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Messages - GreatWyrmGold

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48646
Roll To Dodge / Re: YOU AT FINAL BOSS
« on: September 09, 2012, 09:45:56 pm »
WHATEVER DOSEN"T KILL YOU, MAKES YOU STRONGER.
STOP STEALING MY GIG

I WAS MAKING YOU STRONGER SO EXPLOSIONS AND DOOMY DOOM CAN HAPPEN.
RESUME BORROWING MY GIG BRO
ALSO AM HYBRID WILLY WONKA/SCP-682
YES, BUT WHY ARE WE ALWAYS CAPS-LOCKED?

OH GOD THAT IS HORRIFYING

48647
Forum Games and Roleplaying / Re: You mutated!
« on: September 09, 2012, 09:43:22 pm »
So? We just need to move parts into better positions. Like, right in front of the only way into our lair.

48648
Forum Games and Roleplaying / Re: An adventurer is You!
« on: September 09, 2012, 09:42:06 pm »
I'll write something up in the morning.

48649
DF General Discussion / Re: Fortress Fright--Indecision & Planning
« on: September 09, 2012, 09:41:09 pm »
I just dice in and discover caverns or something in the middle of my design. It happens.

48650
DF Community Games & Stories / Re: The City of Glass; Succession Fort
« on: September 09, 2012, 09:37:52 pm »
Yes but letting the fort die and wasting everything is not cool either.
What, do reclaims not work this version?

I oppose.
I agree with Will.

48651
DF Dwarf Mode Discussion / Re: Caravan Question
« on: September 09, 2012, 09:33:52 pm »
Wagons can't cross traps, so they'll already bypass that hallway, but otherwise great.

48652
DF Gameplay Questions / Re: Deep metal
« on: September 09, 2012, 09:29:51 pm »
The "metals" might be, with sufficient (bad) luck, veins of non-ore stone.
Incorrect - if the site finder says there's metal then it means there is metal ore, since other minerals don't count; if you embark on a region that says it has no metal, you'll still find plenty of other minerals and gems.
Really? I was misinformed.

48653
What part of "evil" eludes you?

48654
DF Suggestions / Re: Industrial Expansion Suggestions (more alcohol!)
« on: September 09, 2012, 09:26:24 pm »
We'd need to be able to set up cranks to generate power if we wanted to, so that we could easily set up realistic drawbridges.

Agreed.  Could function similarly to pump operating; cranks could be used to power pumps as well.  There should be animal wheels (and tread wheels), too.

Power needs to be easier to get before we start needing it for everything.

48655
DF Suggestions / Re: New Zones
« on: September 09, 2012, 09:25:32 pm »
I'd actually even make all the zone options available for every single zone. Many of these have overlapping usefulness. Agriculture ought to function with zones too instead of "built" plots.
You mean like you can do now?

Rooms could also be based on zones. It would be a lot less anonoying to have beds auto moved to zones than having to place each one separately. Especially if you  could combo dining/throne/bed into one apartment space.

Or, with a little more detail, room templates, kinda like a combination of burrows and zones.  Designate a new template of 'basic bedroom', for example, with 1 bed (any type), 1 coffer (any type), 1 cabinet (any type).  Or a 'noble bedroom', wich 1 bed (masterpiece), 2 coffers (masterpiece, obsidian), 2 cabinets (masterpiece, obsidian).  Etc. etc.
 
Then, just plop where needed.  Of course, the dwarves will put the furniture in ugly locations, but oh well.

Maybe set up zones where dwarves can pay rent and buy and install their own furniture?

48656
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: September 09, 2012, 07:42:47 pm »
Decay

48657
Forum Games and Roleplaying / Re: You mutated!
« on: September 09, 2012, 07:42:30 pm »
Disease ad bombs? We can use those to our advantage...

48658
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 09, 2012, 07:41:24 pm »
After the mission we need a jeep with some form of turet on it.
Sounds good. Maybe an armed APC, which would make it an IFV technically but meh.

48659
DF Suggestions / Re: EXP, Anti-Legendary.
« on: September 09, 2012, 07:37:12 pm »
That makes sense.

48660
Forum Games and Roleplaying / Re: You mutated!
« on: September 09, 2012, 07:04:48 pm »
There's no one at the shitlorde, either, and we don't think it's cursed by magic.

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