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Messages - GreatWyrmGold

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46621
[3v1] The one dodges into a flurry of blows! Ow. [1-1+1] The one attempts to use some of its remaining magic to kill Lucius, but Burns out its magic completely. Oops.

46622
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: September 30, 2012, 09:29:24 am »
But why should other people choose to pay you? Any lord could knight his followers so why pay somebody else to do it when you could spend the money on your own army?
You may wanna let me know how many men you'll have then and how your going to support them.
You've gotta find a way to feed and arm them all, I can help with weapons but im going to need to import some food myself for the early game so i cant feed your men as well as mine so you either need to make your own deal and find a way to make money or give me some money and ill import food for you along with my own.
That's how feudalism works. If the Guild is supported by the Crown and a fief wants the Crown's protection, they would pay up. Aside from the knights not being part of the royalty with land and direct superiors in the government and stuff, that's how real-world feudalism worked.

Kedly: What do you mean by "slavers?"



Oh, and to clarify: The children in your realm are mostly too young to do much work. Maybe a third to half would be old enough to do basic work, like errands or apprenticeship, and most younger children would help their parents a little, but by the time they can be trusted to and are able to do hard work they are no longer, by this definition.
Also, this being the medieval era, most women will be housekeepers. You can have women work, but if less than, say, half of households have someone with enough time to take care of chores you're risking revolts, so the men will probably be most of the workers. I would have mentioned a caveat like this before, but I hadn't realised it until now. If you can't keep house, you won't be happy...
I have a feeling revolts will be a big thing at first...

46623
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: September 30, 2012, 09:17:39 am »
[3v6] your kitten dodges your kick and falls down some stairs. That was mean of you.

[5] The cutebolds will now steal autonomously. The Plan begins.

Shaper distracts the police! [2] They see right through it, but you're [4] busy breaking into the police station with the HERACLES, which I assume is what you mean by Uberbot.
[5] You locate your captured allies and break them out. You also manage to find the heat rays and loot, totalling about $5,800 plus [6] some sort of military blueprint. [4] You, Mirror, and Psyghost make it back to the castle easily enough. It seems that Shaper got caught, though...

46624
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 30, 2012, 09:06:08 am »
Hawaii

46625
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: September 30, 2012, 09:05:42 am »
(I like how you mentioned that the haigwaa are isolated twice xD)
Isolation is a blessing and a curse. It's hard for enemies to attack; it's hard for allies to trade.

And the kingdom isn't the only entity in the world; presumably, the knights would protect fiefs in danger of attack or help out in spreading the local religion to foreign pagans or something.

46626
Four spots! Miners and farmers needed!

46627
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: September 30, 2012, 08:41:04 am »
You cannot find a puppy to kick. Want to kick a kitten instead?

[2+1] The cutebolds recall their training and will now steal if guided. Autonomously, they don't steal. Well, not useful stuff. Care to modify the Plan?

46628
I think that's current/Max.

46629
Care if you're also bookkeeper and manager?

Anyone else want a dwarf? Five slots left!

46630
DF Suggestions / Re: The Edification of a Dwarven Language
« on: September 30, 2012, 08:31:57 am »
Names, mostly. We're just obsessed with detail.

46631
Forum Games and Roleplaying / Re: The League--OOC thread
« on: September 30, 2012, 08:29:11 am »
...Let's say an hour and a half more, unless someone wants to start up now or so.

46632
Forum Games and Roleplaying / Re: You Are an Blue Wizard!
« on: September 30, 2012, 08:28:28 am »
Both!
Well, at least for now. We'll obviously need some disposable or ideally portable shelter, and some skill in living off the land would be nice so we might as well practice while we have access to the ship's supplies.

46633
By being bigger?

46634
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: September 30, 2012, 08:24:22 am »
HR-4, HR-5, and HR-7 all work. They are given to Shaper, Psyghost, and Mirror, respectively.

You set up a chicken farm, [4] cloning another one before [6] turning the cutebolds into master thieves. You then need to stop them from stealing all of your stuff for themselves, [6] which kinda succeeds, but as the die hates you you're right back where you started.
The three minions take the three functioning heat rays and head out. You use the big heat ray to [4] set a random house or three on fire. Goody.

[6,3,6;5,6,5;2,3,1]
Shaper returns, carrying a single small bag containing $700 in fives, tens, and twenties. She says that getting to the bank and getting the money went great, but Mirror got caught and Psyghost phased into the police car. Oh, my...

Well, Jim has his parts and is working on a robot. He wants some help tomorrow, with programming it--he's a hardware guy.

Well, sadly, it's bedtime.

END OF DAY 13 OF VILLAINY

You need to figure out how to get Mirror and Psyghost back before they admit who told them to rob the bank, and ideally get the money and heat rays from the evidence locker. What do you do?

46635
Forum Games and Roleplaying / Re: You Are an Blue Wizard!
« on: September 30, 2012, 08:16:14 am »
Sounds good.

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