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Messages - GreatWyrmGold

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46741
Wait, that hammer is magical? I thought it was a rock tied to a twig. Too bad I can't move...

Darwuf will blast over the table, and slam into his opponent's bow-arm! Crush! Mutilate! Render it useless! Also, try not to die. Yet.
(Trying not to die is assumed.)
Smile cruelly at the dwarf and move to put as many people between me and the dwarf as i can. Be ready to dodge aside and slash the other leg if he reaches me.

(( Did you not notice ive had the bow since the beginning of the game? ))
[6+1v1] Darwuf, shouting a mighty dwarven song of battle, leaps over the table and slams into Lucius, [31dmg], ripping the elf's bow-arm off. He keeps flying and smashes into a table, getting splinters in his back and stunning himself. Oh,  and the table breaks, surprising and angering the adventurers drinking there. Lucius, dazed from harm and what just occurred, as well as his horrible failure to dodge, [2] shuffles across the room a bit.
A bar brawl has been ignited, so the town guard has been called.

Darwuf is missing his left leg, his torso is at  is at 56 HP, and he is at 23% blood. [5] Darwuf does not die, [2] but he does pass out. He will bleed 3% next turn.
Lucius is missing an arm and is at 70% blood. He will bleed 15% next turn.

46742
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: September 29, 2012, 06:16:50 am »
You don't own Death. Care to elaborate?

46743
Roll To Dodge / Re: Roll to Survive: A Mystery/Survival RTD
« on: September 29, 2012, 06:15:58 am »
Joben, your logic is good. Also, I have no idea what to do with Phillip.

46744
Roll To Dodge / Re: YOU AT FINAL BOSS: ROMANCE IS IN THE AIR
« on: September 29, 2012, 06:13:00 am »
... What the hell are we doing now?

I... I don't know. I... Turn into... A red dragon?
Grr...

Red. RED. We'll do some cool 'Voltron' power combination thing or something.
...How familiar are you with D&D dragons?

46745
Roll To Dodge / Re: YOU AT FINAL BOSS: ROMANCE IS IN THE AIR
« on: September 29, 2012, 12:25:57 am »
... What the hell are we doing now?

I... I don't know. I... Turn into... A red dragon?
Grr...

46746
DF Suggestions / Re: MIXOLOGY: THE THREAD
« on: September 29, 2012, 12:25:08 am »
I still think bars should be done in the same way dining rooms are. If they are changed to a zone, bars should be a zone, but until then they should be a room.

46747
DF General Discussion / Re: BL2 references.
« on: September 29, 2012, 12:24:17 am »
If they're willing to be that hypocritical, probably "So?"

46748
--Mid- to Late Slate--

I note a herd of wild horses, seemingly beckoning our horses to follow them.
A troglodyte somehow left the caverns and started running about on the surface. Our would-be militia captain was asleep, so oh never mind Reg woke up. Not before the trog punched our farmer in the guts...

Erm, this is odd. It seems that the carpenter/miner and my narrating character were both killed by a troglodyte named Negatedrisk, with a punch to the head each. The carpenter had a pick! Negatedrisk, or Kezneshat, was a very skinny troglodyte woman who promptly began chasing a horse. And successfully harming it. One of her girlfriends, Rinsetakers (Ethabenkos, the one from earlier) killed the militia commander, so shoot. The mason/miner/new expedition leader and the woodcutter were both asleep, but a farmer and a bone carver/mechanic were both able to attack, so I had them stand up aganst the troglodyte menace! In a minor victory, the miner killed a troglodyte (why are they all migrating to the surface?) and gained enough wrestling skill to be a wrestler when I recruited everyone to fight off the trogs. our dwarves, two horses, and some other critters against a couple troglodytes. Result: One live farmer, one more named troglodyte ("Equalchains", or Tinothnicat).

The new expedition leader, Atir Yellsbook, has a bruised skull and just killed a troglodyte with the pick he grabbed from the cooling hands of the first to die.
...I think I like my new perspective character.

That quite neatly ends Slate.

46749
DF Dwarf Mode Discussion / Re: Necromancer ambush!
« on: September 28, 2012, 11:56:26 pm »
Wooden walls will not catch fire. Grass, necromancers, and zombies WILL, although only two of those die from it...

46750
I have had a crash before I could embark. I think the issue might be in this errorlog:

[spoiler]
*** Error(s) found in the file "raw/objects/Creature_Dragonic_Circus.txt"
CHOSEN_BY_ARMOK BP Mod THICKNESS Was Not Used
Unrecognized Sphere Token: BLOOD
ARMOK:Unrecognized Creature Token: BOILING_POINT
Unrecognized Body Part Flag Token: BLADE
GUARDS_OF_HFS:Attack EDGE seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: BLADE
GUARDS_OF_HFS:Attack EDGE seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: CHAIN
GUARDS_OF_HFS:Attack BLUNT seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: BLADE
KEEPERS_OF_HFS:Attack EDGE seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: BLADE
KEEPERS_OF_HFS:Attack EDGE seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: CHAIN
KEEPERS_OF_HFS:Attack BLUNT seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_dragonic_civilization.txt"
DRAGON_CIVILIZED:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
DRAGON_CIVILIZED:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
DRAGON_CIVILIZED BP Mod THICKNESS Was Not Used
DRAGON_CIVILIZED BP Mod LENGTH Was Not Used
DRAGON_CIVILIZED BP Mod BROADNESS Was Not Used
DRAGON_WORSHIPER:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
DRAGON_WORSHIPER Color Mod Ending With (TAUPE_SANDY,1) Was Not Used
DRAGON_WORSHIPER Color Mod Ending With (GRAY,1) Was Not Used
DRAGON_WORSHIPER Color Mod Ending With (WHITE,1) Was Not Used
DRAGON_WORSHIPER Color Mod Ending With (TAUPE_SANDY,1) Was Not Used
DRAGON_EXILED:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
DRAGON_EXILED:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
DRAGON_EXILED BP Mod THICKNESS Was Not Used
DRAGON_EXILED BP Mod LENGTH Was Not Used
DRAGON_EXILED BP Mod BROADNESS Was Not Used
Duplicate Object: interaction DRAGON_MALE
Duplicate Object: interaction DRAGON_FEMALE
Duplicate Object: interaction STRONG_FORCE_USER
Duplicate Object: interaction WEAK_FORCE_USER
[/spoiler[

46751
I got my flash drive working! Alright...here we go.

--Early Slate--

Plans are made for a hospital (including a storage area, well, and five separate rooms), a meeting hall, a dormitory for those who have no rooms yet, and a massive dining hall over a hundred and fifty feet long and nearly 60 feet wide, with an entrance wide enough for a wagon to go through and a ceiling a bronze colossus could stand up in, are drawn up. Also planned are a massive food storage area, even bigger than the dining hall, although not as tall, and some rooms for me and the others. Specifically, we will all get offices, statues, and beds.

Most of this is a long-term goal, however. short-term, we will simply be content to survive and such.

-----

I might not update for a bit, since I have a succession fortress to do. The succession fort seems to rely on a crash-causing mod, so more Machinecolored yay!

46752
DF Modding / Re: Making Useless Labors Useful--Version 0.1 Released!
« on: September 28, 2012, 11:23:45 pm »
Alright, yay! I have added bread, cake, and the ability to make blocks out of those or cheese!

I think everything is set. Here is the mod!

46753
DF General Discussion / Re: Markus Heitz Plays Dwarf Fortress
« on: September 28, 2012, 11:13:43 pm »
I was making a joke.
Should I append jokes with "[/joke]"?

46754
Thanks. Worldgen stopping at year 284. Where was the first Cryptportals the Gates of Hell?

EDIY: No response for over half an hour? Okay, I'll choose a spot. I saw a neat one during worldgen...

46755
DF Modding / Re: Pastry Fortress
« on: September 28, 2012, 11:06:52 pm »
Question: What would I do to make sure only milk gets chosen whilst making cake?
edit: nEVERMIND, FIGURED IT OUT. rOLLING THIS INTO MY INDUSTRIES MOD.

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