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Messages - GreatWyrmGold

Pages: 1 ... 3157 3158 [3159] 3160 3161 ... 3706
47371
DF General Discussion / Re: So I started this webcomic about DF
« on: September 22, 2012, 09:34:25 pm »
I use ASCII, so I have no idea what's going on with tilesets.

You shouldn't need ASCII knowledge to get any of the three jokes.

47372
Forum Games and Roleplaying / Re: You Are A Dead Wizard
« on: September 22, 2012, 09:25:23 pm »
I agree.

47373
Forum Games and Roleplaying / Re: Dawn of Time : The Beginning (still alive)
« on: September 22, 2012, 09:24:38 pm »
That sounds sensible. Maybe have some of the others work on some sort of defensive stuff around the settlement, like...sharpened branches in pit traps, or boulder/mud/log/whatever walls, or...I dunno, something...

47374
Roll To Dodge / Re: Carveola Incident: A WWI zombie RTD - Now Started
« on: September 22, 2012, 09:23:22 pm »
Andre suggests that we should investigate the villaige, see if anything of note is there.

Spoiler: Status (click to show/hide)

47375
DF General Discussion / Re: So I started this webcomic about DF
« on: September 22, 2012, 09:18:48 pm »
Neat. Reading the whole archives!

47376
DF Modding / Re: Making Useless Labors Useful
« on: September 22, 2012, 09:18:08 pm »
Alright, my first hiveable critters are going to be pygmy dwarves, who produce iron mini-fortresses. Hopefully, they will be rarer than bees, but in case they aren't, I'll be adding in other quirky critters.

47377
Afaik they will turn into tamed after sometime.
This.

47378
DF Gameplay Questions / Re: Several questions
« on: September 22, 2012, 09:13:12 pm »
1. Items are automatically moved out of workshop areas. Clutter is stuff you make in a workshop.

2. Closing it via lever means that lockpickers can't open it, but it's harder to get to open what you want it to.

3. The creatures in pastures will breed.

4. I'm not sure, but it sounds like TrueType might be on. It's a known bug.

47379
Roll To Dodge / Re: Survive the End
« on: September 22, 2012, 08:22:13 pm »
Anything happening to Bowie?

47380
I renamed the topic, take a guess.
I haven't been able to play, but I can write.

-----

We have been chosen to found a gate-fortress to the southernmost edge of the Mountainhomes, to help protect against smugglers and sieges. There is sand and clay, and abundant traders coming through. I have no doubt that life here will be long and prosperous.

-----

Until I can at least load DF, that's all I got.

47381
DF Gameplay Questions / Re: How are dwarf names generated?
« on: September 22, 2012, 08:16:56 pm »
I think first names are random and last names vary by civ...Quiestus?

47382
Forum Games and Roleplaying / Re: An adventurer is You!
« on: September 22, 2012, 08:04:16 pm »
Technical crap ate my post, so heere's a recap: Lots of Homesick left, the crusaders' leaders are leading a bunch of Crusaders and Eyes against your faction, the Flames, some of the Settlers joined wit you, the Flames have a plurality, you've joined a commitee to decide how to govern your group, we've wandered off topic.

47383
Roll To Dodge / Re: Carveola Incident - A WWI zombie RTD
« on: September 22, 2012, 07:24:04 pm »
Why not? It's good to have  a few downsides. Just like GURPS.

47384
Roll To Dodge / Re: YOU AT FINAL BOSS: SOURCE OF MY GREAT SHAME.
« on: September 22, 2012, 07:23:00 pm »
Didn't Indo that already, a while ago?
Didn't something bad happen?
Moar expositions are good, the lich will be too busy hitting the "random" button until he loses the rest of his free time...

once he is over though... we will have a genre savvy evil overlord. So stock up on nades to die a quick, explosive death!
...Think we could borrow a few thousand of GLaDOS's turrets?

47385
DF Dwarf Mode Discussion / Re: Lost my first dwarf
« on: September 22, 2012, 07:16:17 pm »
Or drop a minecart of magma or seven into the river and dig out the appropriate square.

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