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Messages - GreatWyrmGold

Pages: 1 ... 3183 3184 [3185] 3186 3187 ... 3706
47761
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: September 18, 2012, 04:52:30 pm »
Jim takes HR-4 and, very vewwy vewwy carefully takes it to his workshop, saying that the robot should be finished today and then he'll need instructions and parts to make more robots.
Over breakfast, Christiana mentions a news story mentioning a vaguely suspicious hospital breakout. You need to decide what to do. For instance, are you going to hold another barbeque?

47762
Roll To Dodge / Re: The Place Time and Space Goes To Die
« on: September 18, 2012, 04:47:27 pm »
Thaum is vaguely interested in the scroll, but Thaum lets the other people take the scroll. Thaum will stand and see if Thaum can see anything moving. If anything moving looks nice, talk to the anything. If anything moving looks hostile, kill the anything.

47763
Forum Games and Roleplaying / Re: Dawn of Time : The Beginning
« on: September 18, 2012, 04:43:29 pm »
Explain to the tribe the "true" reason you have settled here. "The Old Ways have served us well but are dangerous and labor intensive. I was contacted by the ancestors one day years ago and they have finally allowed me to share this with you all. They have claimed that hard-ship will come of this. We will have hard times. However we will one day be able to gather amounts of food that none of us could eat even in a life-time! There will be troubles... However the ancestors are on our side. Given time we will never have to hunt again." then close eyes and hope like crazy that they buy it.

Throw in a part about our ancestors demanding tithe and worship

Not yet. If we pile on too much BS at once they'll catch it and it'll lower morale. We wait to demand tithe and worship. Right now they are only benevolant.

Throw in something about them saying it will end best for us and you've got my vote.

47764
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 18, 2012, 04:40:04 pm »
So... I know how we can fund this little operation.
We farm rinos and sell the horns.
Is that legal? If so, expand it to other valuable-but-endangered animals as well and I agree. No reason to limit our market.

47765
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 18, 2012, 04:38:50 pm »
8-bit Theater (?)

47766
Forum Games and Roleplaying / Re: The Arena- A world of blood.
« on: September 18, 2012, 04:38:04 pm »
"Thomas, heads up. There's a change of plans."
"What?"
"You're fighting twice today."
"But--"
"Oh, hello there, Nikoli. Good job with that dire wolf."
Thomas spun around and saw Nikoli, who had killed a dire wolf the previous evening.
"I'll have you know, without that surprise attack and a bit of a wolf-cold, you would have been lucky to get out of there with one arm and all other limbs intact. But, let's hear your challenge."
The barbarian scowled...


I'll let Tsuchigumo550 make Nikoli's reply if he let's me make Thomas's.

47767
Forum Games and Roleplaying / Re: Feudalism Redux
« on: September 18, 2012, 04:30:30 pm »
Right well. I dunno what I am going to add quite yet. But I did fool around a bit with the lake thing. Tell me what you think GreatWyrmGold

Spoiler: Not the current map (click to show/hide)
Pretty good...recolor the buildings into a dark gray, basalty color, and I'll be good.
Out of curiosity, why did someone remove the entire forest?

I removed it because it did not make sense. Why would you add something you had no intention of using? If people want to make a forest they will. If you want to make a forest for some reason do so. But I felt something that we did not need was another meaningless blob.

And of course, when I resized the map it no longer made any sense at all.
I thought that a forest would add to the atmosphere...but you have good points, too.

47768
Forum Games and Roleplaying / Re: Feudalism Redux
« on: September 18, 2012, 06:40:58 am »
Right well. I dunno what I am going to add quite yet. But I did fool around a bit with the lake thing. Tell me what you think GreatWyrmGold

Spoiler: Not the current map (click to show/hide)
Pretty good...recolor the buildings into a dark gray, basalty color, and I'll be good.
Out of curiosity, why did someone remove the entire forest?

47769
Roll To Dodge / Re: You are the villain--An RTD/Suggestion Type Game.
« on: September 18, 2012, 06:36:52 am »
Last first, exploding death rays are NOT healthy.

-----

[2] You find a DVD of House, Season 1. You need  a DVD player to watch it...screw it, we need a doctor! You are driven into town by Fred after a quick disguise and removing your decidedly non-human-looking right leg. You give e false names. You get treated and get out at night.

ENS OF DAY 8 OF VILLAINY

You wake up again, considering testing the last two heat rays. Jim asks you for one of the non-malfunctioning ones to install in his new robot.

47770
Ground and Pound!
Ger is already on the ground, so you're halfway there. [5] You begin pummeling Ger with all limbs, doing to him what be did to you. The difference is that [6] a steel pike flies from the merchant and stabs you in the left arm and Ger in the stomach. Pikes seem to be good at that sort of thing.

The five watch, on the edge of their seats.

47771
Forum Games and Roleplaying / Re: The Arena- A world of blood.
« on: September 18, 2012, 06:27:39 am »
"Thomas..."
"Why can't you come in person, like a normal owner?"
"I'm a busy mage. Anyway, that was acceptable. Try to ham it up next time. Anyways, next you're going for a kobold. I'm sending him in myself, you'll know it's him because of the extra finger in his right hand. He'll be lightly armed. Have a good day!"
"Wait! Don't I get any--new...gear..."

47772
Ger kciks Gartuk in the crotch and tries to grab the scimitar while Gartuk is stunned
Dodge crotch kick, tackle Ger. 
[1] Ger knees himself in the jaw, dazing himself until the end of next turn. Gartuk [4 v 3-1] kicks Ger in the crotch, stunning him for a turn, and [2] tackles the ground next to Ger. The merchant [3] throws a black bronze javelin at Gartuk, grazing his cheek .

47773
Roll To Dodge / Re: Roll to Survive: A Mystery/Survival RTD
« on: September 18, 2012, 06:21:43 am »
Phillip is in riot gear, including helmet and shield some sort of bulletproof torso thingy. He also has a pistol, taser, and nightstick. There's about a dozen or two dozen officers,  but Phillip won't see much of the barrier until the beginning of the next action.

47774
DF Suggestions / Re: Let's Discuss: Multi-tile Trees
« on: September 18, 2012, 06:12:53 am »
Toady would need a new tag system to describe the form of tree crown. Some trees, like savage highwoods, definitely should be able to be very high, tens of z-levels.
As for describing a particular tree's growth in the absence of things like soil nutrients and sunlight and other such stuuf, there remain three things to affect tree's growth:
Soil type - different tree would prefer different soils.
Precipitation rate.
Soil deepness - as the tree root burrows down into the soil, it acquires support and nutrients for the crown to grow higher and bigger. If the root hits the underground bedrock then the tree should probably stop growing up.
...Yet another way one thing leads to another awesome feature.

Is anyone else not enthusiastic about multi-tile trees?

MTTs work beautifully in Minecraft, but under the current paradigms of the Dwarf Fortress interface, I expect that they will look rather uglier than the arrows, cardsuit and other symbols used at present.
I think it's not really important how they look as long as it's clear and not confusing. Own players' imagination is what makes DF so addictive, I think.
Well-put.

47775
DF Suggestions / Re: Soldier names
« on: September 18, 2012, 06:09:38 am »
I personally like "bowglin" and "crissbowglin" for the greenskins.

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