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Messages - GreatWyrmGold

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47881
DF Dwarf Mode Discussion / Re: Super Child
« on: September 16, 2012, 02:33:10 pm »
Holy crap how did this happen?
We kept quoting each other. Unless you mean another this.

47882
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 16, 2012, 02:25:52 pm »
Yeah, great idea to piss off one of the bigger religions, which is the most common in the US and much of Europe.

47883
Forum Games and Roleplaying / Re: You mutated!
« on: September 16, 2012, 02:21:59 pm »
Since when do we know how to fix robots?

47884
Forum Games and Roleplaying / Re: Errant Mercenary: Homecoming.
« on: September 16, 2012, 02:19:14 pm »
Artifact?
Wyvern Kriss thingy. I thought we had all of them.

47885
Get up and just beat my enemy to death.  If I can.  Bite him if necessary.
"Yer Horrible little wretch!" Slamming didnt seem to work, so go back to face stomping
Gartuk and Ger stagger up. [2, 1] They ran at each other and were unable to do much; Ger falls over. Gartuk goes over and [2] fails to beat Ger before the latter gets up. Ger [5] springs up and slams into [5] Gartuk's legs, knocking over both and dazing them until the end of next turn. [4-1] The weapon merchant struggles out of his former stall

47886
Forum Games and Roleplaying / Re: Errant Mercenary: Homecoming.
« on: September 16, 2012, 01:46:38 pm »
Sly tricks.

47888
So, you can't wall off the edges with raised bridges? Good to know.

47889
DF General Discussion / Re: Vampires, the favored of Armok?
« on: September 16, 2012, 01:40:07 pm »
They are cursed by gods. Other gods do not mind. Armok is an Other God. Therefore Armok does not mind vampires being cursed. Therefore vampires are not beloved by Armok.

47890
DF Dwarf Mode Discussion / Re: Super Child
« on: September 16, 2012, 01:08:20 pm »
Kind of reminds me of "The Incident"
You mean kid-neo?
That thread has defeated my search-fu. I must be content with it being forever ingrained in my memory.

How often do you change your avatar? O.o


It's on a rotation.

Huh? What's that mean?

It cycles everytime you see it.
How do you do that?

47891
They will still be within a dozen spaces of the edge, I think, and you can just add statues or bridges if you must close the last few tiles. And on a glacier you can make ice-walls on the edge.

47892
DF Suggestions / Re: Industrial Expansion Suggestions (more alcohol!)
« on: September 16, 2012, 01:05:30 pm »
Magma kitchens are cooler.

47893
...Did I confuse your dwarves' names? Whichever of you isn't dual-wielding random broken items finish the other off quickly, please.

47894
Forum Games and Roleplaying / Re: The Arena- A world of blood.
« on: September 16, 2012, 01:02:04 pm »
"Thomas!"
He jumped at the sound of his master's voice.
"S-sir!"
"Practice harder. It will be required. The arena will be packed. If you cannot win impressively, die gloriously. I can imagine your choice, so train harder. You have a boar tonight."
Thomas redoubled his practice, smashing the dummy with his shield and mace until it was splintered.

47895
DF General Discussion / Re: Devlogs from 2050
« on: September 16, 2012, 12:52:27 pm »
-Fixed dwarven life insurance. Dwarves can no longer perform insurance fraud if they fake their own deaths.
- Fixed insurance so vampires and zombies no longer collect insurance due to already being dead.
Undead dwarves no longer trigger infinite life insurance payments by constantly being killed and ressurected.
Ghosts are now properly used to obstruct life insurance payments.

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