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Messages - GreatWyrmGold

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47086
DF General Discussion / Re: multi tile creatures?
« on: September 24, 2012, 09:07:45 pm »
Actually, at 35-40 feet, a bronze colossus would only be about four z-levels tall.

47087
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: September 24, 2012, 09:05:37 pm »
You head into the warehouse. It is dark and mostly empty, with just a few scattered piles of blankets and stuff where squatters probably live. In the middle of the room is a box.

47088
Roll To Dodge / Re: YOU AT FINAL BOSS: SOURCE OF MY GREAT SHAME.
« on: September 24, 2012, 09:04:06 pm »
>Locate popcorn
>Light popcorn with raptorfangamer
>Do not override previous actions with this joke

47089
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: September 24, 2012, 09:01:21 pm »
Granted, it appears above your head.

I wish I had a safe, legal, functional laptop.

47090
DF Dwarf Mode Discussion / Re: Trees, man.
« on: September 24, 2012, 08:59:07 pm »
And just when people have happily built their shiny new tree forts, beavers.

Also if tiles are in fact roughly 3 meter cubes, those 3x3 tree trunks would be 9 meters(30 feet) wide!
They're 2x2x3 meters, according to minecarts, so they're 20 feet wide. That's big, but not too big for the older trees. There are redwoods and such something like three times that width.

47091
DF Suggestions / Invert the Transformation Queue
« on: September 24, 2012, 08:56:51 pm »
Currently, once a creature is transformed, it will stay transformed until it reaches the end of its time transformed, at which point the next transformation it was hit with will kick in.
I think the opposite should happen. When a creature is transformed, then transformed again, it should immediately transform into the second creature and pick up its first transformation where it left off.
This is more intuitive and sensible, and does not close off modding options for transformations. For instance, infinite-duration transformations would no longer permanently transform creatures irreversibly into other creatures. That's the biggest thing.

47092
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: September 24, 2012, 08:51:19 pm »
Granted. They are rotten now, and your whole family becomes deathly ill.

I wish I had a laptop that worked well.

47093
DF Dwarf Mode Discussion / Re: AMBUSH! ahh god one of thems a wearwolf
« on: September 24, 2012, 08:43:31 pm »
I know the used the term wearwolf but the description of defiantly said twisted into some type of lizzard, (I should have grabbed a screen shot).  What is likely is that it was a captured human that occasionally raid that just happened to be a demon or wear beast.
I'm guessing demon.

47094
DF General Discussion / Re: Game reviews from 2050
« on: September 24, 2012, 08:37:33 pm »
"The overlords are doing well."

"Classified. Discoveries of Earth being generated in Slaves to Armok: God of Blood: Chapter 2: Dwarf Fortress are ludicrous.'

47095
DF General Discussion / Re: multi tile creatures?
« on: September 24, 2012, 08:35:50 pm »
Things have always been one tile. Now some things will be many tiles. Other bigger things are going to look weird if they're smaller.

47096
Roll To Dodge / Re: Roll to Survive: A Mystery/Survival RTD
« on: September 24, 2012, 08:33:38 pm »
That leaves Phillip, Robert, and Jessica. Unless Greenstarfanatic complains again.

47097
Didn't you get a 6, and aren't legs bigger than arms?

47098
Roll To Dodge / Re: YOU AT FINAL BOSS: SOURCE OF MY GREAT SHAME.
« on: September 24, 2012, 08:30:33 pm »
Wasn't it the president?

47099
You have one, long and thin knife...

47100
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: September 24, 2012, 08:28:51 pm »
[5] You fantasize about cybolds. [3] You have a plan, but it requires at least one cutebold.

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