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Messages - GreatWyrmGold

Pages: 1 ... 3247 3248 [3249] 3250 3251 ... 3706
48721
DF Gameplay Questions / Re: How did this hall get corupted
« on: September 09, 2012, 03:17:35 pm »
Necromancer, probably. Check around in the sewers.

48722
DF Modding / Re: Stone Clay
« on: September 09, 2012, 03:10:22 pm »
Alright...I have added the SOIL and MATERIAL_REACTION_PRODUCT:FIRED_MAT tokens, and changed the template to the soil one, but still...no clay squares.

48723
Roll To Dodge / Re: YOU AT FINAL BOSS
« on: September 09, 2012, 03:04:05 pm »
GIVES THE LICH BRAINFREEZTM , WATCHES AND LAUGHS AS THE LICH IS BITING HIS OWN TOES OFF .

If he's saying what I think he's saying, biting one's own toes off might not be that uncommon of a reaction.

48724
DF Dwarf Mode Discussion / Re: Holy Moly husks
« on: September 09, 2012, 02:59:33 pm »
Perhaps it's different with different husk types? Remember, they're procedurally generated.

48725
DF Dwarf Mode Discussion / Re: Question about vampires and legends
« on: September 09, 2012, 02:58:24 pm »
Luck, probably.

48726
DF Community Games & Stories / Re: Hopestarved:succession game
« on: September 09, 2012, 02:57:52 pm »
...Is it supposed to only let me unzip it with WinZip? Why can't I explore it with the usual Windows unzipper thing?

48727
DF Gameplay Questions / Re: Deep metal
« on: September 09, 2012, 02:51:36 pm »
The "metals" might be, with sufficient (bad) luck, veins of non-ore stone.

48728
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 09, 2012, 02:51:01 pm »
An island with no other people? To my knowledge, either puny or nonexistant. Polynesians and the like took care of those hundreds or thousands of years ago.

48729
DF Gameplay Questions / Re: Pantherroars a Lead Chest!
« on: September 09, 2012, 02:44:21 pm »
Equip someone important that won't see any combat with it.

48730
DF Modding / Re: Various things for modding...
« on: September 09, 2012, 02:44:03 pm »
Sapient means able to talk, but I see no other issues.

48731
DF Dwarf Mode Discussion / Re: Holy Moly husks
« on: September 09, 2012, 02:42:11 pm »
I've seen husks fight when they run out of non-husks.

48732
DF Community Games & Stories / Re: The City of Glass; Succession Fort
« on: September 09, 2012, 02:40:16 pm »
Separate the angry and the O.K. Have the latter make themselves self-sufficient and quarantined from the former. Hope for well-timed migrants. Let me know of any remaining neat dwarves if GWG doesn't make it.

48733
Magic should be more of a tool than an industry, IMHO. Industries turn raw materials into uniquish goods; tools let you do that better.

Semantics, Mr. WyrmGold!  But, yes, I agree.

There is an important difference. If magic was an industry, you could turn X, Y and Z raw materials into A or B products, reliably but that's it.

48734
DF Dwarf Mode Discussion / Re: Help me dealing with a whole lot of aquifers?
« on: September 09, 2012, 02:30:12 pm »
Large pits covered in lots of hatches opened by a pressure plate at the fortress's side could potentially kill all but one of the siegers.
If you are going to do this then it's probably better to just use a bridge, since then if the enemy ever brings trolls they won't just smash all of your hatches.
Bridges are slow. Also, stick an artifact floodgate somewhere for them.

48735
Magic should be more of a tool than an industry, IMHO. Industries turn raw materials into uniquish goods; tools let you do that better.

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