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Messages - GreatWyrmGold

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48046
Roll To Dodge / Re: Roll to Survive: A Mystery/Survival RTD
« on: September 15, 2012, 01:56:55 pm »
It's alright.
Jess is homeschooled, to justify why she has a math test on Christmas Eve.

48047
DF Gameplay Questions / Re: Do tools have any use?
« on: September 15, 2012, 01:54:55 pm »
Knives make good weapons.
And since they only occur in adventure mode, this may be the wrong subforum.

48048
DF Suggestions / Re: Literature, libraries, and papermakers.
« on: September 15, 2012, 01:53:54 pm »
Stone. Simple way for players to do it. Book-loving nobles can mandate lighter books, i.e. ones made out of aluminum or something. Larger forts can make lighter book-slab-thingies if they want to make their dwarves happier.

And what do you mean examples? Do you want historical examples of what a procedurally generated civilization with a completely fictional culture and species might write?

48049
Roll To Dodge / Re: Roll to Survive: A Mystery/Survival RTD
« on: September 15, 2012, 01:49:56 pm »
You know, anyone can make suggestions for Jess. Or the others, for that matter, I'll mix them.

48050
DF Dwarf Mode Discussion / Re: Skeletons into bones?
« on: September 15, 2012, 01:49:00 pm »
Unfortunatly you can't chop skeletons down for the single bones, because their body still has cartilage and stuff like that, and you can't use things that rot.
You can butcher skeletons that aren't too small / came from sentients
... really? Because i have giant bushtit skeleton around, and so far my dorfs haven't tried butchering it... or do I have to get them to haul it to the nearest refuse pile?
It has to be a nearby, unrotten, butcherable thingy.

48051
Roll To Dodge / Re: You are the villain
« on: September 15, 2012, 01:47:14 pm »
What do you want to do?

48052
Go with the magma-channel plan! It has two people backing it, twice the number backing the next most popular plan!

48053
Excuse myself, then shove me glorious boot up Sir Barloff's arse!
Grab an Axe from...Somewhere and try to bring the chandelier down onto Urist!
Urist, Barloff is upstairs. Barloff, there is no chandelier and you just ran into the mayor, who is angry. Care to revise your actions?

48054
Forum Games and Roleplaying / Re: Dawn of Time : The Beginning
« on: September 15, 2012, 01:44:26 pm »
Have the elders chat and try to divine novel methods to do stuff. (I.e, have them work on technologies)
Can we move? If not, have the tribesmen build a wall around the hills and have off-duty hunters guard the hole that passes for a gate.

48055
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 15, 2012, 01:41:28 pm »
Although if we did steal launch codes...nah, let's work on getting a genetic engineering lab up and running.

48056
DF General Discussion / Re: Dwarven mounts.
« on: September 15, 2012, 01:38:55 pm »
Giant sponges cannot move without dodging or falling, and drown out of water. Scary foes, laughable mounts.

48057
DF General Discussion / Re: Playerlogs from 2050
« on: September 15, 2012, 01:37:43 pm »
The circus is a lot less Fun now that I've mastered fission weapons. How do I get dwarves into the glowing pits in such a way that they survive long enough to bring the Fun?

48058
DF General Discussion / Re: I wonder
« on: September 15, 2012, 01:35:41 pm »
Babies probably sleep in their mothers' arms, dozing most of the time they're not eating. The exception is probably when Mommy is sleeping...

48059
DF Suggestions / Re: Literature, libraries, and papermakers.
« on: September 15, 2012, 01:33:51 pm »
Why would you teach them with such horrible spelling and grammar issues? That is obstructive to communication if not everyone has the same set of errors or much better reading skills than you are implying. If the former, then I miss your point.

Bards don't always tell or even know all of the stories you want them to, and don't perform at any hour of the day wherever you can bring a book or bunch of stone slates. Unless you have a bard who sticks firmly to one tavern, you might not even be able to find a bard, period.

Dwarvish spiral-shaped writing could be neat, and it even has historical precedence.

And, frankly..."practical problems to solve?" Dwarves forge metal with MAGMA. Practical is not a big issue for them, even taking out player input.

48060
DF Community Games & Stories / Re: Spencer Mansion Inspiration
« on: September 15, 2012, 12:46:48 pm »
Only one way to find out!
Although if magma doesn't affect them...

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