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Messages - GreatWyrmGold

Pages: 1 ... 3127 3128 [3129] 3130 3131 ... 3706
46921
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 27, 2012, 06:19:55 am »
Stephen Hawking

46922
Grot will forge a golden sword. If he has time, he'll also forge some golden goblets and take suggestions, but he wants a golden sword. Make the sword a sabre, actually.

46923
Roll To Dodge / Re: Roll to Survive: A Mystery/Survival RTD
« on: September 27, 2012, 06:10:53 am »
Fun Fact: The Sheds aquarium is actually on the Museum Campus, so while ending up inside is a much more amusing failure, Eric's technically just as far from the barricades as you were earlier.

46924
Forum Games and Roleplaying / Re: The League--OOC thread
« on: September 26, 2012, 11:05:51 pm »
Another hero who's joining soon. Described as MapQuest Man.

46925
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: September 26, 2012, 11:05:05 pm »
I'm glad you finally got around to doing that!

[3] You'll need some seeds, some electric lights, and some way of generating power indefinitely to make the bunker indefinitely self-sufficient.
The cutebolds research [5-1] goes well, once you get the lab repaired. You get three breeding pairs of a new breed, which is cuter and kleptomaniac. This new breed is, of course, CB-C.
[6] You find a bunch of new, up-and-coming villains. After weeding out the boring, you instruct the rest to fill out applications. They are:
--Mirror, a small, ratlike guy with a great sense of smell. He can copy any skill he sees being done, and can remember up to four at a time. He dislikes nature and likes living in sewers. (Say, didn't you breach a sewer line a while back?...)
--Shaper, a cheerleader who dropped out of eighth grade to become a supervillain. She can deflect and refract light that hits her n various ways, shape cloth with a thought, and has regenerative abilities comparable to, say, a starfish.
--Aussie, a young New Zealander immigrant who thinks people don't know the difference. He owns a boomerang which causes its enemies to freeze when hit with it, as well as accelerating healing. Aussie has farsighted clairvoyance that doesn't work well if he tries too hard, and he tops it off with pure foolishness.
--North Squid, an elderly Dorset with the ability to transform into a squid. Oddly enough, he claims that cold makes him smarter. Downside: He's heavily conservative.
--Psyghost, a lady of about 30. She can move through solid objects and deflect both psychic abilities and lightning. As a final ability, Psyghost can duplicate herself, although each duplicate takes on a different personality, makes them all weaker, and they can't rejoin without killing some of the duplicates.
--Aurous Anger, a very tough person who accidentally turned him- or herself into living gold.
--Chopper, a wild former Air Force pilot discharged for being, in his own words, "madder than Murdock." He has a helicopter for some reason, and is also capable of healing quickly and confusing enemies with psychic static. Downside: Madder than Murdock.
--Sponge Girl, a woman about your age who can absorb water to become gigantic. She is, however, the first autistic villain you have ever seen.

Do any of these sound acceptable? Also, is the contractor's offer fine?

46926
Forum Games and Roleplaying / Re: The League--OOC thread
« on: September 26, 2012, 10:41:49 pm »
Want to join with Pathfinder?

46927
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: September 26, 2012, 10:41:15 pm »

46928
DF Community Games & Stories / Re: Bay4Dead: Community Zombie survival fort.
« on: September 26, 2012, 10:31:24 pm »
Name: Grant "GreatWyrmGold" Gordonson.
Profession: Smith, reserve militia
Preferred Weapon: Hammer, smithing
Preferred caste: Hillman
Preferred Method of Euthanasia: Suicide mission to help the fort, if possible, followed by cremation in the forge's fires.

Backstory:
Grant was always a bit of a loner, part of a MAG and content to live life only seeing a few people. He was the smith and caretaker of the big country property.
Then they came. The rest of the MAG died before they could make it there, and Grant had to flee. He took some stuff he forged, including a spare anvil, along with a couple gold bars and anything else he could grab. He left, establishing a camp. Now he's heard of a half-dozen others trying to make a new settlement. Seven is a good number, Grant thought. Also, he was about out of food and trade goods. He packed up his smithy and the last of his metal and ore into a wheelbarrow and went out to meet the group. They needed a smith, so he was allowed in.

46929
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: September 26, 2012, 10:27:12 pm »
That's how it's supposed to work.

46930
DF Dwarf Mode Discussion / Re: Trees, man.
« on: September 26, 2012, 10:26:23 pm »
I am so modding in redwoods...The largest would be dozens of z-levels high...

46931
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: September 26, 2012, 10:13:10 pm »
"Enemy heroes?"

46932
Forum Games and Roleplaying / Re: The League--OOC thread
« on: September 26, 2012, 10:12:37 pm »
I have no idea.

So you want some neat lasers and stuff, plus the ability to operate computers without a terminal? Is this approximately correct?

46933
You never know what could be hidden in the...microcline pillars.
Hes lying, Microcline is perfectly safe. Everyone knows that!
What part of "..." and "pillars" failed to make you realize I might have been talking about something other than microcline to make him all nervous?

46934
DF Dwarf Mode Discussion / Re: Trees, man.
« on: September 26, 2012, 10:00:52 pm »
If they are finally flammable, do so anyway.
Or make marksdwarf towers.

46935
You never know what could be hidden in the...microcline pillars.

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