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Messages - GreatWyrmGold

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48451
DF Modding / Re: Playing as a dragon in adventure mode
« on: September 12, 2012, 06:24:36 am »
Not to my knowledge.

48452
Roll To Dodge / Re: You are the villain
« on: September 12, 2012, 06:22:12 am »
...What what means?

48453
Roll To Dodge / Re: YOU IN AIRPLANE
« on: September 12, 2012, 06:21:37 am »
Aren't you still on the airplane?

48454
Imagine if Europe was blended with some Indian myths.

Malthus's theories on population.

48455
Forum Games and Roleplaying / Re: Deathtrapped
« on: September 12, 2012, 06:18:06 am »
Break the bed into pieces.

48456
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 12, 2012, 06:17:41 am »
White

48457
DF Suggestions / Re: EXP, Anti-Legendary.
« on: September 12, 2012, 06:16:48 am »
Deimos56: I like the idea of failures, but what would they be? Negative-quality goods make sense, but what about fishing, mining, or making blocks?

48458
DF Suggestions / Re: Industrial Expansion Suggestions (more alcohol!)
« on: September 12, 2012, 06:14:08 am »
Probably. Cooking would be faster, though, and...magma kitchens!
They'd probably work by dunking magma-safe containers of food into the magma.

48459
DF Suggestions / Re: Longer Chains
« on: September 12, 2012, 06:12:17 am »
Chains have many possible uses. I'd prefer to see bridges stay as they are until we can generate power more easily.

48460
Forum Games and Roleplaying / Re: You are a peasant
« on: September 11, 2012, 09:30:13 pm »
Head north, and rest the horse every couple hours while we practice hitting things with the axe or something?

48461
DF Dwarf Mode Discussion / Re: Minecarts and Hauling 101
« on: September 11, 2012, 09:25:21 pm »
Errr.

I just made a track work.

but... when they put the cart back, they ignore the track. I built a circle. Push it down a pit, stop it with a constructed stock, dump wood, guide it back up through a fork in the track.
All working fine. Then they just leave the track when they're back out in the open, guiding the cart diagonally through grass to reach the 1st stop.

What are tracks for then? If i don't care about using dwarves for guidance, can i just have a dwarf-powered, entirely trackless hauling network?
They're not guiding the cart--they're carrying it.

48462
DF Gameplay Questions / Re: Training Strength/agility/endurance/toughness
« on: September 11, 2012, 09:18:10 pm »
Yes, use swimming pools on useless migrants. Give them a month and they'll be great, strong swimmers or dead, so it's win-win!
Be sure to let them out after a while, or you only get the dying kind of win.

48463
A blackish oil which we use to power carriages instead of horses.

Twilight. The novel, not the time of day.

48464
Roll To Dodge / Re: You are the villain
« on: September 11, 2012, 09:11:00 pm »
[1] You find a severed arm. A whole room full of various body parts, in fact. Apparently the realtor glossed over this part of the castle.
I wonder if you could find some magic way to attach these arms to you? Probably not. Couldn't hurt to ask.

48465
Roll To Dodge / Re: YOU IN AIRPLANE
« on: September 11, 2012, 09:08:59 pm »
I hope not. Do it, and if he complains...RTD was active earlier today and probably should have checked here. I wanna see what happens when everyones' actions collide.

Oh, yeah, HIDE PARTS OF AIRPLANE I'M HELPING DISMANTLE FOR LATER USE.

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