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Messages - GreatWyrmGold

Pages: 1 ... 3237 3238 [3239] 3240 3241 ... 3706
48571
No. Unless you somehow gave elf blood a syndrome that made anyone in contact with it really happy, somehow.

48572
Forum Games and Roleplaying / Re: An adventurer is You!
« on: September 10, 2012, 09:24:25 pm »
You run as fast as you can, away from the source of the bellowing. Almost immediately you run into a stalac-something, whichever one is from the ground*. You can't think well, you just hit a rock thingy.
Dodok curses, and tries to find something. A moment later, you need to close your eyes, because of a bright light. You saw, before your eyes shut, Dodok wincing and squeezing a glowing yellow rock; the simple-robed kobold, still following you and looking a bit disoriented from the light; and a huge clear-scaled raccoon with little stubby horns rearing back in pain.
"Run!" Dodok shouts again, and this time you avoid running into stuff. You follow the sounds of Dodok's thudding footfalls, and soon you are O.K. Well, your hand hurts, and the darkness seems darker than ever, but all things considered that's just peachy.
"What the he...?" You ask, too exhausted to even say a whole sentence in one breath.
"I's a...Sunsto'...Lemme res..." Clearly Dodok isn't doing too well either. You all pause for a moment, when Dodok declares that he wants to get in another hour of marching before calling it a night.

You run out of hour, and Dodok somehow finds a neat little space. It's a sort of a para-cave, a hole in a huge stalagmite. As you head in, Dodok explains that it's from an old dwarven expedition. He mentions the possibility that you could go up topside, although he estimates that you'd be deep within elven territory. The elves are wary of kitsune, dislike dwarves, and despise kobolds like the one you have following you.
You decide to sleep on it, and find a few abandoned beds. Dodok mashes up some old rock nuts, no more foul than the day they were harvested, as you find some flint. You are about to start a fire, but it's late, and you don't know where any steel is.
As you go to sleep, you hear chittering from below and cackling from above. Or maybe that's a dream you are having.

Well, what do you do when you wake up?

*Stalagmite.

48573
DF Gameplay Questions / Re: Necromancer?
« on: September 10, 2012, 09:17:16 pm »
...That is a good question. You should have seen them, maybe the necromancer is a good hider?

48574
DF Suggestions / Re: EXP, Anti-Legendary.
« on: September 10, 2012, 09:16:10 pm »
Average is around 1000. Take that into account.

48575
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 10, 2012, 09:11:02 pm »
Agreed.
Even Greg agrees!

48576
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 10, 2012, 09:04:14 pm »
Goem

48577
Forum Games and Roleplaying / Re: Strike the Earth! [Build A Fortress]
« on: September 10, 2012, 09:03:57 pm »
Let's take a barrel of sunberries, a quiver, and as many wooden shields as we can buy for the non-military dwarves to sorta defend themselves with!
Also, let's have a river and no aquifer. And ideally a volcano.

48578
DF Modding / Re: Various things for modding...
« on: September 10, 2012, 09:01:33 pm »
Probably.

48579
DF Dwarf Mode Discussion / Re: Dwarf Mega-Constructs
« on: September 10, 2012, 09:01:05 pm »
Sounds like an extreme railroad.

Power it and ride from one end of the world to the other as an adventurer! Test the effects of sleeping on minecarts!
Mr. Urist's Wild Ride?
Yes, of course! Or, just a normal railroad.

48580
DF Community Games & Stories / Re: Hopestarved:succession game
« on: September 10, 2012, 09:00:41 pm »
Probably, once I get the .zip.

48581
DF Dwarf Mode Discussion / Re: A Forgotten Beast is YOU!
« on: September 10, 2012, 08:59:25 pm »
Those of us who based our FB-selves on our Real-selves: Over that way. --->
<--- Those of us who based it on our Avatar/Name-selves: Over this way.

Let the derailment...BEGIN!

48582
Maximize plant yields, and don't process when you have 200 seeds.

48583
DF Suggestions / Re: EXP, Anti-Legendary.
« on: September 10, 2012, 08:56:15 pm »
I'd have XP be modified by dropping it 2-3% from somewhere closer to the average--maybe 2,000 for the baseline, then -2% per 400-500 points below or something. The current XP levels shouldn't require unbelievably strong, amazingly agile dwarves with a boundless creative imagination, a stunning feel for spatial relationships, and an astounding feel for the position of own body. I'm not sure what all of those have to do with carpentry, anyways.

XP penalties for low attributes make sense, though, just not the exact way you wrote them.

48584
I'll try something.

48585
DF Modding / Re: Various things for modding...
« on: September 10, 2012, 08:39:09 pm »
It's a measure. It's like how going berserk doesn't make a dwarf unhappy, it's a sign that he's unhappy.

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