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Messages - GreatWyrmGold

Pages: 1 ... 3245 3246 [3247] 3248 3249 ... 3706
48691
Forum Games and Roleplaying / Re: An adventurer is You!
« on: September 09, 2012, 04:49:01 pm »
Forum Games and Roleplaying. So, you're fine with Dan?

48692
Forum Games and Roleplaying / Re: Word association game, OVER NINE THOUSAND
« on: September 09, 2012, 04:47:37 pm »
Nick Snow Fall

48693
DF Modding / Re: Various things for modding...
« on: September 09, 2012, 04:46:24 pm »
Allegedly, no, especially if you added the eggs before...

Do GCSs have the CHILD tag?

48694
DF General Discussion / Re: What Would Urist Do?
« on: September 09, 2012, 04:45:36 pm »
Agree. Iron is a pure metal of the earth, and is thus superior to any simple alloy.

Wrong, bronze is a more effective warfare metal than iron for both weapons and armor, IRL at least. Only issue is that it's heavier.

48695
DF Modding / Re: Fortress Complete: Delioth's Inventions
« on: September 09, 2012, 04:44:34 pm »
Sorry about interrupting your reservation.

48696
DF Modding / Re: The Diamond Megabeast: Ultimate Modded Creature Tournament!
« on: September 09, 2012, 04:43:38 pm »
Try it!

48697
DF Suggestions / Re: New Zones
« on: September 09, 2012, 04:43:09 pm »
1: Heck, I'd mark most of the map with this if it was available. Agree.
2: Same.
3: Sounds reasonable.
4: Sounds like a helpful idea.

Maybe add some zones for collecting items from; they'd be placed in the nearest stockpile or garbage dump. Call it #5, Clean Zone

48698
DF Dwarf Mode Discussion / Re: Dwarf Mega-Constructs
« on: September 09, 2012, 04:40:43 pm »
Sounds like an extreme railroad.

Power it and ride from one end of the world to the other as an adventurer! Test the effects of sleeping on minecarts!

48699
DF Dwarf Mode Discussion / Re: The Most dangerous creatures?
« on: September 09, 2012, 04:40:06 pm »
Yak thralls.

48700
DF Dwarf Mode Discussion / Re: Help me dealing with a whole lot of aquifers?
« on: September 09, 2012, 04:39:32 pm »
They're realistic*, they are useful to experienced players, and it's easy to remove them.

*Well, maybe not the way they're implemented, but still.

48701
Cool. Where's the mod stuff?

48702
Good luck...

48703
DF Modding / Re: Various things for modding...
« on: September 09, 2012, 04:35:42 pm »
I've recently started playing around with various tokens in the raw files, and managed to get my female Giant Cave Spider to lay eggs in a nest box. The thing is though, they're not hatching. I've had three separate clusters, and not a one has hatched.

Is there something that I might be missing?

Do you have males?
Were the males around for a while before you got the females, or did you get the females first?

If the former, the problem is obvious. If the latter...females can allegedly "store up" clutches when laying eggs. If this is the problem, try collecting your current set of eggs and repeating.

Other potential problems: Not waiting long enough, leaving the nestbox.

48704
Forum Games and Roleplaying / Re: Word association game, OVER NINE THOUSAND
« on: September 09, 2012, 04:12:12 pm »
Soldier

48705
DF Community Games & Stories / Re: The City of Glass; Succession Fort
« on: September 09, 2012, 04:11:13 pm »
Wait, you punched yourself in the head and died?
That...that's a dwarfy way to go.

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