Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3200 3201 [3202] 3203 3204 ... 3706
48016
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: September 15, 2012, 05:56:44 pm »
Presumably, not what DF means...but the thought of adding extra jaws to a creature is disturbing...

48017
Forum Games and Roleplaying / Re: The Neverending Song
« on: September 15, 2012, 05:55:16 pm »
Fum, fum, fum.

Spoiler: Ignoreable (click to show/hide)

48018
Forum Games and Roleplaying / Re: Call of Cthulhu campaign (Interest Check)
« on: September 15, 2012, 05:53:24 pm »
Him, never used that before. Where is the one you intend to us and is it hard to pick up on?

48019
DF General Discussion / Re: Devlogs from 2050
« on: September 15, 2012, 05:51:50 pm »
What, giant granite granola and orthoclace orange juice? Sylvite-side up eggs and bauxite bacon on the side? Maybe some Honey Nut Chertios in marble milk?
...I am now hungry for some reason.

48020
DF Dwarf Mode Discussion / Re: Skeletons into bones?
« on: September 15, 2012, 05:48:16 pm »
Unfortunatly you can't chop skeletons down for the single bones, because their body still has cartilage and stuff like that, and you can't use things that rot.
You can butcher skeletons that aren't too small / came from sentients
... really? Because i have giant bushtit skeleton around, and so far my dorfs haven't tried butchering it... or do I have to get them to haul it to the nearest refuse pile?
It has to be a nearby, unrotten, butcherable thingy.
... and stockpiling is an easy way to make it nearby.
Yup.

48021
Forum Games and Roleplaying / Re: Call of Cthulhu campaign (Interest Check)
« on: September 15, 2012, 05:47:09 pm »
What is IRC?

48022
Forum Games and Roleplaying / Re: The Bad Pun Game
« on: September 15, 2012, 05:46:16 pm »
Meh, I think I accidentally killed it with that '1' up there.
This joke makes no sense if you are used to playing those weird games where low is good.

48023
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 15, 2012, 05:44:38 pm »
GTA?

48024
Roll To Dodge / Re: Roll to Survive: A Mystery/Survival RTD
« on: September 15, 2012, 05:43:35 pm »
Walk back inside to see what they read and look around for a weapon and some form of armor
Victor, I presume?

48025
Roll To Dodge / Re: You are the villain
« on: September 15, 2012, 05:42:43 pm »
You awake, feeling refreshed and cheerful. Britney, the second oldest of the seven siblings at 23, has prepared a lovely breakfast. To make you feel even better, when you mention your plans, she and Christiana (21 and the younger of two twins by 25 minutes) offer to go into town for you. It would make sense--how long could your good luck of evading the cops last?
You decide to chat with the other five before going to work. Ashley, 25, was originally planning to major in biology, specifically genetics, before deciding to go into finance after two and a a half years due to the job market. She guesses she could make around $50 a week more if you let her fiddle around with your finances, but she'd charge a fee of 10% and couldn't guarantee anything--it could be a loss, although probably not much, and it could be as much as over $100 on luckier weeks. Caroline, the older of the twins, is good at gardening and soccer, and suggests a garden to cut down a bit on food expenses and such. Gertrude, 17, is in her last year of high school and loves to write. Fred, the brother aged 19, isn't much for housework but has skill in martial arts and doesn't mind hard work, so you decide to make him an assistant/bodyguard until you find someone better. Elpis, 20, is into psychology and loves animals.
You decide to work on the platform with Fred's help while Jim finishes up the woodbot. [6+1] It is a smashing success, but time flies too fast and you sit down for a late lunch around 2, exhausted. By this time, Christiana has hooked up the internet, which will cost $20 per month. Oh, and the woodbot's finished. Its right arm incorporates a clamp and a hammer, as well as a nail gun and dispenser, while the left is part drill, part screwdriver, part clamp, and useable as an improvised weapon. It has two humanoid legs with big feet and a note attached to the back reading "Put saw-arm here." Jim explains that he forgot to ask for a saw.

Well, you've got new employees, a woodbot, and a request for a  saw. What will you do this afternoon?
Note: Your exhaustion will give a -1 to rolls about various sorts of physical work.

48026
DF Dwarf Mode Discussion / Re: Merchant burning fortress - I am puzzled.
« on: September 15, 2012, 05:09:59 pm »
I'd call it a bug, as it only happens to creatures accidentally clipping into magma.

48027
Please catch the green glass dimetrodon with webs,

48028
DF Suggestions / Re: Literature, libraries, and papermakers.
« on: September 15, 2012, 05:07:38 pm »
Oh, and I just read a report of eleven diplomacy in Chainhammer which indicate that elves know about paper. This indicates that paper exists, so paper books of some kind are possible. Perhaps not common, but possible.

48029
DF Gameplay Questions / Re: Do tools have any use?
« on: September 15, 2012, 05:04:11 pm »
'DF Gameplay Questions' doesn't necessarily just mean dwarf mode.

Anyway, most of the tools seen in Dwarf Mode do each have a use, but you shouldn't see things like mortars and boning knives. Carving knives are in dwarf mode, I believe, but not the other knives.
I thougght it was one of the Dwarf Mode Discussion threads I had open, and he specifically noted that the knives and mortars are the ones he was speaking of. I have never seen a carving knife in Fortress Mode.

48030
DF Suggestions / Re: Literature, libraries, and papermakers.
« on: September 15, 2012, 05:02:33 pm »
Stone. Simple way for players to do it. Book-loving nobles can mandate lighter books, i.e. ones made out of aluminum or something. Larger forts can make lighter book-slab-thingies if they want to make their dwarves happier.

And what do you mean examples? Do you want historical examples of what a procedurally generated civilization with a completely fictional culture and species might write?

Yes. Yes I do. I would like to hear your suggestions.

The point of that statement is to point out that we are arguing about a culture different from anything on Earth. In real life cultures, wood is typically easier to get than stone and wars are common, just to name two of the big differences between real humans and DF dwarves.

But if you can't think of what the literature should be, how can Toady implement it?

Oh, you want general examples? Sure.
There are probably legends and tales that a dwarf could carve on a dinner-plate-sized thing like you showed in that one picture. Poems, for nobles. Instructions on how to smelt, forge, and so forth--it's more complex for dwarves than for players, and imagine the quests! Neat little nursery rhymes warning children about the dangers of helmet snakes and what happens to children who go with greenskins. Heck, info on how to train or fight various monsters, or even just useful data on their anatomy. Simple little stories a bored dwarf could rent for an evening when there's no bard in town and read to his or her family or him/her self. Riddles. Important news--a rock disk 8 inches across is safe from common thieves and could conceivably be disguised as a stone dish. Records. Calculations on how many barrels of wine a fortress will likely need next year. Sure, most of those aren't for common dwarves, or even rich and respected craftsdwarves, but the ones that are are the most general.

Pages: 1 ... 3200 3201 [3202] 3203 3204 ... 3706