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Messages - GreatWyrmGold

Pages: 1 ... 3223 3224 [3225] 3226 3227 ... 3706
48361
Roll To Dodge / Re: Miners in the dark. Sloppy workmanship.
« on: September 12, 2012, 08:47:46 pm »

48362
Forum Games and Roleplaying / Re: The Neverending Song
« on: September 12, 2012, 08:46:44 pm »
And believe me, I am still alive.

Spoiler: Ignoreable (click to show/hide)

48363
That would make sense.

48364
DF Community Games & Stories / Re: Hopestarved:succession game
« on: September 12, 2012, 08:44:02 pm »
For various RL reasons, ASAP is finally starting.

48365
Forum Games and Roleplaying / Re: Otherworld (A Suggestion Game)
« on: September 12, 2012, 08:19:46 pm »
Bob.

48366
Roll To Dodge / Re: YOU AT FINAL BOSS: SOURCE OF MY GREAT SHAME.
« on: September 12, 2012, 08:19:01 pm »
WARN EVERYONE OF IMPENDING DIVINE VENGEANCE

ALSO EXPLAIN PREVIOUS PRAYER MORE CAREFULLY.

48367
Roll To Dodge / Re: YOU AT FINAL BOSS: SOURCE OF MY GREAT SHAME.
« on: September 12, 2012, 07:59:16 pm »
NO, METAPHYSICALITY IS MY DOWNFALL ONCE AGAIN!

CORRUPT THE MIND OF THE PINEAPPLE GOLEM USING SUBVERSIVE AND RADICAL LYRICS TO FORCE HIM TO ATTACK RODNEY.
Pray to help this!

48368
DF Dwarf Mode Discussion / Re: SPOILERS! Fighting the Circus
« on: September 12, 2012, 07:57:14 pm »
Wait, FBs and titans are immune to syndromes?

48369
DF Dwarf Mode Discussion / Re: Ideas for unique volcano embark
« on: September 12, 2012, 07:56:32 pm »
Make every room in your fortress surrounded by magma trenches instead of walls. Protip: Magma does not pressurise.
This... IS GENIUS!
Right up until a single group of goblin crossbowmen show up and murder everyone. :P
If you,re clever, you don't open the ceiling up, so there's a limited arc of ire. Or you could build a wall around the volcano...

48370
DF Suggestions / Re: EXP, Anti-Legendary.
« on: September 12, 2012, 07:55:01 pm »
You could learn efficiency, but not quality,. I agree with you overall, except for the underwater balista,

48371
DF Dwarf Mode Discussion / Re: Ideas for unique volcano embark
« on: September 12, 2012, 07:36:34 pm »
Make every room in your fortress surrounded by magma trenches instead of walls. Protip: Magma does not pressurise.

48372
DF Dwarf Mode Discussion / Re: SPOILERS! Fighting the Circus
« on: September 12, 2012, 07:33:34 pm »
Each affects them as well as another. Toss a stone or metal FB down, see what happens.

48373
DF Dwarf Mode Discussion / Re: The Top Hat
« on: September 12, 2012, 07:32:23 pm »
You could, however, make a conveyer beltey thing moving mine arts at high speed, and add a wall to make only one go at a time, and then stack several mine arts on top of each other.

48374
Roll To Dodge / Re: YOU AT FINAL BOSS: SOURCE OF MY GREAT SHAME.
« on: September 12, 2012, 07:29:36 pm »
Incinerate dick with fire breath, and then use my time machine to dump him in the Holocaust!

48375
Forum Games and Roleplaying / Re: An adventurer is You!
« on: September 12, 2012, 07:27:34 pm »
You put the knife in your backpack and see how everyone's doing. Dodok is exhausted but okay, you have a nastily-bleeding gash on your face. The kobold smears some ashes on his face while muttering, and when you look at it the only ashes remain of the wound. He then draws runes from ash on your face, and soon it stops hurting.

You ask Dodok if he can make a pick to mine out with. "We lack metal or ore, and I don't know how to smith stuff. I was a cheesemaker, tryin' to make a new life in a new fort. I got drafted, and then some kobolds came and caught me. I was one o' a dozen or so caught by 'em tha' day. I don't know what happened to the others; probably got sacrificed to the dragon. Anyways, once we decide what to take an' what to leave, we can head out the front gate."

You examine what you have. In addition to your poker, plunder, and knife (identified by Dodok as a microcline toy sword), Dodok found a new set of steel armor, topped by an iron helm in the shape of a bear's head and supplemented by a steel axe with a golden image of a squid on either side of the head. He also found some eleven clothes stored for some reason; they're a bit tight, not to mention made for someone several inches shorter than you, but they're better than the glorified rags you have now.
The assailants turn out to be ratmen in dark robes. Aside from these robes, smelling strongly of rat, they had their weapons and an odd amulet on the whipper, pale shell carved into the form of a large-headed lizard with two large legs and a pair of curling horns. You take the net, the amulet, and a few dwarven crafts before Dodok starts muttering about the spirits of the forgotten dead. You leave.

You are in the sunlight. It's not quite noon, or perhaps a bit past it. What do you do, and what do you name the kobold?

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