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Messages - GreatWyrmGold

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466
Einsteinian Roulette / Re: ER: Dead Man Running:Episode 3: Yarrrrrr
« on: June 03, 2014, 01:09:27 pm »
Flimsy seems to be doomed.

467
Roll To Dodge / Re: Aspects of Eight RTD [Turn 10: Immortal Kombat]
« on: June 03, 2014, 01:02:32 pm »
((Making a potentially dangerous space crab a pacifist that is biologically incapable of causing harm logical creature who won't attack gods is pretty much the same thing as making it a slave to all our wills. Yes, of course.))
((Sure as hell didn't sound like he was just going to make them smart enough not to attack gods. That should come part and parcel with self-preservation instincts.))

((Well I think it would be quite glad to have a mind, this is assuming it lacks one in the first place, also I don't plan on making it a pacifist, I plan on giving it a logical mind that will make it able to decide for itself if it is a good idea to do something or not, odds are is fucking with a god is not a good idea logically, if it does already have a mind then I'll poke it a few times and go off and make Gas Krakens.))
((That's not what you said the first time.))

468
Forum Games and Roleplaying / Re: Is anyone here familiar with GURPS?
« on: June 03, 2014, 01:01:23 pm »
Oh. Misread. Yay, a hundred more points! Just to make sure I didn't screw this up too, disadvantage cap is 50, right?
Anyways, I think I've figured out part of the core of my character. Adam Evangeline has a curse on him, which causes himself to suffer and bring...problems to those around him. Thus, he's chosen to be a wanderer, separate from all other humans as often as possible. He's willing to come into contact with other people, but he tries to avoid sticking around population centers too much. Then why does he stick with the group, whatever it is? Well, he got lonely and gets along okay with them, but he'll say it's because he doesn't consider them worth protecting from his curse.

469
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: June 03, 2014, 12:20:07 pm »
Bit of perusing using " pill" as a keyword (the space is important) turned up a few locations you might want to poke around near.
Much appreciated. What does the space do? Stop spills from showing up?

470
Roll To Dodge / Re: Tribulations in Magic: Three deaths in one turn!
« on: June 03, 2014, 12:18:28 pm »
RIP, those three guys. We hardly knew ye and barely cared.

+1 Pool
Clean off my boot.


"Well. It seems that we've slain another knave. Perhaps we should find another area, free of such bodies, until such time as they have been removed by whatever dark forces maintain this strange place?"

Also, repair my hammer with the ring.

471
Roll To Dodge / Re: Aspects of Eight RTD [Turn 10: Immortal Kombat]
« on: June 03, 2014, 12:13:19 pm »
((Let me put it this way.

You know house elves from Harry Potter? Aside from Dobby, they're perfectly content to serve wizards and put up with any abuse they receive. Even Dobby feels a compulsion to punish himself brutally for such "crimes" as almost telling Harry about who he serves. How do you feel about the guys who made house elves that way?
Your proposed course of action is obviously not the same, but it's still bad. It's like pointing out that grand larceny is bad to explain why it's wrong to swipe a book from a bookstore; you shouldn't really have to, but if they don't get it, you can bring up the analogy.))

472
well, then please try to do it without making characters turn almost a whole 180°.
I think you're exaggerating a bit. Selina wasn't exactly a Blood Knight, and...I can't even think of similar snarks to say about the others. So explain this statement, please.

Quote
That Selina is simply wrong. Also it's hardly the weight limit that would make her overpowered, but the actual function, like the bracelet. That stuff she creates would come pre-enchanted with telepathy and teleportation, now *that* is something that needs to be rebelanced. I kinda doubt that the weight limit will help. As far as the combat-prohibiting flaws go, where do they suddenly come from even?
The weight limit is in the advantage, and I added a modifier that would allow her to ignore it with a bit of effort. Besides, how many things has she made that exceed the weight limit?
The combat-prohibiting flaws come from Selina's personality. They were Cado's idea, not mine.

the problem I think is that really, nobody knows what the hell GWG is even doing. 70/09.~77 we keep that below blah?

what? what does that even mean?
70 is the number of points left after buying two Alternate Forms. Alternate Form lets your alternate form be more powerful overall than the normal form, if you pay 90% of the difference. The difference has to be less than 77 points in this case, for reasons explained above.

More to the point, can someone point me to the GURPS rules we're using? The summoning system sounds like Anima, which I might reenter with, would be hideously unbalanced to her detriment.
4th edition. I've posted a link to a Dropbox of the core rulebook (well, the first, but the second isn't needed unless we're playing real GURPS, and it's barely needed then) twice. Here's another. It works, right?

the current gurps rules do not cover summoning, or at least the summoning rules fromg urps are not properly implemented yet.
I'll get around to it. Trying to make sure people don't want to throw out the GURPS book yet, and I've got real-life stuff to do too.
Basically, I'm planning to use the rules for Allies, specifically with the Summonable enhancement. Fiddling may be required to make it fit better with the summon rules you have.

GWG: Healing(Afflictions Only) is from Powers, page 51. It's a -40% limitation, and changes Healing fro 30 points to 18.
Good thing that I calculated it like that. I think.

100 our system, not 100 gurps
Precisely.
Although a character with 100 stat points typically also has 100 PP.

473
Forum Games and Roleplaying / Re: Is anyone here familiar with GURPS?
« on: June 03, 2014, 08:50:59 am »
Angle, how would you feel about breaking up the Ritual Adept ability as suggested in the rulebook? Specifically, allowing me to drop the no-connection-needed rule.

474
man, these giant blocks of text. Please try to make it more in a list style, with appropriate spoilers and spacing. It's confusing to work out what you have going on there
Sorry.

If you don't have anything for blood abilities what about other abilities that have to do with liquids?
I don't think there are any. I mean, you can have acidic spit as an Innate Attack, but aside from that...

...When did weight matter again?
It's a limitation in the Snatcher ability. That Cosmic enhancement would let you summon bigger things (at a cost).

I think this entirely overthrows any of the summoning rules we had so far. I am not sure just how much this gurps stuff actually fits into anything we have, nor am I sure why stuff like quadruped or stuff being untrainable makes stuff balanced. As it stands, with this, Selina can barely do anything at all
"Quadruped" means several things. No hands, for instance.
Being untrainable merely makes Selina's ability less unbalanced. And what do you suggest instead? Bear in mind that we were considering her one of the more overpowered characters before we started reconsidering the system...

What has happened from my perspective is Selina just lost all chance of doing anything in combat, especially with the sudden weight limit to her summons? So... she can summon a 175 stat living lunch box monster? Or hungry medicine ball? Or a REALLY tiny soldier? ...Thats really bad...
When did Selina become a combat character?

I think we should rethink the whole gurps thing..

it seems to work out for Stella, somewhat, and *maybe* for Sen, partially, but as it stands, the whole conversion thing is all too badly explained and seemingly, if you ask me, unneeded. I will leave it up for vote
I'm pretty confident that it would work for more characters than not, and provide a better solution for balance than "nothing at all". Also, I'm a bit annoyed that after acting interested so I would put all this work into making the system work, you suddenly change your mind at the first hiccup.

Quote
http://strawpoll.me/1815270/r
Great. How do we vote?

475
Forum Games and Roleplaying / Re: Make a crime sound innocent.
« on: June 03, 2014, 08:24:03 am »
Removal of undesirable elements to create an ideal society.
Wait, that sounds innocent to you? It sounds like a pretty obvious euphemism for genocide.

"Fanfic for the government"

Jaywalking

476
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: June 03, 2014, 08:15:19 am »
People have been talking about the pill machine a heck of a lot. Still...um...yeah, I guess there are worse places to start.

477
Forum Games and Roleplaying / Re: Is anyone here familiar with GURPS?
« on: June 03, 2014, 08:02:50 am »
This?

The first bit (DX+2) is the level of skill that gets you (in this case, two points higher than your Dexterity score).

478
I believe I've already covered Selina--Snatcher (Permanent, Cosmic [Costs FP, 12], Costs FP (10), Limited Use (max 2 times/day), Magical, Preparation Required (8 hours), Stunning, Takes Recharge (1 hour), Trigger (Drawing Materials), Untrainable), plus Pacifism (Total Nonviolence) and Combat Paralysis. Her power has several restrictions not present in the first versions of the game; she's usually limited to summoning things that weigh five pounds or less (so Conny's gonna be tiny again), drawing a picture suitable for creation takes eight hours, she can only try to remove two things per day and has to wait at least an hour between them, she always has a 50-50 chance of success, and the fatigue penalties are set in stone (on the verge of collapse for most things, unconscious and injured if she tries to take out big or living things.

I can't find anything for blood abilities, so I'll skip that. Here, we'll definitely need to use the point-cost-reducing Alternate Form rules. Dragon form has some pretty clear disadvantages anyways. We'll also want a hybrid form with some of the powers, so that's a total of 30 points. 70/0.9=~77, so we'll need to keep the total of all things below that.
Flight (Winged) would be 30 points. Four points of DR (hm, we'll need to figure out typical damage values in GURPS and the annoyingly unnamed FE-based system) for the scales, with the Can't Wear Armor limitation, costs another 12 points. Then, let's add another...oh...16 points of DR that only works on fire, worth another 16 points. Let's give her Sharp Claws and Sharp Teeth, which should add up to a Good weapon in the unnamed system and definitely cost 6 points. Another 10 points gives you fire breath, and increasing that to 20 lets us make it a cone with a maximum width of 5 yards. That should be an impressive burst of flame. So far, we've got 84 points. Okay...I think we need to get started on the disadvantages. Taking double damage from cold gives you another 30 points. There's a convenient meta-trait on page 263, allowing me to just list "Quadruped" and give you another 35 points. Okay, that's probably enough, since now Stella's dragon form is only worth 19 points more than her human one. So let's start by giving her +2 Strength (30 points, as per the rules I set up earlier) and the Cleanse bit of fire (which Angle suggests would be Healing (Afflictions Only), which would probably be a bit more severe than Disease Only, so let's charge you 12 points for that). The dragon form is now 61 points, meaning that the total cost of that Alternate Form is 70 points. Throw in the cost for the midway form and we've got 85; that leaves 15, which is spent on Regeneration (Slow)*, two levels of Acute Taste and Smell, and Sanitized Metabolism (all of which function in all forms). There we go, a dragon-girl! All that needs to be done is deciding what traits function in the hybrid form and figure out a good conversion factor between GURPS and Unnamed-System damage/HP.

*1 GURPS-HP per 12 hours, in addition to normal healing.

Next, HILDA. The Magic Shots seem like a typical Innate Attack with some stunning (follow-up Affliction?) mixed in. Let's say...25 points overall. Flight would be 40 points, or less if you want to (say) only let her fly up to a certain height off the ground or something. "Shapeshifting" sounds like Morph (Cosmetic, Mass Conservation, Retains Shape) for 20 points. Belkelel's Sight would be Detect (Magic) for 10 points. Next, meta-traits: AI for 32 points*, and Machine for 25. HILDA has...-52 points left. Um. Well, I could give her 50 points of disadvantages, but you would still need to trim some stuff. So...I'll pause here.

*More or less what it sounds like. See Pg 263 of the CBI for more information.

That should be enough for this post. Especially since I'm fuzzy on what to do with HILDA.

479
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: June 03, 2014, 07:19:25 am »
Alright guys, I think I'm gonna have to change the post schedule. Summer classes plus my sister coming to stay means my time is stretched thin. So what that means is this:

Missions+DMR: Update 4 times a week, mon-wed-fri-sun
Tinker, heph, ship: tues, thurs, sat.

This should only last until my summer classes are over, at which time we'll go back to once a day for everything.
Acceptable. B12<RL
Thanks for the warning.

Ooh, and say 'hi' to your sister for us. Tell her it's from a bunch of lunatics in space  :D
+1


By the way, I've been meaning to look up the previous results of pill machine tests. Anyone have a suggestion for helpful search terms?

480
Einsteinian Roulette / Re: ER: Dead Man Running:Episode 3: Yarrrrrr
« on: June 03, 2014, 07:16:21 am »
Is that "aye" to "we need to punish Flimsy" or "UP and GWG don't often agree"?

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