the decorations on artifacts are generated when you first look at them. Maybe that's true with other images, too.

46418
No. That can be fixed.

46419
Roll To Dodge / Re: Survive the End
« on: October 02, 2012, 08:10:20 pm »
I count two bags, plus yours, and how did Dick get my knife?

46420
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: October 02, 2012, 08:09:18 pm »
Burnings

46421
Kobolds can dig native gold...

46422
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: October 02, 2012, 08:03:29 pm »
Dwarf!

46423
Forum Games and Roleplaying / Re: You are a Suburban Supervillain
« on: October 02, 2012, 08:00:19 pm »
Actual armor, attempt to create a homemade version of SWAT armor (Of evil.)
Remove "of evil" and replace with "in bright, cheery colors." I've read the Evil Overlord List, in- and out-of-character.

46424
Roll To Dodge / Re: Survive the End
« on: October 02, 2012, 07:58:51 pm »
...Then why is it in my one duffel bag?

46425
Try to determine which of my "posse" is the holiest and bless it with Fuzz-So-Dah.

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