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Messages - GreatWyrmGold

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48466
DF Dwarf Mode Discussion / Re: Bloodline village
« on: September 11, 2012, 08:46:26 pm »
Especially if you increased your FPS cap.

48467
DF Modding / Re: [Mod] Sengoku No Shiru - Pre.v0
« on: September 11, 2012, 08:45:30 pm »
Looks promising.

48468
Roll To Dodge / Re: YOU IN AIRPLANE
« on: September 11, 2012, 08:43:29 pm »
I roll my eyes at killerhellhound.
Will this ever get updated?

48469
DF Gameplay Questions / Re: is there a way for giant insects to breed?
« on: September 11, 2012, 08:42:06 pm »
You can just modify the bigger version.

48470
Forum Games and Roleplaying / Re: The Journey of [RECORDS LOST]
« on: September 11, 2012, 08:26:18 pm »
Dark of Japan

48471
If you put fire on this part, you will discover the wrath of god! So be careful!

Darwin's theory of evolution by natural selection

48472
A muddied stone floor wouldn't be anywhere near as fertile. But yeah, it's probably more of a game mechanic thing as well as imitating what is expected of the world (smaller agricultural communities outside the main cities). Even though the DF world doesn't really follow the real world history of urbanization etc it still has to mimic some aspects of how the world works to feel "right" ^^
You could fertilize it, you know. Hunt some stuff, toss the inedible bits into the mud, add some feces; it can't be worse than the mud they get in the caverns.

48473
Small tribes of young men and women, bound only by poverty, roam the streets of our largest cities.

The Holocaust

48474
Forum Games and Roleplaying / Re: An adventurer is You!
« on: September 11, 2012, 08:13:20 pm »
Whoops, forgot about this. My bad.

-----

You awaken and look around, finding the piece of flint you had last night. As you wait for Dodok to wake up, you pick some nuts off of a quarry bush growing in a muddy part of the place and mash them into butter. Nope, fresh isn't a lot better.
When Dodok awakes, you ask him about a steel substitute. He thinks a moment. "If me guess be right, this's a fort from back when the dwarven kingdoms weren't united by the threat o' the northern goblins, an' it was overrun by elves. Most likely, them tree-huggin' ubencogen buried their dead, ate our own, an' left the place to crumble. So if we look around, we can most likely find somthin' to use. Mayhaps a new fireplace poker," he jokes, pointing to the corner where you left pretty much the only thing you have from the town...that, and your torn, dirty clothes with a bag if nails in the pocket. You can hardly believe that just yesterday you were nothing more than an exotic trader.
You split up, Dodok searching towards the caverns and you towards the surface. You keep the kobold near you, trying to improvise a sign language to chat, but it seems to mostly be copying you. You consider naming the kobold, by whose eyes you can just navigate the blackness of the abandoned fortress.
You are in what looks like some kind of storeroom of valuables, full of bins and with a carved table and chair to one side. Searching the bins turns up little of interest. You pocket some antique gold coins, a goblet of unrusting Dwarvish steel, and a strange bronze bracelet, studded with gems and with a leather clasp in the shape of some kind of animal head. You finally come across the strangest thing of all. It looks like a knife, but it is a bright cyan.
You hear chittering right behind you. Spinning around, you see two figures, stooped over and half your height, looking at you. They don't seem to have realized you know where they are yet, so you might get an advantage.
What do you do?

48475
DF General Discussion / Re: Goblin Queen of Dwarves...
« on: September 11, 2012, 08:00:25 pm »
A goblin settlement, or a settlement including goblins, was conquered at some point by your civ. The royal line died out, and the dwarfified descendants of those goblins were deemed the best choice for the new monarch. The current queen practiced shearing for some reason.
This is how most people get added to new five.

48476
It seems a lot easier to do that than to form a completely new settlement miles from the main one, ship food across those miles of rocky terrain, and defend both against goblin attacks in perpetuity. Besides, they could also muddy stone in a nice room if they were afraid of he caverns.

48477
DF Modding / Re: Various things for modding...
« on: September 11, 2012, 07:08:54 pm »
Balanced as what, compared to what?

48478
DF Modding / Re: Playing as a dragon in adventure mode
« on: September 11, 2012, 07:07:57 pm »
That's because dragons lack CANOPENDOORS. Try breathing fire at the door.

48479
DF Community Games & Stories / Re: The Arena : Dying Changes Everything
« on: September 11, 2012, 07:06:47 pm »
Or just poor.

48480
And FPS.

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