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Forum Games and Roleplaying / Re: You are alone.
« on: October 01, 2012, 06:03:55 pm »Man up and look under the counter.This.Then this.Locate circled exhibit.
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Man up and look under the counter.This.Then this.Locate circled exhibit.
Wait, I thought the Lichette was at Aperture, too.ESCAPE FROM LICHETTE, ASK HER AND DIRG TO BE THEIR PET.There are a number of people attempting to rectify the situation.
inb4 "boo, defector!"
This game has become really intresting. We are really beyond the point of going back to fighting the final boss.
On a side note, its great to be one of the only people that actually managed to come along the lichette. All the rest is stuck in aperture science fighting a civil war.
I quite honestly cannot read them at all.How do you want to change it?
Also, just in case you missed it:GreatWyrmGold, can I change my faction? I thought that I'd be getting into a Medieval/Low Fantasy game, not a two-page discussion about magical fire-arms.
...Huh.You can't eat raw eggs.If you make a creature lay eggs where at least one of the egg materials is edible raw, then dwarves will eat the eggs raw. Or at least they should, according to disassembly.
This is kinda dumb. A: Ghosts. B: A poor workaround is no substitute for an actual feature.Starting Dwarf Numbers: Why not allow this to be set anywhere from 1 - 200? It's up to the player to decide what they want. Default it to 7. Some people just want to build a megaproject, why make them wait? Some want to do a solo run. Great, set it to 1, off you go. I see no real issue here, obviously starting supplies may also need to be adjusted upward.If you want a starting population of less than 7, after you embark station 6 dwarves behind a locked door with no food/drink, and Urist Stronginthearm's your uncle. Since the initial 7 start out as only "Passing acquaintence"s (what, they don't talk in the wagon?) you will suffer no ill effects.
If your migration waves are too big, a similar approach will both eliminate the current problem and discourage the next wave to your "terrifying place".
--Joe
What genetics should dwarves have though? I'd consider them close enough to humans to possibly interbreed, but others may disagree. In that case would they have more chromosomes, or less?Probably the same number, but why would chromosomes need to be simulated?
So, they're alchemical rifles? Fine by me. Just don't expect more reliability than early firearms...and possibly less...Uhm rifles is a bit advanced for this isnt it?note experimental and i only have 100 people wielding them, my design for them was only few can carry them due to the skills needed to wield the new weapon and the complexity of creating it (this isn't a regular rifle that can be churned out in 2 weeks, the rifle requires at most a year to produce from acquiring all the necessary alchemical ingredients then the long enchanting period. With this allotted time few of the craftsmen dedicate their time to create this weapon and maybe only 5-10 rifles are made a year.