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Messages - GreatWyrmGold

Pages: 1 ... 3227 3228 [3229] 3230 3231 ... 3706
48421
Roll To Dodge / Re: You are the villain
« on: September 12, 2012, 03:31:09 pm »
...What are you doing?

48422
Roll To Dodge / Re: YOU IN AIRPLANE
« on: September 12, 2012, 03:29:57 pm »
Turn the wheels and engine into a bomb, and threaten the hijackers with it!

48423
Forum Games and Roleplaying / Re: Deathtrapped
« on: September 12, 2012, 03:26:12 pm »
What?
...I meant leg. Darn tablet keyboard...

Take off a leg and start hitting the wall with it.

48424
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 12, 2012, 03:25:04 pm »
Kindness to all creatures kick!
It makes sense to me...

48425
Roll To Dodge / Re: YOU AT FINAL BOSS: SOURCE OF MY GREAT SHAME.
« on: September 12, 2012, 03:24:14 pm »
Locate Incinerator for crazy plan!

48426
I agree with the above.

48427
DF Gameplay Questions / Re: adamantine sword trap underground
« on: September 12, 2012, 03:19:21 pm »
I remember one time someone wax mislead into thinking that nothing bad would happen by taking the sword...how evil we are...

48428
DF Suggestions / Re: Restraints take precedence over pasture
« on: September 12, 2012, 03:17:31 pm »
...That is such an amusing image.

48429
DF Suggestions / Re: Industrial Expansion Suggestions (more alcohol!)
« on: September 12, 2012, 03:17:02 pm »
Or, use the magma to heat the metal to heat whatever. Pretty much what I suggested.

48430
DF Suggestions / Re: EXP, Anti-Legendary.
« on: September 12, 2012, 03:16:07 pm »
Deimos56: I like the idea of failures, but what would they be? Negative-quality goods make sense, but what about fishing, mining, or making blocks?

Fun/!!FUN!! :D
In other words, a miner might accidentally collapse some rock over himself, sutaining minor injuries, a fisherman might fall or get pulled into the water by the fish he's trying to haul up, general small accidents for any profession involving sharp/blunt tools resulting in minor cuts/bruising.
The mining one kinda makes sense, the blocking one definitely does (and should happen with otht crafting(, but fishers are hauling up tiny fish. Cavies are not small enough to be vermin; all fishable fish are. Being pulled in by such a fish would be, well...

Hmm...

So, the experience chart you made is kind of nice and all, original poster guy, but... I dunno about making dwarves forget what they've learned by screwing up, and I'd like to maybe adjust it a bit.

1) Perhaps a 'failure' should be two different things. First, a failure to gain experience (Losing experience seems... iffy), representing the dwarf's failure to learn something, which would be represented by the adjusted flavor of chart I'm going to throw out shortly, and secondly, an actual failure - botching the project, producing an object of inferior quality, and similarly affecting experience in some way - hard to say what way that should be though, as one is generally supposed to learn from their mistakes.
This second variant of failure should probably be based on skill level too - A dabbler with no master/teacher should fail to produce any particularly usable items at first if he has no idea what he's doing, whereas a grand master would rarely, if ever, screw up.

2) The 'failure to gain experience' chart. I'm thinking maybe it could be less of a straight line and more of a ... bell shape. So, dwarves would learn rather easily in the middle skill level range, but have trouble getting into a profession without teaching/books and similarly have difficulty improving their art past a certain point without drastic measures. I'm not sure where being mentored/reading about a skill would fall on this, though.

Thoughts?

As I see it, you are worried that a dorf would never get past grand master because there the statistical inability for a dorf to gain levels past grandmaster. He shouldn't lose his grandmaster status because of the negetive EXP, I agree, and yes, there should be a way to get to legendary that isn't, "be lucky." maybe traits could allow for the loss of EXP to be lessened.

Frankly, the concept of negative XP has negative basis in reality. We don't forget from our mistakes, we learn from them. It's nothing more than an irritatingly gamey way to slow skill advancement randomly, and has the additional downside of sometimes leading to dwarves lowering their skills by sheer bad luck.

48431
DF Suggestions / Re: Literature, libraries, and papermakers.
« on: September 12, 2012, 03:13:04 pm »
Some would be biblophiles. They would be burned. I am a biblophile, but I do not fear being burned. Therefore, biblophilia should not be implemented in such a way that makes people want to kill them.

48432
First off, D&D uses Vancian magic, not mana points. The exceptions are psionics, which have debatable magicality, and possibly 4th edition, which I will not explain why I don't count. Make a new thread elsewhere and PM me a link if you want to discuss it.
Second off, underground air isn't at 100% humidity, so it can evaporate as well as it does in similar temperatures outdoors. Thus, the dry air spell isn't a replacement to a current "unrealistic" mechanic, it's a supplement to it.
Third, farming is a topic for another thread. It's magical now, won't be later, isn't supposed to represent magic, let's move on.
Finally, magic shouldn't be "Race X has access to spell Y if it does Z," it should be more procedurally generated.

48433
DF Suggestions / Re: Restraints take precedence over pasture
« on: September 12, 2012, 03:01:00 pm »
I think that the restraint designation should erase the pasture one. I thought it did.

48434
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 12, 2012, 07:04:06 am »
Fire is not your friend

48435
Forum Games and Roleplaying / Re: Deathtrapped
« on: September 12, 2012, 07:03:40 am »
I take off a keg and start hitting the wall with it.

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