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Messages - GreatWyrmGold

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48766
DF Dwarf Mode Discussion / Re: No depot acess?
« on: September 09, 2012, 11:00:01 am »
Your depot is inaccessible to wagons.

48767
Forum Games and Roleplaying / Re: An adventurer is You--My First FGaR Thread
« on: September 09, 2012, 10:58:02 am »
So, Dan it is? Or do you want to change?

48768
DF Dwarf Mode Discussion / Re: The Most dangerous creatures?
« on: September 09, 2012, 10:56:47 am »
So, a steel spider with necrosis-causing dust and wings, who is also a thrall/husk and a necromancer. Got something better?

48769
DF Community Games & Stories / Re: StNPO - 2 - Actually pretty alive!
« on: September 09, 2012, 10:52:13 am »
They're afraid it will try to kill them like everything else.

48770
DF Modding / Re: Stone Clay
« on: September 09, 2012, 10:49:51 am »
Alright, I'll try that ASAP and report results.

48771
DF Community Games & Stories / Re: The Arena : Dying Changes Everything
« on: September 09, 2012, 10:49:14 am »
SMASHY!!! makes people fall down? I am no mere person, I am a weredw...ogre!

48772
DF Gameplay Questions / Re: Level seeds always give same results?
« on: September 09, 2012, 10:46:51 am »
Use the seeds and the same raws and it will be identical.

48773
DF Suggestions / Re: Demigod Abilities (WIP: Testing Waters)
« on: September 09, 2012, 10:45:49 am »
They weren't just skilled, above-average heroes, though.

48774
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 09, 2012, 10:38:10 am »
everyone can fit on one ship why send both?
So we have more firepower from shipboard weapons to cover us onground. CAS is never a bad thing.
...Yeah, this. Also, more room for hostages, prisoners, and rescuees.

48775
Forum Games and Roleplaying / Re: An adventurer is You--My First FGaR Thread
« on: September 09, 2012, 10:36:59 am »
Wait, you're a girl.

48776
DF Dwarf Mode Discussion / Re: Holy Moly husks
« on: September 09, 2012, 10:36:14 am »
...That is awesome.

48777
Forum Games and Roleplaying / Re: Village Evolution
« on: September 09, 2012, 10:35:52 am »
If Lurina and James get back before the turn ends, Lurina should do a little scouting (she came here from her own village, she should know the area) and James will worry and eventually ask Ash to find more ore and Rosa to make armor for Lurina. Rosa will keep trying to impress Tom and Grant when they're in town, and keep her forge clean and ores smelted when not. Obviously, metalworking overrides both of these. Perhaps she'll forge something for Grant.  He will wait a bit before going off to scout and hunt; if Lurina arrives before this, they'll go scout together. Tom will help out at the village for a while; once he's done most everything he can, he will go off hunting for a surplus, for foes, and mostly for a companion. Coleman and various details, I leave up to others.

48778
DF Dwarf Mode Discussion / Re: Caravans + Wagons?
« on: September 09, 2012, 10:26:34 am »
Define "low weight stuff" please.
Before i made it accessible, they happily carried in 8 steel anvils, 3 sets of armor and an assortment of weapons to fit out 3 squads, amonst other things... what can i expect now, that they can drive in?
A lot more.

48779
Roll To Dodge / Re: YOU AT FINAL BOSS
« on: September 09, 2012, 10:25:56 am »
(what is this thread about ?)
Hypothetically? Defeating the Final Boss.

48780
The material isn't iron, it's the first inorganic in the raws.Which happens to be iron.

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