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Messages - GreatWyrmGold

Pages: 1 ... 3203 3204 [3205] 3206 3207 ... 3706
48061
Forum Games and Roleplaying / Re: S-PUNK
« on: September 15, 2012, 12:44:09 pm »
Six spots open!

48062
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 15, 2012, 12:43:36 pm »
Since when did that stop anyone on bay12.
It isn't stopping us now, but in comparison to other places, our forum is pretty obscure.  When we are in the spotlight, we will have to keep up appearances in order to divert suspicion away from us.
We need to get serious once w run stuff that matters outside our social circle.

People mighhyt not notice a spacecraft taking off from an uninhabited area like Alaska or the Sahara, but governments would...

48063
Let's try it. Also divert some magma to power the forges.

48064
By the way, I told Jack we'd go on without him if he didn't post.

Drink, then smash the mug into Barloff's face, then kick him in the crotch
Flip a table at Urist and run up the nearest set of stairs, if there are any.
Urist drinks, then [6] smashes his mug into Barloff's face, smashing his hardy dwarven nose and causing Urist to go off-balance and stumble into the barmaid, who had just gotten off of him. Despite the flailing, Urist [1-1] tries to kick Barloff's crotch, but ends up getting tangled up with the barmaid and two off-duty militiadwarves. Barloff takes the chance to [5] flip the nearest table over at Urist, who [5-2] manages to avoid getting more than bonked in the head and covered in beer and plump helmet stew. Barloff runs up into the inn part of the tavern, [1] crashing into the mayor and a pretty young dwarf. Meanwhile, the bar brawl is in full swing for those not tangled up with Urist; the barkeep is calling for the militia and trying to find his old training sword from his earliest days in the militia.

The seven are pleased at the chaos but hope that the two dwarves start fighting each other again.

48065
DF Community Games & Stories / Re: The Arena
« on: September 15, 2012, 12:28:28 pm »
The Tortoise is the name of my gladiator, who was scheduled to fight a hamster man yesterday.

48066
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 15, 2012, 11:50:23 am »
The real queston is why not?
It's a waste of resources.

And i criminals will probably get a list of choices for how to die.

Lists of ways to die are for the crimes in the scale of treason, assassination of fellow forumite, corruption, etc.
Other crimes will be handled by my division of the governmental body.

1. Sorry, I'd prefer a Latin motto for MADPLANS if possible
2. I thought we were going to hold a coup, not a war. We don't have the manpower, and our current funds will only extend to a plane ticket or two.
3. As far as I'm concerned, minting our own coins comes alongside dress uniforms and other luxuries. I.E not yet.
2. Coup, war, either way. I'd consider slowly eroding the current leader's control over himself with Brainfreez and giving him advice.
3. That was an idea for the US government.

2) That is probably the best idea to start the invasion plans with.

Couldn't we engrave the aluminum?
Why on earth would you do that when you have a perfect stash of weapons-grade Brainfreez up in Latvia?

We all do not want to be turned into brainfreez by our own coins, the coins would cost too much to make, we want to use that on our enemies, brainfreeztm is a plant so it would not hold shape for a long period of time, and aluminum has the ability to hold more complex designs to prevent counterfeiting.
Also, using drugs as currency really ruins our image.

48067
Forum Games and Roleplaying / Re: Dawn of Time : The Beginning
« on: September 15, 2012, 11:48:38 am »
Alright.

48068
DF Dwarf Mode Discussion / Re: Skeletons into bones?
« on: September 15, 2012, 11:47:26 am »
Unfortunatly you can't chop skeletons down for the single bones, because their body still has cartilage and stuff like that, and you can't use things that rot.
You can butcher skeletons that aren't too small / came from sentients
/came from civ members.
Oh yeah, that too. But resurrecting the corpse and killing it after lets you butcher it.
By then you're butchering an undead corpse, not a dwarven-civ-corpse.

48069
DF Dwarf Mode Discussion / Re: Best use for silver bars?
« on: September 15, 2012, 11:46:17 am »
The two-slit method has been mentioned, and I think the OP mentioned he had tried it already.

48070
Grab a drink, throw the ranger into Barloff
Grab the rangers Crossbow and unload it into Urist.
[5-1] Urist grabs a drink and [4-1] tosses the ranger into Barloff. This gives Barloff a chance to grab the ranger's crossbow [1v5], but he somehow ends up grabbing the ranger's nose instead. The ranger [6+1, 2] shoots Barloff a lot, leaving holes in his abdomen. The ranger also shoots a few other people, including the barmaid.
Can you say, bar fight?

Ger stomps again. (I probably cant choke with only one arm right? xD)
You could, you'd just take a penalty.
Ger [2] steps all over Gartuk, who is recovering and able to act next turn.

48071
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 15, 2012, 11:36:23 am »
I propose we mint animals and breed money!
Alright, making plans to crossbreed mint with various sorts of animals and create modified turtles that can be used as currency. Prepare for inflation...

We also need a museam dedicated to horse flys.
We also need a museam dedicated to horse flys.
Why??
WHY???

48072
DF Dwarf Mode Discussion / Re: Skeletons into bones?
« on: September 15, 2012, 11:33:08 am »
Unfortunatly you can't chop skeletons down for the single bones, because their body still has cartilage and stuff like that, and you can't use things that rot.
You can butcher skeletons that aren't too small / came from sentients
/came from civ members.

48073
DF Dwarf Mode Discussion / Re: Best use for silver bars?
« on: September 15, 2012, 11:31:29 am »
Been mentioned.

Have everyone bring tons of stone and buy every rock. Even stupid ores like garnierite. That will encourage them to bring more rock.

48074
DF Dwarf Mode Discussion / Re: The Top Hat
« on: September 15, 2012, 11:30:29 am »
By irl you mean in-game, right, because I'm pretty sure that I can't store an infinite number of objects in a constrained space.
You can, but it tends to collapse in on itself and start drawing other things into the singularity...
Agh. >_< My pet peeve is use of the term "Singularity" that is ambiguous between it's traditional mathematical use, and it's co-opted use in astrophysics that tends to conflate ideas from the "Black Hole" theory and the "Big Bang" theory.

What is the traditional use? I am somewhat curious now.
A point with no dimensions, the structure some believe is at the middle of a black hole. I'm a bit fuzzy on how accepted that is.

48075
DF Suggestions / Re: Literature, libraries, and papermakers.
« on: September 15, 2012, 11:29:02 am »
DF might resemble midieval Europe, but that is ignoring differences, like slabs and the fact that smiths aren't mere peasants. You said in Reply 40 that dwarven craftsmen would have to read at least a little. If they can read a little there, why can they not read a little in a different format?
And stone slabs are expensive to make? You make them from stone, which isn't exactly rare for dwarves. And training? An below-average engraver can turn a slab into a memorial pretty darn easily. If you can take two moderately skilled dwarves, tops, and have them turn something so common people throw it into volcanoes just to be rid of it into a product, it's probably not expensive to make. It won't be Shakespeare, but it'll be possible.

An education system is planned. And seeing as only dwarves have the technology or knowledge to make steel, they seem to be more advanced than humans or goblins, even not accounting for their progidous mechanical skill.

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