Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3180 3181 [3182] 3183 3184 ... 3706
47716
DF Modding / Re: Entity placement halps
« on: September 18, 2012, 09:01:47 pm »
I thought that got fixed, and that,s how dwarves get huge kill lists upon immigration.

47717
(preparing to get banned or something)
lol
The mighty hammer of ban smashes my face .
The severed part goes spinning off in an arc!
Hammers don't sever things.

47718
DF Dwarf Mode Discussion / Re: lol necromancers
« on: September 18, 2012, 08:59:45 pm »
If a single dwarf is still alive and sane, you can make it with enough cleverness.

47719
You'd be surprised at how bloody fortresses get without regular cleaning, and there's not really time for that during a zombie apocalypse.

47720
DF Dwarf Mode Discussion / Re: Sterile obsidian? Encased magma?
« on: September 18, 2012, 08:58:13 pm »
That shouldn't affect it, unless dwarves aren't pathing to the site or the crops get set on fire before being harvested.

47721
DF General Discussion / Re: Mobile Games Similar to DF
« on: September 18, 2012, 08:57:02 pm »
Then again, do we want to see another DF ripoff, for mobile devices?
Actually, as long as it was halfway-decent, included a bit of creativity not originating from Toady, and was free, I might buy it.

...I suspect that a spambot could help here, but am afraid to ask for one.

47722
DF General Discussion / Re: Devlogs from 2050
« on: September 18, 2012, 08:54:49 pm »
Dwarves will no longer have their AI screwed up by variants in the gravitational constant or other physical laws.

47723
DF Modding / Making Useless Labors Useful--Version 0.2
« on: September 18, 2012, 08:54:04 pm »
The purpose of the mod I intend to create here is to make useless skills less useless .

First, I need to know what skills are useless, then I need semi-realistic ideas of reactions, weapons, or whatever I would add to make them useful. Please help with both parts.

Spoiler: List of ideas so far (click to show/hide)

I have started work and released all I have made so far. It includes:
Spoiler: Features (click to show/hide)

47724
DF Modding / Re: Potential Kaiju Mod
« on: September 18, 2012, 08:49:04 pm »
I'd compare it to taking a butterknife to a tank.

47725
DF General Discussion / Re: Mobile Games Similar to DF
« on: September 18, 2012, 08:48:38 pm »
Sad. Sue them for false advertising?

47726
DF Dwarf Mode Discussion / Re: Wait, WHAT?
« on: September 18, 2012, 08:47:06 pm »
I've read that adult tame gremlins become hunters. Never seen a wild one with a bow.

Does he appear as "friendly" or "hostile"? Maybe he killed a forgotten beast and got the name that way. You could check that in legends mode, happens with animal people sometimes.
Gremlins are considered hunters due to their natural skill in Ambusher. The bow has nothing to do with it. Again, does Masterwork include gremlins in cavern civs?

47727
Forum Games and Roleplaying / Re: Dawn of Time : The Beginning
« on: September 18, 2012, 08:45:50 pm »
I meant like not dying. Say, from invaders.

Are there any other tribes around?

47728
Forum Games and Roleplaying / Re: Village Evolution
« on: September 18, 2012, 08:43:52 pm »
More like "Everyone knows how to not die when attacked, and would make a passable soldier."

47729
...Is that blood natural or from blood rain?

47730
DF Dwarf Mode Discussion / Re: Wait, WHAT?
« on: September 18, 2012, 08:22:26 pm »
Does Masterwork have gremlin civs?

Pages: 1 ... 3180 3181 [3182] 3183 3184 ... 3706