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Messages - GreatWyrmGold

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47281
DF Suggestions / Re: Let's Discuss: Magic
« on: September 23, 2012, 08:10:20 am »
Why does everyone assume "procedurally generated" means "bat crap random?"

47282
DF Gameplay Questions / Re: Dwarves won't haul things to the stockpile?
« on: September 23, 2012, 07:58:18 am »
Are the items still marked for dumping? If not, do so again so the next bit will work.
Go to the o menu and turn on refuse-gathering from outside.

47283
Can I see the coat I made?

47284
DF Dwarf Mode Discussion / Re: History schmistory?
« on: September 23, 2012, 07:55:06 am »
Walking is not that hard.
surviving encounters with enemy ambushes, giant badgers, possible mythical beasts and co. should be, though.
It is, they're just mentally scarred by the time they reach your fortress.

47285
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 23, 2012, 07:49:49 am »
Minmi

47286
DF General Discussion / Re: What Would Urist Do?
« on: September 23, 2012, 07:49:28 am »
Nothing. That's what "on break" means.

What would Urist do if put into a coffin?

47287
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 23, 2012, 07:48:15 am »
It ha the benefit of stopping ship A from reaching rock B.
But then again, you can just as easily do that with a single missile filled with a bunch of scrapnel. If it is spread out properly , a single object weighting 10 grams makes quite an impact.

As for stealth, our sensors aren't perfect. From a sufficient distance, a small cube which resonates heat/ EM radiation that matches the ship can easily be mistaken for it. Or you can shoot a flare in front of your ship to obscure your ship by overloading their sensors.

As for weaponry, a missile can be usefull, especially if it leaves it's engine of for a large part of the Journey. Shrapnel or other thrown rocks might work too, and laser, while being terrible weapons, have the advantage of being light speed.
The answer to both questions is two parts point defense, one part mobility. What kind of captain wouldn't have his spaceship move out of the trajectory of a missile?

Quote
Yeah, but owuldnt it be alot easier to put a bigass cannon on rock B to shoot ship A?
Not if Rock B is controlled by the enemy.
Then why would we want to stop the ship from reaching it. We should have stopped it when it departed.
We might not...but they would. Say, if we were moving supplies from Mars to Luna, or an experimental weapon going from the Asteroid Belt to some more populous colony.

Laser weaponry has the advantage of being awesome.
As well as mostly useless if your enemy paints his ship in reflective paint. (Which makes hitting it easier though).

Even when it can hit the enemy whitout being reflected, it has the disadvantage it relies on melting the enemy ship, rather than deforming it.
Lasers have the twin advantages of moving at light speed, making dodging difficult if even possible, and of being immune to point defense, AND melting part of a ship's hull would allow positive pressure within the hull to do the rest. Downsides: Reflective paint, development time.

That's missile defense, not defense against the rocket itself. In order to burn through a real ships armor and hit the fuel storage, your laser is going to have a tad more problems.

Also, antimatter needs to be magnetically contained, and those magnets need good cooling. Which makes it a bit harder for your laser to melt through.

As for antimatter weaponry. Why bother using a container. Just use a magnetic field to sling it in your opponents general direction. Only a small part needs to hit to seriously damage him.
The laser things make sense. Downsides of antimatter: How do you get it, and if you miss you leave a chunk of antimatter floating around frequently-travelled space.

47288
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 23, 2012, 07:01:03 am »
Morons. All of them.

47289
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 23, 2012, 07:00:41 am »
Yeah, but owuldnt it be alot easier to put a bigass cannon on rock B to shoot ship A?
Not if Rock B is controlled by the enemy.

47290
DF Gameplay Questions / Re: How are dwarf names generated?
« on: September 23, 2012, 06:52:02 am »
Quiestus, Quiestus, Quiestus...

47291
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 23, 2012, 06:50:31 am »
It ha the benefit of stopping ship A from reaching rock B.

47292
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 23, 2012, 06:49:14 am »
The deficit is from burning fuel, and how would you hide in space? Decoys would need to fire weapons and move like normal spacecraft to work.
...And what weapons will we use? Most projectile weapons would be point-defensed out of existence.

47293
DF Gameplay Questions / Re: Suicidal Dwarfs?
« on: September 23, 2012, 06:44:53 am »
Dwarves can also go melancholy from other sources of sadness, like all insanity. You always get an announcement for this, though, and they tend to try and find water or magma to drown/burn in rather than staying in their room.

If they were injured, they probably dehydrated to death from negligence.

47294
DF Dwarf Mode Discussion / Re: Time traveling artifacts?
« on: September 23, 2012, 06:42:48 am »
They have a 50% chance of doing so per hour if left in a box with a flask of poison, a Geiger counter, and a single atom of a radioactive isotope with a half-life of an hour. Or maybe that's dying.
It's not about probability of it happening, it is that it will simultaneously happen and not happen until observed to be one or the other.
Look, Schrodinger was a closed-minded fool. Superposition of states does happen in the quantum level, and yes, it doesn't work that way when you bring it into the realm of classical mechanics, but there's a bridge we have to cross. He was just being unreasonable. Too bad we observe him to be dead.

Isn't the whole idea with the cat to show that if you accept that for particles superposition of states exists, then it must exist for classical objects also? As it is basically about a thought-experiment where you are giving a cat the wave function of a particle.

It was Schrödinger's attempt at a reductio ad absurdum, but he failed to consider that sometimes what seems absurd to a brilliant physicist is true regardless.
If it was reduction ad absurdum, what SHOULD happen when you lock the cat in the box? Why should the laws of physics turn off when we lock cats in boxes?
He was, historically, trying to make the point that you can't have a 50% alive/50% dead cat and therefore something is incorrect. Which it isn't.
The general idea is sound. Why should individual atoms work differently than whole scads of atoms?

47295
The flying-dwarves thing sounds like fun!

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