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Messages - GreatWyrmGold

Pages: 1 ... 3192 3193 [3194] 3195 3196 ... 3706
47896
DF General Discussion / Re: Just noticed an interesting reference...
« on: September 16, 2012, 12:50:11 pm »
Boatmurdered.

47897
DF General Discussion / Re: Terrified to try DF!
« on: September 16, 2012, 12:49:34 pm »
And then your method for safely killing goblins will kill more of your dwarves that the goblins ever would and submerges most of your fortress in magma. And then you rebuild, post the story, and are asked to upload your fort to the DFFD.

47898
Dear Greasemunky,
We only have site access from the south. Build a wall or something, then we'll spawn near it. Statues also help.

47899
DF Dwarf Mode Discussion / Re: Can I drain a river...
« on: September 16, 2012, 12:43:18 pm »
I don't think that would do anything, but try anyway.

47900
DF Suggestions / Re: Stockpile Greediness
« on: September 16, 2012, 12:41:32 pm »
I was reminding you of what the post above yours said.

47901
Forum Games and Roleplaying / Re: Call of Cthulhu campaign (Interest Check)
« on: September 16, 2012, 12:40:21 pm »
Alright...I'll make a doctor. This is set in the Roaring 20's, right? What are other people making?

47902
"WHY WON'T YOU JUST DIE?!"

STABBY STABBY STAB MCSTABBY STAB.

In other words, STAB HIM. WITH BOTH WEAPONS.
Grab his balls, throw him to the ground too.
Barloff gets real angry and shouts at Urist, [5, 3-2] smashing his bottle and railing bit into Urist's face. Urist [6-2] gets shocked out of his stupor and grabs [5] at Barloff, who dodges. Urist's martial trance kicks in, [1] but Barloff collapses from exhaustion and injury.

47903
Forum Games and Roleplaying / Re: The Neverending Song
« on: September 16, 2012, 12:34:42 pm »
Can he swing from a web?

47904
Dwarfiness in roofing the whole courtyard. And why would we make a puny trench when we could make a huge, steep moat?
With magma.
Magma optional for now. Maybe if we can get an FB...or two...could we breed FBs?

47905
Roll To Dodge / Re: The Place Time and Space Goes To Die
« on: September 16, 2012, 12:33:00 pm »
I'll take the third set. My wizardry isn't strong, but it's varied.

47906
Forum Games and Roleplaying / Re: Dawn of Time : The Beginning
« on: September 16, 2012, 12:30:09 pm »
Alright...make shifts of the hunters. A shift hunting, a shift guarding, two shifts off or something. Have others make more spears, enough that if a slenderman shows up we can drive them off. And...while we're at it, ask the elders about the area from way back when we wandered if they remember much about the area.

47907
Dwarfiness in roofing the whole courtyard. And why would we make a puny trench when we could make a huge, steep moat?

47908
Forum Games and Roleplaying / Re: Dawn of Time : The Beginning
« on: September 16, 2012, 11:50:18 am »
You can't lump mud into bigger-than-hut-sized walls? Do whatever you do with mud huts, but make it bigger.

47909
Deliver a punch to the face, then grab him by his leg, throwing him into a wall/on a table
Deliver a STAB to the face, then grab him by his ARM, throwing him into THE FLOOR

THIS IS NOW MAD LIBS.
[5+1] Urist punches [4] Barloff in the face, dazing him. Barloff reels, and [1+1, 3-1, 2+1] after avoiding a clumsy grab, stabs Urist in the face twice. Barloff [5-1] grabs Urist's arm and [4-1] throws him to the floor. Urist's adrenaline rush wears off, [6] but thanks in part to his trance he'll recover from the crash after a turn. In the meantime, he's got -2 for a turn. Barloff [6] gets his own adrenrush.

47910
Forum Games and Roleplaying / Re: Dawn of Time : The Beginning
« on: September 16, 2012, 11:41:40 am »
How about wood-and-or-mud walls?

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