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Messages - GreatWyrmGold

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48031
Forum Games and Roleplaying / Re: The Neverending Song
« on: September 15, 2012, 04:53:45 pm »
Ay, rechazame.

Spoiler: Ignoreable (click to show/hide)

48032
You're not dead. Not healthy, but not dead.

48033
Roll To Dodge / Re: You are the villain
« on: September 15, 2012, 04:50:56 pm »
I'll add skills when I add the bunker, specifically when I get access to a real keyboard.

-----

You sleep in. While  you wake up and have either a late brunch or an early lunch, [6] you think of a dozen crazy schemes to get money. Half of them require the heat ray  to be set up, whereas it's currently sitting in the laboratory. Four others involve various crazy inventions that you don't have. The last two are selling spare weapons and starting some kind of mostly-legal business.
You check on Jim. By this time, Jim has finished a second diggerbot and moved on to a carpenting robot. He's got the hammer-arm and nail dispenser done. You are content with this--a carpentry robot can put up butresses for you--and head out, ordering the diggerbots to continue work on the bunker.
You again head out to town, hoping to find a housekeeper. [6] You find half a dozen sisters and one brother, all of whom clamor for you to hire her, and not to accept the work of some other sibling. You finally agree to hire them at a total rate of room and board, plus expenses, plus $250 a month total, plus an hour and a half a day each for playing with the cats, if they'd also agree to housebreak the cats. You make a note to interview each of them more thoroughly at some point before the week is out.
When you get back, you discover that [4] the diggerbots have expanded the luxuriously-sized three-room bunker by a dozen empty, cramped rooms. You can't help but notice the pile of dirt in the backyard, where after filling a few rooms the diggerbots decided to dump the remainder of the dirt. On a less irritating note, Jim is almost finished with the woodbot, as he calls it. It needs a head, but that's it.

What a nice, productive, uneventful day.

END OF DAY 5 OF VILLAINY

What will you do the next day, Saturday?

48034
Roll To Dodge / Re: Roll to Survive: A Mystery/Survival RTD
« on: September 15, 2012, 04:31:17 pm »
"Victor Sulu"
Walk outside and look around
Victor bundles up and heads outside. The MMA studio he teaches at is only a few blocks from Lake Michigan, so there's almost two feet of snow and plenty of wind. Frankly, that sentence was more an excuse to throw some exposition in than anything. Victor walks around, trying to figure out what's wrong. There aren't any cars around, which strikes Victor as quite odd indeed. Something in the air smells odd. Victor hears Jamie and Gretchen calling. They apparently read something on their phones or something. Whatever happened, there's still reception.

Ehh, it's probably nothin'. Maybe I should call Bert and see if anything's up.

Eric Romani: Find phone, try to call associate.
Eric comforted himself with the thought that whatever was causing almost all sounds of a modern city to stop was probably nothing. He lived in an apartment, six blocks from the building he worked at. Grabbing clothes, Eric dialed his phone. It went to voice mail.
"Hey, Bert, it's Eric. I was wondering if you knew what was going on. Other than nothing. Either there aren't any cars driving around this corner of Chicago this morning or they really improved the soundproofing in the building overnight. Call me back soon, okay? Goodbye."

Robert Stays and listens to the Radio for awhile, afterwards he talks to some of the other students about what is going on.

He will then leave and try to collect some supplies.

Yup, the whole University of Chicago campus has been quarantined, along with a fair number of the surrounding blocks. It's just a voice describing the streets that bound the quarantine area, where there is allegedly some sort of barrier going up. Chatting with the other students reveals little he didn't find out from the automated, looping message. Probably the oddest thing is that Harold--the guy whose radio it is--says that the message isn't playing on any of the normal radio stations. Weird. Robert heads out for supplies, thinking of what and where he's looking for.

((Did I understand that right, there are abandoned cars in the road with doors left open?))

Phillip Anderson starts to jog, but only gets a few paces before deciding this is too weird. He looks around. If no one is in sight to talk to he cautiously examines a few nearby cars. He particularly wants to know if there are signs of struggle, and if keys and belongings have also been left behind. If he finds nothing startling he returns to his apartment and tries to check the TV/Radio/Internet for a news report.
You understand correctly.
Phillip jogs about a bit before deciding that he needs to investigate. His investigative instincts, honed at the police academy, suggest that there's nothing suggesting foul play. The distribution of the car-shaped lumps of snow suggests that at some point, maybe a mile or two from the city limits of Chicago and a bit less than that from you, some people decided that pulling over and walking would be faster than waiting in traffic (like rush hour) and decided  to do so (unlike rush hour); obviously, this made the jam worse and caused a, pardon the pun, snowballing effect. The band of cars is probably close to three miles thick, total, around here, but it might be less thick once you get away from the big freeways.
Heading back inside, Phillip flips on his radio--pretty much the only bit of his police gear he has right now. He freezes when he hears an automated message about a quarantine.

DERP.

Jessica eats breakfast while dialing her closest friend, Kaitlyn's, number.
Jessica shakes her head and decides she needs breakfast before worrying about this kind of crap. She dials Kaitlyn's cell number. Kait's pretty much the only other homeschooled kid Jessica knows well.
"Hey, Kait, 'sup?"
"Um, not too much...except that the University is quarantined for some reason."
"What?"
"Yeah, Mom was heading to pick up some last-minute eggnog for the Christmas celebration with Grandpa Dan, and he ran into a bunch of people in these weird suits setting up some sort of barricade. She says a police officer stopped her and said she had to go back. I can't believe it!"
"Ohmygod! Are you okay?"
"If I wasn't, that would be a bigger concern than the quarantine! George is throwing up, though." George is Kaitlyn's 8-year-old brother.
"Probably just a flu."
"Yeah, that's what Dad says. Well, um..."
There is an uncomfortable pause.

-----

There is 1 hour and 50 minutes left this turn. What do these five do?

48035
Well then, Excuse myself, and follow Barloff, with a weapon in my hand!
Well, then, use the MAYOR as a weapon, then!
Urist excuses himself to the militiadwarves and the barmaid, grabs the nearest weapon he can get--an iron pike--and hurry towards the stairs, [3] slowed only a bit by the crowd. Meanwhile, [6] Barloff is grabbing the mayor and running down the stairs. [6, 6] They collide, Barloff throwing the mayor onto Urist and Urist driving the pike into Barloff. The mayor bounces down the steps, cursing, and the young lady gasps as the pike goes through Barloff and into her!
The seven gasp. This has gotten...interesting.

48036
Roll To Dodge / Re: You are the villain
« on: September 15, 2012, 03:52:22 pm »
Your non-digging robot is missing a leg. Unless you mean the octotanks, of course.

-----

You make yourself presentable, different, and not looking like some sort of freak. [5] You remove your left hand (the pick) and make yourself a new one. [6] It looks very realistic, but depletes your supplies. Another thing to go into town for. You leave some orders for Jim and your robots, [2] and head to town.
You pick up some various computing and mechanical parts for $100, considering how at this rate you'll be bankrupt in a month or two, and try to find someone to cook and clean.
[2] You are not successful, and you overhear someone mentioning that the police are on alert for you. [6] You leave without being stopped by the police, quite quickly and possibly suspiciously.
When you return, you see that Jim is working on a new robot. You ask him to stop long enough to teach you some of the finer tricks of robotics. He does. He gets back to work.
You find your seven kittens, and [4] make good progress on housetraining them. You realise over dinner how much Jim was right--you do need someone who knows how to keep house.
Before bed, you check to see how the diggerbot is doing. [6] It mined out a pretty big bunker--you need to spend a few hours getting supports up to keep the castle from collapsing! Thankfully, the bunker is only near a sewer line, not in the middle of it.

END OF DAY 4 OF VILLAINY

You wake up, exhausted. You could sleep in a few hours after checking on Jim, or you could take a -1 to all rolls for today. What do you do?

48037
Forum Games and Roleplaying / Re: Dawn of Time : The Beginning
« on: September 15, 2012, 03:38:40 pm »
Walls are pretty important to save us from slendermen, but some sort of three-part monument would be good too.

48038
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 15, 2012, 03:37:24 pm »
No, BrainfreezTM should be administered to the leader and someone else should be an advisor. brainfreez maybe, but not needed, and anyhoo there,s too much of a chance they'd fight over the Brainfreez.

48039
Go with the magma-channel plan! It has two people backing it, twice the number backing the next most popular plan!
Whatever kind of plan is better than magma channel. It is like a gigantic sign saying "here come dorfs".
A volcano with a spot of cleared snow and some earthen fortifications also point pretty clearly to dwarves.

48040
DF General Discussion / Re: Fortress Inspiration
« on: September 15, 2012, 03:33:02 pm »
I need to mod in bread...
Meh, planning to anyways.

48041
DF General Discussion / Re: I wonder
« on: September 15, 2012, 03:32:35 pm »
Babies probably sleep in their mothers' arms, dozing most of the time they're not eating. The exception is probably when Mommy is sleeping...
See, that's where it's weird. One of the Fortress's babies Kivish cannot sleep with his mother at risk of losing his head, and I've never seen him sleep on the times when he is with his mother, or the times when he's crawling about the fort, nor does he have the "slept on an x recently" thought, over a period of 3+months. Babies very much so either do not sleep at all, or very rarely sleep until they mutate into child form.
I mean in theory. Sleeping babies were just abstracted away.

48042
DF Modding / Re: How do I get my dwarves to eat goblins?
« on: September 15, 2012, 03:30:19 pm »
No, I mistyped it and was wondering how I typed the opposite of what I meant.

48043
Apparently. I guess adamantine coins are small or something...

48044
DF Dwarf Mode Discussion / Re: Beached orcas
« on: September 15, 2012, 03:03:58 pm »
Shame you didn't get to that sperm whale. Its meat could have fed your fortress for a year or two.

48045
DF Suggestions / Re: Literature, libraries, and papermakers.
« on: September 15, 2012, 03:02:44 pm »
Stone. Simple way for players to do it. Book-loving nobles can mandate lighter books, i.e. ones made out of aluminum or something. Larger forts can make lighter book-slab-thingies if they want to make their dwarves happier.

And what do you mean examples? Do you want historical examples of what a procedurally generated civilization with a completely fictional culture and species might write?

Yes. Yes I do. I would like to hear your suggestions.

The point of that statement is to point out that we are arguing about a culture different from anything on Earth. In real life cultures, wood is typically easier to get than stone and wars are common, just to name two of the big differences between real humans and DF dwarves.

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