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Messages - GreatWyrmGold

Pages: 1 ... 3163 3164 [3165] 3166 3167 ... 3706
47461
Roll To Dodge / Re: Roll to Survive: A Mystery/Survival RTD
« on: September 21, 2012, 08:26:10 pm »
Excellent, that leaves Phillip and Robert.

47462
Roll To Dodge / Re: YOU AT FINAL BOSS: SOURCE OF MY GREAT SHAME.
« on: September 21, 2012, 08:23:53 pm »
>Create portal to Aperture Science labs
>If 1 is successful, use labs to show why teamwork is important and leave portal open
>Preach the gospel of misko27 while doing the above
>Try to listen in on any teamy plans others are forming and figure out if I can help next turn

47463
DF Community Games & Stories / Re: Abantath, the Toll-Gate Fortress
« on: September 21, 2012, 08:19:56 pm »
Ah, that's the problem, the miners were busy.

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The miners got over their superstition and mined as requested. Sadly, the obsidian walls seemed to be leaking water...hell.

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I'm this close to giving up on the fortress and resettling somewhere on the road without an aquifer...To the Modding subforum!

EDIT: Fixed! But why was there a dry layer between aquifers...

47464
Forum Games and Roleplaying / Re: Feudalism Redux
« on: September 21, 2012, 08:16:50 pm »
Hm...logistics for trade will be difficult, especially as neither of us seems to have a sizeable army...

47465
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: September 21, 2012, 08:15:54 pm »
"Oh, hell."

Richard instinctively reached for his Evoker.

'Oh hell' was becoming his new catchphrase.
Well, every hero needs one...

So, where are you headed? Shadow's place?

47466
DF Community Games & Stories / Re: Abantath, the Toll-Gate Fortress
« on: September 21, 2012, 06:27:26 pm »
I'm currently trying to wall off the aquifer. Not easy, as the design seems to have assumed that I could drain the aquifer into the next layer...And I might not have enough wood...

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Felsite
So far, so bad. We've had zero progress. It's gotten so bad, I've resorted to prayers in hopes of something happening...

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Screw it, I suck at aquifers, I'm downloading DFhack for the first-ever time. Well, except that time it came with a mod, but I didn't use it except to see what I could do. It ended with a volcano overflowing.
Come to think of it, I didn't use the mod much either.

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Huzzah! Our prayers have been answered! The edges of the staircase were replaced with obsidian! I feel a twinge of guilt, but ignore it. Sadly, the miners seem to want to avoid the area for some reason.

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Okay, what the heck did I do? Why is the area still listed as warm despite the absence of magma?

47467
DF Suggestions / Let's Discuss: Magic
« on: September 21, 2012, 06:22:12 pm »
As we all (should) know, Toady intends to add magic into the game eventually. This has sparked much discussion over what kinds of magic to add, and to whom. Magic is perhaps one of the most suggested topics on the Suggestions subforum.
This thread is intended to be a place where we can bounce around ideas about all kinds of magic and supernatural abilities and who gets what. To kick off discussion, I'll suggest some topics of conversation.

--What kinds of magic should there be?
-----More secrets? (I.e. magical knowledge can only be discovered by gods and other mighty creatures, but can be learned by anyone)
-----Innate magic? (I.e. some people just "know" how to do magic)
-----Natural magic? (I.e. you draw power from plants, animals, and stuff to manipulate them or whatever)
-----"Contract" magic? (I.e. someone gives you magic power for a price)
-----Divine magic? (I.e. you worship a god and it does miracles for you)
-----Wild magic? (I.e. naturally-occurring, barely- or uncontrollable magical effects)
-----Rune magic? (I.e. magic from magical symbols)
-----Alchemy? (I.e. magical chemistry)
-----Other? (I.e. anything I wasn't clever enough to think of)
--Who should have what kinds of magic?
--How much magic should various races have?
--How much should nonsentient creatures be able to use magic?

47468
Forum Games and Roleplaying / Re: Wal-Mart Game
« on: September 21, 2012, 06:16:25 pm »
A book on astrophysics and some sort of fuel bought in a large quantity. Casually ask the cashier if s/he knows where I can get some cheap missile parts.

47469
DF Modding / Re: Human Castle (just a bunch of questions)
« on: September 21, 2012, 06:14:05 pm »
Again, the Dwarfbeard Mycelium would probably have negative syndromes to go with the positive.

47470
Forum Games and Roleplaying / Re: Feudalism Redux
« on: September 21, 2012, 06:10:57 pm »
For sake of keepin some order heres teh current turn order (:3)
Current Order: Loud Whispers -> Elu -> pisskop -> Edio -> me -> Zrk2
Loud Whispers still has it I believe, hopefully has it done soon. As for the two places, only Ironstone City is drawn out since its in the underground map and didn't need the main map to be done to do :P
How close do you think Ironwood Pass would be to the lake?

47471
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: September 21, 2012, 06:10:19 pm »
The Light blacks out and stops moving after feebly promising not to do anything and to tell you something.

His jumpsuit does not seem to have pockets. Scorched asbestos falls out the neck-hole.

47472
DF Modding / Re: elf mod ideas
« on: September 21, 2012, 06:07:03 pm »
I like the inverse cave adaptation ideas you have.

47473
DF Suggestions / Re: Let's Discuss: Multi-tile Trees
« on: September 21, 2012, 06:05:09 pm »
You can make wagon-like creatures, but they're stuck with the full array of wagon issues.

47474
DF Dwarf Mode Discussion / Re: Dwarven child migrants...
« on: September 21, 2012, 06:02:54 pm »
Did the baby crawl before it grew up, or just get abandoned at the edge of the fortress?

47475
DF General Discussion / Re: What Would Urist Do?
« on: September 21, 2012, 06:01:41 pm »
Nothing. His very existence is threatened by retroactive bowel movements that he doesn't know how to deal with.

What would Urist do with a toilet?

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