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Messages - GreatWyrmGold

Pages: 1 ... 3100 3101 [3102] 3103 3104 ... 3706
46516
DF Gameplay Questions / Re: Enemy activity and fortress value
« on: October 01, 2012, 06:43:20 am »
Bridges are never destroyed.

46517
DF Dwarf Mode Discussion / Re: Can FB give up and leave the map?
« on: October 01, 2012, 06:39:54 am »
My first FB was a kobold. He just left.
I doubt it. Werebeast, probably.

46518
DF Dwarf Mode Discussion / Re: Necromancer ambush!
« on: October 01, 2012, 06:39:19 am »
There are a lot of necromancers per tower.

46519
The circus tent one, not cotton candy.

Outside of that, platinum's best.

46520
DF Dwarf Mode Discussion / Re: Trees, man.
« on: October 01, 2012, 06:37:37 am »
Quote
Maybe we can mod fruits that remove unhappy thougths from dwarves about being naked, and an apple tree that does the opposite... and have snakes climb trees and live in the apple tree...

You read too much fairy tales :)
Agreed.

46521
Kick him to death!!!! Kick him like a football in the last 3 seconds of the last quarter.!!!!!!!!!!!
Lucius is not sure what a football is, and the GM's a bit fuzzy on if you mean European or American football, but [1] he kicks himself in the head, stunning himself for the next turn. The one [4] grabs Lucius's neck.

46522
DF Suggestions / Re: Flexible workshops & room definition
« on: October 01, 2012, 06:28:26 am »

...I fail to see why that would do anything except increase micromanagement needs. Which is easier, "Make 20 chairs and 20 tables," or "Make 40 masonry blocks, cut 20(*2) slabs and 20(*8) legs, and then turn the slabs and legs into 20 chairs and 20 tables?"

Forgot to mention that it would all be done automatically beyond queuing up your chairs or whatever. You put in, "construct 30 tables", and the workshop builds 30 tables, but the workers go through the different steps on their own. Sorry, my bad. :)

[edit]
If anything it would simplify some orders. Make 5 Clear Glass Portals instead of Gather 5 Sand, Make 10 Charcoal, Make 5 Ash, Make 5 Potash, Make 5 Pearlash, Make 5 Clear Glass Portals.
That could work.

46523
DF Suggestions / Re: Let's Discuss: Multi-tile Trees
« on: October 01, 2012, 06:27:30 am »
Desertification would be neat. An incentive to listen to the elves, but it's worth it.

46524
Roll To Dodge / Re: YOU ALWAYS ROLL FIVE
« on: October 01, 2012, 06:25:51 am »
ROLL A SIX.
BREAK REALITY.
NOTHING COULD GO WRONG WITH THIS PLAN.
No, support this one!

46525
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: October 01, 2012, 06:24:59 am »
Thankfully, it can be repaired.

Action?

46526
Forum Games and Roleplaying / Re: You are a Suburban Supervillain
« on: October 01, 2012, 06:23:29 am »
Acquire fabrics and sewing machine.  We need a costume to get this kickstarter off the ground.  While we are at it, buy a barbecue and decorate it with skulls+crossbones, etc.  People will take our supervillain party more seriously when they see we mean business.  Add questions to the kickstarter page about what kind of bands people want and ask if the BBQ party is gonna have an vegetarians coming.  We may be evil but we are nothing but accommodating. (use royal we on kickstarter page)

A supervillain needs a persona to create buzz.  Suggested name: Black Widow.
Isn't there already a Marvel character named Black Widow? Last thing we need is for Marvel to sue us for copyright infringement...

Something practical, with space for concealed armor to be added later and no garish colors or billowing capes or stuff.

46527
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 01, 2012, 06:18:35 am »
I believe that the guild should be impartial to any one party. After all, if one of our allies had to go to war, that would probably lead to something like a de-knighting of all knights in opposing kingdoms. Therefor, I would like to ask the GM if the guild of knights could receive a piece of land in the center of the major cluster of houses, with enough serfs to feed itself.
I'll give you a headquarters somewhere the middle of the kingdom and recommend that other players let them have permanent Guild bases like mesor's, for an immediate Guild response.

46528
I'd say crazy, but we're already there.

46529
Roll To Dodge / Re: Roll To Suffocate - Turn 1: Already Raising Supsicion
« on: October 01, 2012, 06:13:20 am »
About as well as it normally would.

Since I now realize I have actual duties to do, go to xenobiology lab and grab a monkey.

46530
No, that only makes dwarves less likely to walk there whilst pathing.

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