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Messages - GreatWyrmGold

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47551
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: September 20, 2012, 10:12:13 pm »
Hmmm... It appears to me that you are missing something in this game...

You sir, need a VILLAIN! A criminal mastermind! A downright, dirty, scoundrel to oppose those do-gooders!

Or at least an anti-hero. They can be hard to do, but can be pretty cool.

I'd love to be a good villain, if you'll take one.
I'll consider it. Chat with me in PMs with your nefarious plots and such. And yeah, OOc is better, but this is here so...

47552
Forum Games and Roleplaying / Re: Salvation : A Spaceship suggestion game
« on: September 20, 2012, 10:11:26 pm »
I took a medic already, first character submitted. If we've got enough people, an assistant might be useful though.

47553
DF Suggestions / Re: Adding Multiplayer/LAN to Dwarf Fortress
« on: September 20, 2012, 10:10:36 pm »
First off, more or less your idea (minus the exact solution you had for pausing) has been suggested in most multiplayer threads, including this one.

Second, both getting multiple forts in one world and adding in network connections would be no small feat. The best you could do lazily would be little more than copying a world folder and letting someone else play it. Player A caught the goblin general? Too bad, I need to spawn him for Player B since he hasn't caught him yet!

Besides, with minimal benifets, no amount of work is worth it.

47554
DF Suggestions / Re: Ghosts as a regional interaction
« on: September 20, 2012, 10:07:03 pm »
The dwarven soul can touch living flesh, but the soul is too nimble and frightening for any dwarf to successfully attack it. If you can buy dragons being immune to fire and creating fire hot enough to completely destroy steel bridges, you can buy that.
The dwarven body is a vessel for a soul. Water can wear down a stone jug, but a stone jug does nothing to a pool of water.
Besides, a ghost is already dead, and as it is an idealized manifestation of what the soul composing them could and would have been if it could choose, the wound would just heal anyways. So there's no point coding in attacking an unkillable, regenerating entity.
Again, the soul is a reflection of what the mind wants to be, and therefore has eyes. The body does not like that, because dwarven wizards aren't programmed in yet.
Gravity may not affect the soul, but it affects the body, like an anchor weighs down a ship.
If you can buy most of the crap fantasy novels and games give you, without any explanation, you can buy this.

Oh, and you can't sever upper bodies, they're the thing everything's connected to.

47555
DF Community Games & Stories / Re: Abantath, the Toll-Gate Fortress
« on: September 20, 2012, 10:01:58 pm »
FYI, I wouldn't bet on any clear glass. We have...limited wood. Maybe if I retroactively mod in a reaction to turn vermin remains into ash...

-----

Slate
A few notes on my fellow dwarves. There is one, one of the miners and also a mason, who wants to be called "NAV". The other miner, also a carpenter, wants everyone to call her peregarret and wants to make clear glass traps. I let peregarret know that clear glass ANYTHING is a long-term project. The third dwarf requesting a new name is the woodcutter and fisher, who wants to be called "NESgamer190." What strange names!
An issue is swiftly discovered with our "double-slit" method; the pump is pumping faster than the slit absorbs! A channel is made to help fix this problem. It fails, but on the bright side NAV is learning how to swim! On the dark side, getting NAV to pump while peregarret to dig was nigh impossible, and there are STILL issues with NAV getting swept down stairs! Clearly the guide* needs to have some fixes made.
Around the 20th, I decided to spend the spare mining effort on some farmland. This project is soon stopped by peregarret waking up, and a continuation of the aquifer project is attempted. Progress is slow, so I assign more pump operators. I consider handing this over to some other skilled overseer...

-----

OOC: Does anyone want to take the fort for long enough to pierce the aquifer? I REALLY don't get what I'm supposed to be doing right now with the double-slit method, and kinda suck at this sort of aquifer-piercing. In short...who wants to give it a shot?

*Wiki

47556
DF Dwarf Mode Discussion / Re: Guess when next version will be released!
« on: September 20, 2012, 09:54:25 pm »
It's starting to, yes.  However, I'm not sure that the sample size is large enough yet to be statistically significant.
It's still statistically interesting.

47557
Forum Games and Roleplaying / Re: Feudalism Redux
« on: September 20, 2012, 09:50:43 pm »
Wait, there are caverns?
If adwarf gets an underground lake and good-sized city, I want a...SOMETHING underground! I'm still working on what!

47558
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: September 20, 2012, 09:49:49 pm »
Obviously, Tomcat hears that but no one else does.

47559
Forum Games and Roleplaying / Re: Salvation : A Spaceship suggestion game
« on: September 20, 2012, 09:43:09 pm »
Focus my help on fixing the oxygen synthesizers, if possible, because those things are important.

47560
Forum Games and Roleplaying / Re: The League--A Superhero Roleplay
« on: September 20, 2012, 09:42:20 pm »
Tomcat suddenly hovers, because...you know, you're actually moderating this fairly well. What are the Shadow, Ragnarok, Mindmaster, and Misdirection doing?

47561
I gave you one, the miracle of modern science, in the form of medicine for healing and radio and flight for the airstrike example.  It actually owes its existence to the medieval monastery, but other than that it and priests have little to do with each other.
Modern science may be considered a "miracle," but it was not connected to God in any notable way. Not directly; priests may have helped, but God did not. If He did, he thinks in odd ways and conceals His work well.

Let's see if I have this straight; because I have some doubts as to whether I understand you.

You don't believe in god.

The miracle I use must come from god.

You've got a grasp on history and have your own explanations for the miracles of the bible, so it has to be something else.  And the miracle of life and other such everyday experiences also do not cut it for you.

And this is all for the purpose of enlightening me as to why priests in a fantasy world must be magical instead of mundane?
Let's not turn this into a religious debate. If gods grant miracles, on a consistent, reliable basis, that's similar to magic. If a priest can ask his/her god to heal a cripple, that's similar enough to a healing spell that a game with both might as well use the same framework for it. That's essentially what I'm trying to say.

And in case anyone cares, I think that the Bible is what people saw at the time, slowly changed by word-of-mouth until biblical stories started being written books instead of told by word-of-mouth.

I just asked questions, I'm not debating religion with you!  If you want the game to use the same framework for spells as miracles, then why should those who receive miracles have to lead a prayer service to replenish their magic?  That effectively limits miracles to priests.  And though a priest might moonlight as a doctor, what if their god isn't associated with healing?

Deities spheres are pretty much random, and should the civilization worship a deity of fortune, does that mean the priests should be blessing people with luck at casinos?  I would think it more fitting for a professional gambler to be the one blessing luck, while the priests just preach the glories of their lucky god, in a chapel.
Given the amount of real-world priests you used as evidence against priests having regular or predictable miracles, ie "divine spells," and certain sentences which seemed to assume that my agnosticism was relevant to the discussion, I hope you can understand my mistake.
Professional gamblers seem awfully unlikely to be particularly pious. Sure, a pious gambler might be able to call down miracles (i.e, "divine spells"), but that would make him a priest (i.e, a "divine spellcaster") for the purposes of this conversation. And I think you're the only person who thinks that, for instance, Ares would be more likely to grant the prayers of a Persian or Norse warrior than a faithful Greek priest or whatever.

47562
DF Suggestions / Re: Adding Multiplayer/LAN to Dwarf Fortress
« on: September 20, 2012, 09:35:55 pm »
So, you need to allow DF to have some sort of network connection and allow multiple fortresses to run at the same time, and it does little to nothing unless the players happened to have similar enough FPSs and playtimes that they can send stuff out to each other, once that is added?
Yeah, too much work for too little gain.

47563
DF Suggestions / Re: Ghosts as a regional interaction
« on: September 20, 2012, 09:34:11 pm »
Unable to rest from not being memorialized is a cause. It's just not a moddable cause.

And when have the laws of physics stopped dwarves--or anything in DF--from not existing?
There needs to be a connection for it to be a cause, even in abstact senses like causes of war, depend on the flow of information to people who make decisions.

It is not the existance of the dwarven soul that makes ghosts unbelievable, it is the abilities a ghost has that are baseless.  Going with the theory that a ghost has these abilities, some of which are contradictions in themselves, and that the ghost is nothing more than the soul of a dwarf, then the dwarf should have these abilities even stronger in life.  If his ghost can see, when his corpses eyes are somewhere else, then he should see just fine without eyes.  If his ghost can move under it's own power and carry objects the weight of his body, he should be able to move without muscles.  If his ghost cannot rest until he's been memorialized or buried, he'll be miserable until you build him that memorial in life too.  If his ghost can pass through solid objects at will, then he should be able to astrally project himself out of his body and grab some booze on the other side of the wall.

So an explanation is needed for where these new found abilities come from, other than the dwarfs emotions providing the answer.
How is "some ghosts can rip off limbs" a contradiction, and how can dwarves not do that in life? And why can ghosts not be idealized manifestations of what the soul composing them could and would have been if it could choose, and bring its own eyes with it? Besides, dwarves seem to function fairly well even when the eyes are rotted out; blind dwarves can still navigate and work perfectly well, they just ignore enemies. And dwarven souls are tied to their bodies in life; once they die, the connection is severed, because that's sorta the metaphysical definition of death. The dwarven soul can now pass through walls because its flesh no longer obstructs it.
I made that all up just now.

47564
DF Gameplay Questions / Re: Am I stupid or is is just another stupid bug?
« on: September 20, 2012, 09:26:08 pm »
no military, already had training axes and the site is definitely accessible.

When trying the channel something interesting happened, the square started blinking, indicating the job was active, but nobody actually picked up a pick to do the work...
Blinking yellow, or just blinking from the "channeling designated" tile to the normal one? If the latter, the job has not been chosen yet.

Have you unpaused? Do any dwarves have the mining labor active? Have they gotten the picks yet?

47565
DF Dwarf Mode Discussion / Re: Guess when next version will be released!
« on: September 20, 2012, 09:07:20 pm »
The poll has a neat little bell curve...

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