Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3158 3159 [3160] 3161 3162 ... 3706
47386
Huh. Well, you know what you're talking about, but I thought people have grown plants on muddied constructed floors.

47387
Roll To Dodge / Re: Carveola Incident - A WWI zombie RTD
« on: September 22, 2012, 07:08:48 pm »
Name: Andre Bayrakdarian
Age: 19
Nationality: Armenian
Specialties: Medicine, Stealth
Inventory: Empty
Bio: Andre was a medical student when the Armenian genocide happened. He fled to mainland Europe, incorrectly guessing that the war in Europe would be less bad than the situation back home. After losing a leg in the trenches (due to seeing it as better than the neighboring areas), Andre decided to try and find work nearby. He made his way to Sweden and ended up...well, here, hobbling around on a crude prosthetic leg and combining his talents to try and earn a decent fortune, so he can retire.

47388
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 22, 2012, 07:01:23 pm »
Horatio

47389
Friblgeebus!

47390
DF Dwarf Mode Discussion / Re: Time traveling artifacts?
« on: September 22, 2012, 06:58:30 pm »
They have a 50% chance of doing so per hour if left in a box with a flask of poison, a Geiger counter, and a single atom of a radioactive isotope with a half-life of an hour. Or maybe that's dying.
It's not about probability of it happening, it is that it will simultaneously happen and not happen until observed to be one or the other.
Assuming you're interested in the Copenhagen interpretation of quantum physics. Under that interpretation, the cat would have 50% created an artifact and 50% not created one. On the other hand, in the multiple-universes theory, the universe splits into two, one where the artifact was created and one where it was not. For various reasons, including time travel issues, I prefer the latter.

They have a 50% chance of doing so per hour if left in a box with a flask of poison, a Geiger counter, and a single atom of a radioactive isotope with a half-life of an hour. Or maybe that's dying.
It's not about probability of it happening, it is that it will simultaneously happen and not happen until observed to be one or the other.
Look, Schrodinger was a closed-minded fool. Superposition of states does happen in the quantum level, and yes, it doesn't work that way when you bring it into the realm of classical mechanics, but there's a bridge we have to cross. He was just being unreasonable. Too bad we observe him to be dead.

Isn't the whole idea with the cat to show that if you accept that for particles superposition of states exists, then it must exist for classical objects also? As it is basically about a thought-experiment where you are giving a cat the wave function of a particle.

It was Schrödinger's attempt at a reductio ad absurdum, but he failed to consider that sometimes what seems absurd to a brilliant physicist is true regardless.
If it was reduction ad absurdum, what SHOULD happen when you lock the cat in the box? Why should the laws of physics turn off when we lock cats in boxes?


47391
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 22, 2012, 06:51:05 pm »
One s short

47392
DF General Discussion / Re: What Would Urist Do?
« on: September 22, 2012, 06:42:25 pm »
Nothing. It's how he rebels.

What would Urist do once he lead an uprising of slaves?

47393
Technically a tablet. I'll see if I can get the rules next time I get on a computer.

47394
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: September 22, 2012, 06:15:47 pm »
Granted. You are caught in a cage trap and left in the dining room for dwarves to gawk at, until they all die and you are left to rust forever.

I wish someone was able to hear me scream.

47395
Him, I hadn't thought of that. Most domestic herbivores are grazers, but grass is tougher to digest than leaves so they'd probably survive on the latter. Heck, they'd be fine with meat if they needed to.

47396
DF Gameplay Questions / Re: How are dwarf names generated?
« on: September 22, 2012, 05:49:06 pm »
The game picks a random word for the first name and mashes two civ-appropriate words together for the last. That's how I understand it.

47397
Smoothed natural stone will not prevent plant growth. Constructed floors, however, will work just fine.
Paved roads are sort of in between - shrubs and saplings will appear, but every 500 frames the road will "purge" the terrain beneath it, destroying the plants and also resetting the floor to random "rough" tiles.

Roads use the least amount of materials, but they can cause a minor amount of lag if you have a lot of them (since plants will be constantly created and destroyed). Constructed floors use more materials, but they prevent the plants from showing up in the first place.
What happens if the constructed tile gets muddy?

47398
DF Gameplay Questions / Re: Managing your Labor force`
« on: September 22, 2012, 05:47:19 pm »
I usually have a few miners, several crafters, some specialists, and an army of miscellaneous dwarves that do the jobs they came in with, build, and die in droves when enemies come.

47399
Military dwarfs sometimes get in trouble when they carry booze.  It explodes.
What on earth are you talking about? Booze has NEVER been explosive in ANY released version of DF. All that happens when it gets heated up is that it boils - in the earlier 2D versions, this may have caused scalding damage (just like steam), but ever since temperature was implemented it has been completely harmless.
Boiling looks like exploding, and it leads to a tragedy inexplicably considered worse than dwarven death...loss of alcohol.

47400
DF Gameplay Questions / Re: Siege v Caravan
« on: September 22, 2012, 05:44:13 pm »
Steel armor is awesome. Deal with it.

Pages: 1 ... 3158 3159 [3160] 3161 3162 ... 3706