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Messages - GreatWyrmGold

Pages: 1 ... 3210 3211 [3212] 3213 3214 ... 3706
48166
Forum Games and Roleplaying / Re: The Bad Pun Game
« on: September 14, 2012, 09:30:53 pm »
New page!
Pun topic: Dice!

48167
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 14, 2012, 09:30:36 pm »
Dialogue!

48168
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 14, 2012, 09:30:01 pm »
Alright, an aluminum-coated stone penny. Pro? Con?

48169
Soap industries take a bit to set up while sober, I can't imagine Clover could put together the required steps in her condition.
Well, well?

48170
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: September 14, 2012, 09:14:57 pm »
I'd still consider a pair of nostrils on the end of a snout to be a nose.

48171
DF Dwarf Mode Discussion / Re: My well(s) won't work
« on: September 14, 2012, 09:13:43 pm »
...but dwarves will drink any kind of water from wells, IIRC.  Can't remember, though, if they also don't get bothered by water they'd complain about (stagant stuff) if they were to drink such from a non-well source.  (Because it doesn't desalinate/refresh/etc, merely lets them drink it, regardless.)
Dwarves will drink any kind of water from wells.

48172
General Discussion / Re: Making a City Evacuate
« on: September 14, 2012, 09:13:07 pm »
For starters, they're probably afraid that it would mutate into something that eats humans.

That, and nanotechnology is still in the embryotic stages. Oh, and it's moronic. What purpose would it have?

48173
You still might, I haven't decided yet. Let's see the result of the bar brawl first.

48174
DF General Discussion / Re: What Would Urist Do?
« on: September 14, 2012, 09:10:01 pm »
Fell is the kind where they murder someone. Just FYI.

48175
DF Modding / Re: Pastry Fortress
« on: September 14, 2012, 09:09:24 pm »
Bah, fine kill the joke.  Well you'd do it like other custom reactions, sort of copying the format for training weapons.

Instead of using a REAGENTA:LOG:WOOD:NONE you'd use your REAGENTA:BLOCK:PLANT:BREAD_DWARF or whatever the raws for your dwarf bread blocks come out like.

Then you'd need the PRODUCT:ITEM:WEAPON:HAMMER:USE_REAGENT_MAT or however it's spelled to make *Dwarf Bread Warhammers*

EDIT:  Hmmm, and now I'm wondering, with the making bars comment, if you could make the Dwarf Bread bar material into the inorganic raws, but the only way to make bars of it, instead of at a smelter like copper or goblinite, is at the custom workshop you've set up for Dwarf Bread.  From there you may be able to use it directly as a metal material.  Would have to play around with entity raws to allow for the constructions of items from it, of course, but you'd be getting into that with custom reactions anyway.
Making dwarf bread warhammers makes more sense. Which reminds me, what object would I use as the product for the bread-baking reaction?

48176
Forum Games and Roleplaying / Re: The Bad Pun Game
« on: September 14, 2012, 09:03:26 pm »
That's not a pun! You made me need to make TWO puns to make up for you!
You did that on porpoise, didn't you? That's very shellfish! Mollusk you do that?

48177
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 14, 2012, 09:02:25 pm »
I'd rather replace the current penny with one about as tough but cheaper. What's the cheapest metal?

48178
NO migrants yet, so no free dorfs./

Am not as drunkj, but can't drink more becaus eiwll thrtoe up again.  STill not out of early spring, undsure of what toi do. ):  FPS is terrible.
Evil Threetoe? We must warn Toady at once!

So what happened to moi? I got attacked by the magma crab, didn't I?

Yesw.  You cgot sewed up[ by misko and are back on your feet, but you have an infection in your ear so who knows how loing yuou'll last since we haVE NO soap or well to weash you.
Can't you work on a soap or well industry?

48179
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: September 14, 2012, 08:59:03 pm »
He didn't have his nose torn off, HE WAS BORN WITHOUT IT!

48180
DF Community Games & Stories / Re: Hopestarved:succession game
« on: September 14, 2012, 08:57:14 pm »
I gave the name FlickerFly to the first female dwarf that caught my eye, the creator of Siegewaning the Brew of Light, a maple crown with spikes of feather wood and wolverine bone and bands of maple. Presumably, when you wear it it makes you slowly feel so intoxicated that you can ignore even a siege raging around you. Maybe the spikes are intravenous booze dispensers. Who knows. But anyways...

The idlers are down from 10 (20%!) to zero. Unless you count the moody dwarf or the dwarf doing an individual combat drill, who is for some reason being counted as an idler. I also organize an expedition to explore the caverns. Most of them get there swiftly, including an axedwarf carrying a huge marble boulder, but a macedwarf gets left behind due to drinking from the brook. WHY IS NO BOOZE BREWED?!?
...AND WHY IS IT AUTUMN?
AND WHILE I'M COMPLAINING IN ALL-CAPS, WHO DESIGNED THIS DISPLAY? I CAN'T UNDERSTAND IT! IN MY DAY, ASCII WAS ALL YOU NEEDED!

Ahem. Soon I discover a clearing that would be pretty good for my statue.

Just take out one or two of the pillars and we're good! Oh, and the hunters keep complaining they can't path to any hunted stuff.
The miners, naturally, start removing the pillars before improving access to the site. Dwarves...On the bright side, I put the access fairly close to the outside of a pillar, so it gets started on soon...Oh, and we found a bunch of gems and more tetrahedrite. Also, we have wood! Maybe the mechanics will stop complaining about lack of cages.

The hunting path spam is bugging me, so I told the hunters to pack up their bows and find other work. On an unrelated note, the forges should be fired up once the charcoal is made.
On the 21st of Sandstone, the brewing orders were finished. We have 38 units of drink from 10 orders, so clearly our attempts at getting a lot of alcohol were impeded by dwarves who wanted to drink the alcohol...15 more Brew Drink jobs queued, and the manager notified to go manage...he's on break, go figure. I'll just go do some ordering myself in the workshop thingies...
Why is there a still aboveground with no bridge to protect it? Fixing that now.

A peasant abandoned a stone wheelbarrow to be scared by a draltha. About time wildlife showed up in the caverns. Oh, look, the draltha's keeping the dwarf from sleping in the caverns. I must congratulate it.
The military has nothing better to do, so I send them to explore a lake I saw. Then I noticed a mason who evaded my attempts to turn off hunting engaging the draltha in melee for no discernible reason, so I told them to help. The hunter finishes it off without help, impressive seeing as dralthas are about half a ton under rhino-sized and twice the size of a water buffalo...Anyhoo, the militia explores the lake. Sadly, it's just a giant pool; no edge connections. As I order the militia to finish off a giant bat that a hunter has reduced to falling out of the under-sky, some migrants arrived at the highest point of the map. I imagine that they were looking around on that mountain for hours, until they realized the fortress was in an adjacent valley...oh how they must have laughed. And laughed. And laughed.
Anyways, some notable migrants included the parents of one of the militiamembers (who were also the sister of another dwarf here and the nephew to a third and cousin to three), other neat relationships, and a couple who was procedurally generated. All in all, 10 migrants bring us up to 59 dwarves and we have 31 animals, including a pair of war dogs, so there are 90 members of The Mechanisms of Enjoyment, not counting the troglodyte band that showed up once the draltha bought the farm. On the bright side, we have a new 8-dwarf suicide squad.

While the migrants were arriving I engraved a masterwork image of emeralrd-cut gems.

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