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Messages - GreatWyrmGold

Pages: 1 ... 3212 3213 [3214] 3215 3216 ... 3706
48196
General Discussion / Re: Making a City Evacuate
« on: September 14, 2012, 07:50:43 pm »
Again,
...things like collapsed subways and crumbling buildings would kill lots of people.

48197
DF General Discussion / Re: What Would Urist Do?
« on: September 14, 2012, 07:50:15 pm »
Nothing. He's trying to figure out what the buttons do.

What would Urist do if he found a magical axe made in a fell mood?

48198
Did I get a dwarf?

48199
DF Modding / Re: Pastry Fortress
« on: September 14, 2012, 07:48:00 pm »
No, I mean codewise.

48200
Presumably, you transform into them.

48201
General Discussion / Re: Making a City Evacuate
« on: September 14, 2012, 07:12:14 pm »
That is theoretically impossible, and practically even more so. You can't target non-living things exclusively with anything known, and anyways things like collapsed subways and crumbling buildings would kill lots of people.

48202
DF General Discussion / Re: Devlogs from 2050
« on: September 14, 2012, 07:07:50 pm »
Dwarves will no longer go into strange moods and produce items which require technology you lack. No more tanks before gasoline, nuclear reactors before uranium, or blowguns before blowgun darts.

48203
DF Dwarf Mode Discussion / Re: The forgotten... err ... Peasant?
« on: September 14, 2012, 07:00:47 pm »
Wild Werebeasts skedaddle when not in animal form.

48204
DF Community Games & Stories / Re: Spencer Mansion Inspiration
« on: September 14, 2012, 06:49:49 pm »
The giant mosquito is just an oversized mosquito.

48205
Or clumsy goblins who are unable to.

48206
here we go:

1. No drawbridges
2. No danger rooms
3. No locked doors
4. No df reveal
5. No traps

Shortly speaking : play like dwarf, not elf. No cheating and walling off, face enemies in combat. Marksdorfs allowed as long as gobos can path to them
That's... Kinda easy for anyone who plays vanilla :P

Until
a) they come with 20 cave dragons
b) titans and bronze colossi (on ironless embarks) appear
c) you apply the same rules to the caverns  :P
Overwhelming force!

48207
DF Modding / Re: Pastry Fortress
« on: September 14, 2012, 06:37:50 pm »
Hm...How would I make weaponizeable dwarf bread?

48208
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 14, 2012, 06:36:32 pm »
Brussels Sprouts

48209
General Discussion / Re: Making a City Evacuate
« on: September 14, 2012, 06:35:42 pm »
Time to turn to the more important question: How can we make a city evacuate?
Current suggested options include triggering floods, attracting aliens, or releasing zombies... Don't you DARE release zombies!

48210
DF Gameplay Questions / Re: Best way to get rid of flying sentients?
« on: September 14, 2012, 06:30:23 pm »
Sic 'em on the goblins!

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