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Messages - GreatWyrmGold

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4651
Forum Games and Roleplaying / Re: Jundial, Land of Beginnings, OOC
« on: February 22, 2014, 06:03:24 pm »
Again. This is before the battle.
Since when?

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Yes I am reading them. However I disagree. That happens sometimes. You know people don't share an identical opinion? You dislike the idea I like the idea. It happens. Let it go. I prefer trickery and tactics over brute force.
That's not the issue. I'm all for trickery over brute force, if your trickery is going to work. The issue is that your counter-argument in no way relates to any points I made.

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Elemental nature, every element has a strength and weakness. In this case. Water and Lighting compliment each other.
Your point being? We're not combining the elements in a direct way, we're trying to force the laws of physics in ways they don't go by using magic that does NOTHING to those particular laws of physics.

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And your forgetting the enemy has mages. A big wave is nice and all but it's going to take the enemy mages about 1/3 of a second to spot you doing it and squash you while your maintaining the spell. You draw water into a puddle and it's done. You fire a lightning bolt and your done. It's a far faster tactic if nothing else.
Not true. Drawing water up and letting it go creates a wave. Making a puddle like you're describing requires a constant flow of mana to prevent it from soaking us. Unless you think you can convince all the gnolls to stand in a depression so we can puddlize and shock them?

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"やれやれ..."
Cyrielle calmly but swiftly takes her laptop bag (which had her laptop in it unsurprisingly) before grabbing Annie and Wheatley and performing a teleport to the people in France.
Yay.

"An air raid in Stanford? Hum."

ICARUS turns on the TV, maybe they'll do an emergency report soon.
Hm, economic issues...war in Syria...waterskiing squirrel...oh, this looks important. Some sort of weird draconic monster is attacking Stanford. It's big, and mostly covered in feathers, including its two wings. It has a long neck and a head with antlers and an ape-like face. Its feet are taloned. Its feathers are an ugly mix of red-orange and bile-green. It seems to be attacking with a combination of brute strength and lightning magic.
"This monster, which has been calling itself Colrath, has claimed that it is the 'overlord of this settlement' and is aggressively asserting its claim."
This sounds important. Maybe Cyrielle shouldn't have taken all the bracelets in the area away, thereby allowing us to go there.
((And yes, air raid sirens are intended for air raids. They didn't have a "monster attack" siren.))

"Architectural necessities, who cares, Standford is being bombed. Why is there nothing on GWG-News, they usualy report rather fast."
((KSP, mostly. I got a satellite out of Kerbal orbit!))
"Please try to minimize meta."

4653
*Elf has died of a moe-induced heart attack and will now resume inactivity*
LIES.
REACT TO ANGEL THROWING UP ON ALISTAIR.

Is Cyrielle in france?))
Nope, California. That's part of why I sent the...thing there, another part being that Cyrielle doesn't really do anything.
(It would have worked a hell of a lot better when Cyrielle had powers.)

Cyrielle attempts to provoke some activity from @Elf.
I'd like some Elf activity, too, to get Angel out of the awkward Alistair action.
You might have figured this out already.

4654
Forum Games and Roleplaying / Re: Jundial, Land of Beginnings, OOC
« on: February 22, 2014, 05:41:15 pm »
Note the word some...... Like 5-10. I didn't say all.
My point still stands. And yeah, I would need to bring most to all of them if I didn't want to hamstring myself in the variety and/or power of enchantments I could bestow. Not that that's a terribly relevant point because the whole idea requires that I be enchanting crap mid-battle, which is of course insane.

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Knocking down is non lethal and a waste of mana. Drowning takes a minute or more assuming it can't swim and requires a constant huge stream of water to drown them in. Not to mention you to overpower every enemy mage for that entire length of time. Which turn wise is 5+ easy.
You're underestimating the power of water, especially when you don't just go with one thing and have huge amounts of water to throw around. And no, knocking down people is NOT a waste of mana--it makes them pretty much unable to do anything, especially if you cover them with a layer of water. And drowning is a lot cheaper if you, say, let the water flow back into the sea.
And I kinda doubt that moving huge quantities of water a bit is significantly more mana than holding huge quantities of water in one unnatural configuration.

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A big puddle is perfectly possible, easy to overlook...
"Hey! One of them summoned a giant amount of water! I bet they're not doing anything with it!"

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and the shock will fry everything in the puddle in a few seconds not a few minutes and at lower cost in mana and do more damage because water amplifies the lightning.
I'm kinda doubting this...and if it really did work and amplify the lightning, rather than dispersing it as logic would dictate (if not causing it to be completely ineffective due to simply discharging through a small amount of water into the ground, like electricity does), it would fall back under "Sanure illogically boosting the effectuveness of teamwork actions".

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As for the golem. It's easy enough to design but that was more of a joke suggestion
You really aren't reading my objections are you?

4655
So. A rough landing on some hills far away from KSSC. Bill technically died from the pod falling over on its side, crushing the one command pod someone was in, so I reverted. This is probably why NASA tries to land its astronauts in the ocean and not in mountains.
So, no. I decided that the life of one of the orange-suited, named, developed kerbonauts was worth however much science a sub-orbital rescue flight would have been worth.

4656
I'm going to try that. Really, what's the worst that could happen? i'm not going for a Firestorm as much as a generic UFO, though. With a big ugly node on top for storing the five missiles I added.

The first version had two large issues with the engine: It not only drained all the fuel from the missiles, it wasn't strong enough to lift the ungaily contraption. I fiddle with the craft, replacing the Poodle with a Skipper and adding a small steel bar between the missile pod and the rest.
It went well enough, although trying to get to a proper hovering throttle lead to rising up and falling down unstoppably, exploding and killing..wait, no, the command pod was just separated from the fuel tank that was the first part. Well, let's try that again. The second test discovered that full throttle caused a gentle lifting off, while one tick less caused falling. Trying to find the point where lift just equals weight discovered a new flaw: Fuel capacity.

These launches, incidentally, left no further than 30 pieces of debris, not counting the parts that counted as vehicles or which included the manned component of the vehicles.



Abruptly switching gears, I decide to try launching a probe into interstellar space, as well as using asparagus staging.



It looks silly, but let's see how it does! One thing that becomes obvious immediately is that there are structural issues, in the sense that the main engine got left behind on the launchpad due to evidently falling off.
The relaunch's takeoff, while faster than the original "Mainsail fell off" version, is still a bit more sluggish than many rockets. Still, it works well. Before long, I'm releasing my first set of fuel tanks. Overheat in the main engine remains pretty steady at 50% of the bar or so, but it's still a bit worrisome...
At the one-minute mark, we're at 5,740 meters and our second set of fuel tanks is half-out. Those tanks are released just under half a minute later, as we were in the middle of our gravity turn. One of them hit one of the remaining side engines! To avoid unbalance, I release it worriedly. Without stability systems, it soon enough begins rocketing towards the sea. By the two-minute mark, I have my spacecraft pretty much under control.
The mainsail gets released at a bit over 30,000 meters. By this point I had hoped to at least be in orbit, but instead I'm on one of my last stages (after this one big orange tank of fuel I have just a little Rockomax-8 one and the probe's own ion engines) and still struggling to get into orbit.
We hit space just after the four-minute mark, precisely a minute before apoapsis. Our last big engine has 3/4 or 4/5 if a tank left. We've got a pack of cigarettes, it's dark in space, a and someone left a set of sunglasses on the probe.
Hit it.,
We get into a slightly elliptical (100,742a/70,944p) orbit, perhaps 45 degrees off the equatorial, and still have 20-25% of our stage's fuel left. Now for a maneuver node...or several, each pushing the orbit THAT much further out, burning prograde at the apoapsis...wait, that doesn't sound right.
After some checking and stuff, I correct my escaping stuff and ready myself for a one-minute burn that whoops, I kept typing after alt-tabbing to KSP and wound up dropping my fuel. If I can still manage the ~1,230 m/s Δv, I'll get a nice little orbit tangent to that of Kerbin (of course) and with a periapsis a bit under eleven billion meters from the Sun.

And I did it. I still have a third of the fuel tank left.


For the first time, I have sent something out into the icy black of interplanetary space. No idea where the little Asparagus Probe will go, or what it could do...but the sky is no longer the limit for the little green men.



Or have ants provide the side thrust.
Ants?

4657
((the required minimum is 0, obviously, as Will would easily figure out))
((Yes, but ICARUS needs to learn how to say things in ways that don't sound bad. And also politeness. And tact. And manners.))

4658
Like Elf ever updates the thread titles.

4659
Will facepalms.

4660
Roll To Dodge / Re: Thawed (Failures)
« on: February 22, 2014, 03:07:54 pm »
Kyle tries to make it into a meat golem.
Power: [2+1+0.2-1=2]
Control: [2-1+0.2-1=1]
It explodes into a mess of tendrils and pseudopods, then begins to...well, it's hard to define, but somewhere between crawl and drag itself around.
(Be glad you screwed up the Power roll.)

Examine prints to make sure they're not something bad.
[5+whatever, I'm giving it to you] They appear to be the prints of...actually, you're not sure they're footprints at all.
Damn.

The second Selina recovers enough to move, she bolts.
"Damn it!"
Chase once more
[6+0.4=7]v[5]
Selina runs off, finding herself tripping into a ravine after several minutes. Kuroe loses sight of her long before this.
[4-0.2=4]
She's okay--scratched and such, but okay.
[Narcolepsy: 2]

"Yeah, I guess I'll be gettin' to it, then."
Step away from this posh fool and try to find some loose crystals.
Hm. Nope, pretty much the whole thing is one contiguous expanse of crystal. Kinda pretty.

Logan - Try using a spear or lance instead of a hammer.
Power: [3+1-0.2=4]
Control: [6-1-0.2=5]
You create a slender lance of light. Useful. Looks to be a bit on the fragile side, though.

4661
Cyrielle hears air raid sirens going off.

4662
huh? then who is currently in line?
As of now, me.

Unless Elf kills my plans.

4663
Forum Games and Roleplaying / Re: Jundial, Land of Beginnings, OOC
« on: February 22, 2014, 02:51:50 pm »
For me or Scap water can spread like that. We use Elemental Manipulation. We can define how far the puddle spreads by controlling it with our magic. I've done it twice on a smaller scale with no problem.
Again: Why not simply drown/knock down the gnolls with waves?

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Also with the golem it's a pre battle thing make it before the enemy arrives so all he sees is a golem.
Because that's such a nonthreatening thing.

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If they see a thrown bomb they'll scatter.
Try having shorter fuses.

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A slight reduction of its power is still very powerful. If they scatter away from it odds are even with more power you'll catch less of them. A couple inches of wood or mud won't make a huge difference.
Believe it or not, it actually does. There's a reason that taking cover is so effective.
Let me put it this way: Which is easier for a chunk of shrapnel to go through, the few feet of air a fleeing gnoll might be able to put between himself and the bomb, or a couple inches of a hard material capable of resisting multiple blows from weapons? And that's not getting into how golems are more useful than bombs; even leaving the bomb behind and sending in the golem to attack for more than one round would probably be more effective.

These ideas sound neat, but unless the GM specially buffs them to make them viable they aren't.

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GWG. Gems ain't big put some in a pouch on your belt? You have plenty of time to do it.
Yes, because it makes so much sense for one guy to be carrying around all of the caravan's most valuable items, just in case he needs to do some battlefield enchantment.
I AM BEING SARCASTIC.

4664
Forum Games and Roleplaying / Re: zombies fun
« on: February 22, 2014, 02:47:40 pm »
I'm still not sure what you thought was wrong.
I thought you hadn't taken Machine.

4665
Einsteinian Roulette / Re: TINKER
« on: February 22, 2014, 02:45:07 pm »
"Yay! I don't think I'd be very good at the swordy stuff, so I'll stay."
Grate is remembering the one mission he went on.

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